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version.h
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version.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by DirectX11.rc
// Used by NVAPI.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
// Used for embedded font resource for overlay
#define SPRITEFONT 256
#define IDR_COURIERBOLD 101
#define IDR_COURIERSMALL 102
#define IDR_ARIAL 103
// Actual version, name, copyright information that is built into the dlls.
// This is what an end-user will see when they look at dll properties.
// The VERSION_MAJOR and VERSION_MINOR are hand edited when versions are to change.
// The VERSION_REVISION is automatically incremented for every Publish build.
#define VERSION_MAJOR 1
#define VERSION_MINOR 3
#define VERSION_REVISION 16
#define STRINGIZE2(s) #s
#define STRINGIZE(s) STRINGIZE2(s)
#define VER_FILE_VERSION VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION
#define VER_FILE_VERSION_STR STRINGIZE(VERSION_MAJOR) \
"." STRINGIZE(VERSION_MINOR) \
"." STRINGIZE(VERSION_REVISION) \
#define VER_PRODUCTNAME_STR "3Dmigoto"
#define VER_PRODUCT_VERSION VER_FILE_VERSION
#define VER_PRODUCT_VERSION_STR VER_FILE_VERSION_STR
#define VER_COPYRIGHT_STR "Copyright (C) 2014-2019"
#ifdef _DEBUG
#define VER_VER_DEBUG VS_FF_DEBUG
#else
#define VER_VER_DEBUG 0
#endif
#define VER_FILEOS VOS_NT_WINDOWS32
#define VER_FILEFLAGS VER_VER_DEBUG
#define VER_FILETYPE VFT_APP