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Color.h
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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2006 - 2021, Paul Beckingham, Federico Hernandez.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// http://www.opensource.org/licenses/mit-license.php
//
////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_COLOR
#define INCLUDED_COLOR
#include <string>
#define _COLOR_INVERSE 0x00400000 // Inverse attribute.
#define _COLOR_256 0x00200000 // 256-color mode.
#define _COLOR_HASBG 0x00100000 // Has background color (all values taken).
#define _COLOR_HASFG 0x00080000 // Has foreground color (all values taken).
#define _COLOR_UNDERLINE 0x00040000 // General underline attribute.
#define _COLOR_BOLD 0x00020000 // 16-color bold attribute.
#define _COLOR_BRIGHT 0x00010000 // 16-color bright background attribute.
#define _COLOR_BG 0x0000FF00 // 8-bit background color index.
#define _COLOR_FG 0x000000FF // 8-bit foreground color index.
class Color
{
public:
enum color_id {nocolor = 0, black, red, green, yellow, blue, magenta, cyan, white};
Color ();
Color (const Color&) = default;
Color& operator= (const Color&) = default;
Color (unsigned int); // 256 | INVERSE | UNDERLINE | BOLD | BRIGHT | (BG << 8) | FG
Color (const std::string&); // "red on bright black"
Color (color_id); // fg.
Color (color_id, color_id, bool, bool, bool); // fg, bg, underline, bold, bright
operator std::string () const;
operator int () const;
void upgrade ();
void blend (const Color&);
std::string colorize (const std::string&) const;
static std::string colorize (const std::string&, const std::string&);
void _colorize (std::string&, const std::string&) const;
static std::string strip (const std::string&);
std::string code () const;
std::string end () const;
bool nontrivial () const;
bool operator== (const Color&) const;
private:
int find (const std::string&);
std::string fg () const;
std::string bg () const;
private:
unsigned int _value;
};
#endif