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Engine.vcxproj
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Engine.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="core\common.h" />
<ClInclude Include="core\data-structures\array.h" />
<ClInclude Include="core\data-structures\map.h" />
<ClInclude Include="core\data-structures\stack.h" />
<ClInclude Include="core\game.h" />
<ClInclude Include="core\gameError.h" />
<ClInclude Include="core\graphics.h" />
<ClInclude Include="core\io\input.h" />
<ClInclude Include="core\logger.h" />
<ClInclude Include="core\math\lerp.h" />
<ClInclude Include="core\math\random.h" />
<ClInclude Include="core\math\vector2.h" />
<ClInclude Include="core\scene.h" />
<ClInclude Include="core\systems\animation.h" />
<ClInclude Include="core\systems\collision.h" />
<ClInclude Include="core\systems\physics.h" />
<ClInclude Include="core\systems\renderable.h" />
<ClInclude Include="core\text.h" />
<ClInclude Include="core\textureManager.h" />
<ClInclude Include="ecs\component.h" />
<ClInclude Include="ecs\ecs.h" />
<ClInclude Include="ecs\system.h" />
<ClInclude Include="src\bullet.h" />
<ClInclude Include="src\constants.h" />
<ClInclude Include="src\enemy.h" />
<ClInclude Include="src\menu.h" />
<ClInclude Include="src\playerControlled.h" />
<ClInclude Include="src\splash.h" />
<ClInclude Include="src\stage.h" />
<ClInclude Include="src\stageSelect.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="core\game.cpp" />
<ClCompile Include="core\graphics.cpp" />
<ClCompile Include="core\io\input.cpp" />
<ClCompile Include="core\logger.cpp" />
<ClCompile Include="core\math\lerp.cpp" />
<ClCompile Include="core\math\random.cpp" />
<ClCompile Include="core\os\winmain.cpp" />
<ClCompile Include="core\text.cpp" />
<ClCompile Include="core\textureManager.cpp" />
<ClCompile Include="ecs\component.cpp" />
<ClCompile Include="ecs\ecs.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{33E73CAB-07ED-4935-94E8-EBA94E8DEDC1}</ProjectGuid>
<RootNamespace>HelloWorld</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<ProjectName>Engine</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)core\data-structures;$(SolutionDir)src;$(SolutionDir)core\os;$(SolutionDir)core\math;$(SolutionDir)core\io;$(SolutionDir)ecs;$(SolutionDir)core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d9.lib;d3dx9.lib;winmm.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(SolutionDir)core\data-structures;$(SolutionDir)src;$(SolutionDir)core\os;$(SolutionDir)core\math;$(SolutionDir)core\io;$(SolutionDir)ecs;$(SolutionDir)core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d9.lib;d3dx9.lib;winmm.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>