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Narcissu feedback (issues/suggestions/etc.) #72
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1 is pretty dodgy. Could be a packaging issue or an issue with how we actually make OSX stuff. I'd ask @dobacco to see if he's changed anything in the Mac packaging side of things recently. Regarding 2, I personally quite like that it's fluid, makes it easier for me to size it however I want. However, 3 would be very nice indeed. Perhaps when 'minimising' a window on OSX (the green button), it would instead shrink to the actual size of the game? With something like that easily available, I think leaving 2 in for flexibility reasons wouldn't have so much of an impact. Regarding 4, I think it's probably an issue with how OSX acquires the names for the various UI elements, explicit names not being supplied and so OSX just having to 'guess' at what the right ones are. I'll try to look into that and see what I can find. 5, 6, 7, 8, 9, 10 are script issues, not sure how the guys would wanna handle those. 11, the readme.txt in here probably could be updated, particularly because of the crazy amount of updates and changes that've been made to this Ponscripter fork. Regarding adding it as a game manual, I'd really only recommend it as a 'secondary manual' or down the bottom of a proper game manual, as it's only about the game engine and probably wouldn't be of too much use to most users. Thank you very much for the report, lots of stuff for us to play with and work on! |
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I don't think there ever was an icon on OS X.
The executable file name (on OS X, anyway) actually is "narcissu". "narcissu2" comes from the name of the bundle folder. I wonder if there's any way to change that without having to rename the folder. The "narcissu" can be changed by modifying the Info.plist file. I suggest adding something like this: <key>CFBundleName</key>
<string>Narcissu 1st & 2nd</string>
<key>NSHumanReadableCopyright</key>
<string>©2005-2014 stage-nana
Published by Sekai Project</string> The copyright text shows up in the About box. |
Icon is definitely a packaging issue, I've got a fix for that on the way. The executable file names should be all resolved and made the same soon, since I'm hoping to get a few packaging changes pushed through (though it may take a little time, working out Steam kinks). I'll post once it's all up and running. Thanks for the assistance, @Yirba! |
Some general thoughts I have on Narcissu (mostly issues with the game, but some suggestions for the engine, too):
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