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=texture.lsl
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=texture.lsl
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// =texture.lsl
// on_rez set texture script
//
// Open Source 'Stargate' Ring Platform
// Copyright 2008 (C) CB Radek (Sarah Bennert)
// http://xhub.com
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////////////////////////////
//
// PLEASE READ THE README FILE
//
////////////////////////////////////////////////////////////////////////////////////////////////
default
{
state_entry()
{
// set the ring base texture
llSetPrimitiveParams([
PRIM_TEXTURE, 0, "}top", <1,1,0>, <0,0,0>, -90,
PRIM_TEXTURE, 1, "}outer", <30,1,0>, <0,0,0>, 0,
PRIM_TEXTURE, 2, "}inner", <30,1,0>, <0,0,0>, 0,
PRIM_TEXTURE, 3, "}bottom", <1,1,0>, <0,0,0>, -90,
PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_LOW, PRIM_BUMP_NONE,
PRIM_FULLBRIGHT, ALL_SIDES, FALSE
]);
}
on_rez(integer param)
{
llResetScript();
}
}