You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Talk Title: Welcome to the Socket-verse: What making a multiplayer game with ThreeJS taught me about memory optimization in the browser
Talk Description: I am here to open up a project and show you how synchronizing players in realtime 2D or 3D space at sixty frames per second can reveal the costs of some naive state-management patterns. I will also open up the profiler in Chrome and check out some memory leaks and expensive vs. cheap designs.
Hello Elijah! Are you still available for the 9/24 event? We’d love to accept your talk submission and have you share this idea with the community.
If you accept, would you please share a headshot that you’d be comfortable with us adding to the website and social media? You can email it to [email protected] :)
Thank you for submitting!
Chinatown.js Talk Submission
Talk Title: Welcome to the Socket-verse: What making a multiplayer game with ThreeJS taught me about memory optimization in the browser
Talk Description: I am here to open up a project and show you how synchronizing players in realtime 2D or 3D space at sixty frames per second can reveal the costs of some naive state-management patterns. I will also open up the profiler in Chrome and check out some memory leaks and expensive vs. cheap designs.
Name: Elijah Kennedy
Pronouns: He/Him
Twitter Handle (optional): https://twitter.com/elijahreissman
Website (optional): Elijahkennedy.com
The text was updated successfully, but these errors were encountered: