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A problem with brush entity blocking light #8

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voivodpl opened this issue Feb 4, 2024 · 4 comments
Open

A problem with brush entity blocking light #8

voivodpl opened this issue Feb 4, 2024 · 4 comments
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question Further information is requested

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@voivodpl
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voivodpl commented Feb 4, 2024

This is decompiled cs_estate. I recreated this bush brush just to be sure everything should be fine.

It appears that one side isn't blocking light at all.
Tried either func_wall, func_illusionary, with clipping without clipping, with blocking light etc.
It only works right if this is a world brush.
cs_estate_hm_shot0000
cs_estate_hm_shot0001

@mfaizsyahmi
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mfaizsyahmi commented Feb 5, 2024

@voivodpl
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voivodpl commented Feb 6, 2024

image

Tried everything I know :D

@seedee
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seedee commented Jul 8, 2024

Check other factors such as zhlt_invisible, fx amount, render mode, or if it's off-grid and may have to be recreated.

@seedee seedee added the question Further information is requested label Jul 8, 2024
@fellaonline
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fellaonline commented Oct 3, 2024

hii, im creating map for cof and i have problem with light passing trough walls, alr tried to change fxamt, render mode and lightflags, but it doesnt work (btw env_models in game became black because of it) any at least temporary solutions?
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