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shruthi-editor.h
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// Shruthi-Editor: An unofficial Editor for the Shruthi hardware synthesizer. For
// informations about the Shruthi, see <http://www.mutable-instruments.net/shruthi1>.
//
// Copyright (C) 2011 Manuel Krönig
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SHRUTHI_EDITOR_H
#define SHRUTHI_EDITOR_H
#include "ui_shruthi-editor.h"
#include "lib_editor.h"
class shruthiEditorMainWindow : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
shruthiEditorMainWindow(Editor* edit, QWidget *parent = 0);
private:
void displayMidiStatusChanged(bool, bool);
void closeEvent (QCloseEvent* event);
Editor* editor;
int MIDI_INPUT_PORT, MIDI_OUTPUT_PORT;
unsigned char MIDI_CHANNEL;
bool MIDI_INPUT_STATUS, MIDI_OUTPUT_STATUS;
private slots:
// local ui actions
void comboBoxChanged(int);
void dialChanged(int);
void patchNameChanged();
void loadPatch();
void savePatch();
void fetchPatch();
void sendPatch();
void changeMidiPorts();
void resetPatch();
void randomizePatch();
void quitShruthiEditor();
void aboutShruthiEditor();
void aboutQt();
public slots:
// redraw commands:
void redrawNRPN(int);
void redrawAll();
// ui settings:
void setMidiInputPort(int);
void setMidiOutputPort(int);
void setMidiChannel(unsigned char);
void midiInputStatusChanged(bool);
void midiOutputStatusChanged(bool);
void displayStatusbar(QString msg);
// library ui:
void libraryFetchPatches();
void libraryTest();
void libraryEditPatch();
void libraryStorePatch();
void libraryResetPatch();
void redrawPatches();
signals:
void enqueue(queueitem_t);
void settingsChanged(int,int,unsigned char);
void showKeyboard();
};
#endif