-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPluginProcessor.cpp
245 lines (206 loc) · 7.22 KB
/
PluginProcessor.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include <iostream>
#include <vector>
using namespace std;
//==============================================================================
WayloMidiLatchAudioProcessor::WayloMidiLatchAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}
WayloMidiLatchAudioProcessor::~WayloMidiLatchAudioProcessor()
{
}
// global variables for plugin
int playing[127]; // array to hold notes playing
int numChords; // num of chords in chord sequence
int numNotes ; // number of notes in a chord
int note; // a midi note value
int chordsPosition = 0; // pointer to postion in chord array
int midChan = 0;
int lastNote = 0;
bool sustaindown = false;
double startTime (Time::getMillisecondCounterHiRes() * 0.001);
//==============================================================================
const String WayloMidiLatchAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool WayloMidiLatchAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool WayloMidiLatchAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool WayloMidiLatchAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double WayloMidiLatchAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int WayloMidiLatchAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int WayloMidiLatchAudioProcessor::getCurrentProgram()
{
return 0;
}
void WayloMidiLatchAudioProcessor::setCurrentProgram (int index)
{
}
const String WayloMidiLatchAudioProcessor::getProgramName (int index)
{
return {};
}
void WayloMidiLatchAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void WayloMidiLatchAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
for (int i = 0; i < 127 ; i++ ){
playing[i]= 0;
}
}
void WayloMidiLatchAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool WayloMidiLatchAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void WayloMidiLatchAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
jassert (buffer.getNumChannels() == 0);
auto numSamples = buffer.getNumSamples();
MidiMessage m;
MidiMessage n;
buffer.clear();
MidiBuffer processedMidi;
int time;
for (MidiBuffer::Iterator i (midiMessages); i.getNextEvent (m, time);)
{
if (m.isNoteOn())
{
// note off for any playing notes
for ( int j = 0 ; j < 127; j++)
{ if (playing[j] == 1) {
n = MidiMessage::noteOff(m.getChannel(), j);
processedMidi.addEvent(n, time);
playing[j] = 0;
}
}
}
else if (m.isNoteOff()) {
int note = m.getNoteNumber();
// if a note is not playing send a note on and set it to "playing"
if (playing[note] == 0){
n = MidiMessage::noteOn(m.getChannel(), note, 127.0f);
processedMidi.addEvent(n, time);
playing[note] = 1;
}
}
else if (m.isAftertouch())
{
}
else if (m.isPitchWheel())
{
}
}
midiMessages.swapWith (processedMidi) ;
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
}
}
//==============================================================================
bool WayloMidiLatchAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* WayloMidiLatchAudioProcessor::createEditor()
{
return new WayloMidiLatchAudioProcessorEditor (*this);
}
//==============================================================================
void WayloMidiLatchAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void WayloMidiLatchAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new WayloMidiLatchAudioProcessor();
}