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is it possible to use an orthographic projection instead of the perspective one? Do I need to change some shader code or is it enough to just change the projection matrix of the camera? If I have to change the shaders, can you shortly point out what needs to be changed?
Thanks in advance,
Manuel
The text was updated successfully, but these errors were encountered:
Unfortunately, this seems to break the splat rendering code, since the results do not look correct. I am afraid this means you cannot get away without any changes to the shader code.
Start by checking whether the computation of gl_PointSize is still correct.
Yes, I also tried that projection matrix. With EWA filter turned off, it even results in an empty image. I also think that the attribute fragment shader needs to be changed. Can you maybe tell me what "w3d" and and "w2d" represents?
Hi Sebastian,
is it possible to use an orthographic projection instead of the perspective one? Do I need to change some shader code or is it enough to just change the projection matrix of the camera? If I have to change the shaders, can you shortly point out what needs to be changed?
Thanks in advance,
Manuel
The text was updated successfully, but these errors were encountered: