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This is decompiled cs_estate. I recreated this bush brush just to be sure everything should be fine.
It appears that one side isn't blocking light at all.
Tried either func_wall, func_illusionary, with clipping without clipping, with blocking light etc.
It only works right if this is a world brush.
The text was updated successfully, but these errors were encountered:
hii, im creating map for cof and i have problem with light passing trough walls, alr tried to change fxamt, render mode and lightflags, but it doesnt work (btw env_models in game became black because of it) any at least temporary solutions?
This is decompiled cs_estate. I recreated this bush brush just to be sure everything should be fine.
It appears that one side isn't blocking light at all.
![cs_estate_hm_shot0000](https://private-user-images.githubusercontent.com/45218752/302135325-ee0e852c-3eb7-48ae-99d5-0ee949f1996a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0NTc4NzgsIm5iZiI6MTczOTQ1NzU3OCwicGF0aCI6Ii80NTIxODc1Mi8zMDIxMzUzMjUtZWUwZTg1MmMtM2ViNy00OGFlLTk5ZDUtMGVlOTQ5ZjE5OTZhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDE0MzkzOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTlhYjI3ZDBmOTQ4OWQzNzkzYjFmMjIxNDdkYzI0MWQ0Yjk0MDYzZGNhYWM0NjIyNmM2M2JlMTMwZmVjZjVmYWUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.LfAiLcXXYF1vrOBGMmhhOL66F0uy3L9k_S80xzCATe0)
![cs_estate_hm_shot0001](https://private-user-images.githubusercontent.com/45218752/302135329-c54dfc3a-fa5e-4467-827c-747d6928d29a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0NTc4NzgsIm5iZiI6MTczOTQ1NzU3OCwicGF0aCI6Ii80NTIxODc1Mi8zMDIxMzUzMjktYzU0ZGZjM2EtZmE1ZS00NDY3LTgyN2MtNzQ3ZDY5MjhkMjlhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDE0MzkzOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTVkYzYxN2U1ZWI3YjVjZGZkYjY5M2QzODhhNDJkY2VlMDVlMjNjNGI2YmUwMzJmMmMxZWNiMDU2ZjAyZDI5YmImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.IJqhGlDAtG-gdBfpSt0rHoC7KospjzDXjVZ3ivpVsOs)
Tried either func_wall, func_illusionary, with clipping without clipping, with blocking light etc.
It only works right if this is a world brush.
The text was updated successfully, but these errors were encountered: