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bdd.shacl.ttl
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bdd.shacl.ttl
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# SPDX-License-Identifier: MPL-2.0
# Author: Minh Nguyen ([email protected])
@prefix sh: <http://www.w3.org/ns/shacl#> .
@prefix bdd: <https://secorolab.github.io/metamodels/acceptance-criteria/bdd#> .
@prefix time: <https://secorolab.github.io/metamodels/time#> .
@prefix env: <https://secorolab.github.io/metamodels/environment#> .
@prefix agn: <https://secorolab.github.io/metamodels/agent#> .
@prefix task: <https://secorolab.github.io/metamodels/task#> .
#######################################
# Basic shape for Scenario
#######################################
# A bdd:Scenario has exactly 1 bdd:Given, bdd:When, and bdd:Then
bdd:ScenarioShape
a sh:NodeShape ;
sh:targetClass bdd:Scenario ;
sh:property [
sh:path bdd:given ;
sh:class bdd:Given ;
sh:minCount 1 ;
sh:maxCount 1 ;
] ;
sh:property [
sh:path bdd:when ;
sh:class bdd:When ;
sh:minCount 1 ;
sh:maxCount 1 ;
] ;
sh:property [
sh:path bdd:then ;
sh:class bdd:Then ;
sh:minCount 1 ;
sh:maxCount 1 ;
] .
# bdd:of-scenario must refer to a bdd:Scenario
bdd:OfScenarioShape
a sh:PropertyShape ;
sh:description ":of-scenario must link to :Scenario" ;
sh:path bdd:of-scenario ;
sh:class bdd:Scenario ;
sh:minCount 1 ;
sh:maxCount 1 .
# bdd:Given, bdd:When, and bdd:Then must be associtated with exactly 1 bdd:Scenario
bdd:GivenShape
a sh:NodeShape ;
sh:targetClass bdd:Given ;
sh:property [
sh:path [ sh:inversePath bdd:given ] ;
sh:class bdd:Scenario ;
sh:minCount 1 ;
sh:maxCount 1 ;
] .
bdd:WhenShape
a sh:NodeShape ;
sh:targetClass bdd:When ;
sh:property [
sh:path [ sh:inversePath bdd:when ] ;
sh:class bdd:Scenario ;
sh:minCount 1 ;
sh:maxCount 1 ;
] .
bdd:ThenShape
a sh:NodeShape ;
sh:targetClass bdd:Then ;
sh:property [
sh:path [ sh:inversePath bdd:then ] ;
sh:class bdd:Scenario ;
sh:minCount 1 ;
sh:maxCount 1 ;
] .
#######################################
# FluentClause shape
#######################################
bdd:FluentClauseShape
a sh:NodeShape ;
sh:targetClass bdd:FluentClause ;
sh:property [
sh:path bdd:clause-of ;
sh:minCount 1 ;
sh:maxCount 1 ;
sh:or (
[ sh:class bdd:Given ; ]
[ sh:class bdd:When; ]
[ sh:class bdd:Then; ]
)
] ;
sh:property [
sh:path bdd:holds ;
sh:minCount 1 ;
sh:maxCount 1 ;
sh:class bdd:Fluent ;
] ;
sh:property [
sh:path bdd:holds-at ;
sh:class time:TimeConstraint ;
sh:minCount 1 ;
sh:maxCount 1 ;
] .
#######################################
# ScenarioTemplate shape
#######################################
bdd:ScenarioTemplateShape
a sh:NodeShape ;
sh:targetClass bdd:ScenarioTemplate ;
sh:property bdd:OfScenarioShape ;
sh:property [
sh:path bdd:has-scene ;
sh:class bdd:Scene ;
sh:minCount 1 ;
sh:maxCount 1 ;
] ;
sh:property [
sh:path bdd:has-clause;
sh:class bdd:FluentClause ;
sh:minCount 1 ;
] .
#######################################
# Scene shape
#######################################
bdd:OfSceneShape
a sh:PropertyShape ;
sh:description ":of-scene must link to :Scene" ;
sh:path bdd:of-scene ;
sh:class bdd:Scene ;
sh:minCount 1 ;
sh:maxCount 1 .
bdd:SceneHasObjectsShape
a sh:NodeShape ;
sh:targetClass bdd:SceneHasObjects ;
sh:property bdd:OfSceneShape ;
sh:property [
sh:path env:has-object ;
sh:class env:Object;
sh:minCount 1 ;
] .
bdd:SceneHasWorkspacesShape
a sh:NodeShape ;
sh:targetClass bdd:SceneHasWorkspaces ;
sh:property bdd:OfSceneShape ;
sh:property [
sh:path env:has-workspace ;
sh:class env:Workspace ;
sh:minCount 1 ;
] .
bdd:SceneHasAgentsShape
a sh:NodeShape ;
sh:targetClass bdd:SceneHasAgents ;
sh:property bdd:OfSceneShape ;
sh:property [
sh:path agn:has-agent;
sh:class agn:Agent ;
sh:minCount 1 ;
] .
#######################################
# ScenarioVariant and UserStory shape
#######################################
bdd:TaskVariationShape
a sh:NodeShape ;
sh:targetClass bdd:TaskVariation ;
sh:property [
sh:path task:of-task ;
sh:class task:Task ;
sh:minCount 1 ;
sh:maxCount 1 ;
] ;
sh:property [
sh:path bdd:of-variable ;
sh:class bdd:ScenarioVariable ;
sh:minCount 1 ;
sh:maxCount 1 ;
] ;
sh:property [
sh:path bdd:can-be ;
sh:nodeKind sh:IRI ;
sh:minCount 1 ;
] .
bdd:ScenarioVariantShape
a sh:NodeShape ;
sh:targetClass bdd:ScenarioVariant ;
sh:property [
sh:path bdd:of-template ;
sh:class bdd:ScenarioTemplate ;
sh:minCount 1 ;
sh:maxCount 1 ;
] ;
sh:property [
sh:path bdd:has-scene ;
sh:or (
[ sh:class bdd:SceneHasObjects ; ]
[ sh:class bdd:SceneHasWorkspaces ; ]
[ sh:class bdd:SceneHasAgents ; ]
)
] ;
sh:property [
sh:path bdd:has-variation ;
sh:class bdd:TaskVariation ;
] .
bdd:UserStoryShape
a sh:NodeShape ;
sh:targetClass bdd:UserStory ;
sh:property [
sh:path bdd:has-criteria ;
sh:class bdd:ScenarioVariant ;
sh:minCount 1 ;
] .