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Preview_Vectors.Designer.cs
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// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
namespace ToolsGenGkode
{
partial class Preview_Vectors
{
/// <summary>
/// Обязательная переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ресурсы.
/// </summary>
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором компонентов
/// <summary>
/// Требуемый метод для поддержки конструктора — не изменяйте
/// содержимое этого метода с помощью редактора кода.
/// </summary>
private void InitializeComponent()
{
this.button3DDefault = new System.Windows.Forms.Button();
this.openGLControl1 = new SharpGL.OpenGLControl();
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
this.btSetting = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.openGLControl1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
this.SuspendLayout();
//
// button3DDefault
//
this.button3DDefault.Location = new System.Drawing.Point(350, 2);
this.button3DDefault.Name = "button3DDefault";
this.button3DDefault.Size = new System.Drawing.Size(107, 25);
this.button3DDefault.TabIndex = 35;
this.button3DDefault.Tag = "_resetPos_";
this.button3DDefault.Text = "Сброс положения";
this.button3DDefault.UseVisualStyleBackColor = true;
this.button3DDefault.Click += new System.EventHandler(this.button3DDefault_Click);
//
// openGLControl1
//
this.openGLControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.openGLControl1.DrawFPS = true;
this.openGLControl1.Location = new System.Drawing.Point(6, 32);
this.openGLControl1.Name = "openGLControl1";
this.openGLControl1.OpenGLVersion = SharpGL.Version.OpenGLVersion.OpenGL2_1;
this.openGLControl1.RenderContextType = SharpGL.RenderContextType.DIBSection;
this.openGLControl1.RenderTrigger = SharpGL.RenderTrigger.Manual;
this.openGLControl1.Size = new System.Drawing.Size(497, 168);
this.openGLControl1.TabIndex = 30;
this.openGLControl1.OpenGLInitialized += new System.EventHandler(this.openGLControl1_OpenGLInitialized);
this.openGLControl1.OpenGLDraw += new SharpGL.RenderEventHandler(this.openGLControl1_OpenGLDraw);
this.openGLControl1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.openGLControl1_KeyDown);
this.openGLControl1.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.openGLControl1_KeyPress);
this.openGLControl1.KeyUp += new System.Windows.Forms.KeyEventHandler(this.openGLControl1_KeyUp);
this.openGLControl1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.openGLControl1_MouseDown);
this.openGLControl1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.openGLControl1_MouseMove);
this.openGLControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.openGLControl1_MouseUp);
this.openGLControl1.Resize += new System.EventHandler(this.openGLControl1_Resize);
//
// numericUpDown2
//
this.numericUpDown2.Location = new System.Drawing.Point(273, 4);
this.numericUpDown2.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.numericUpDown2.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.numericUpDown2.Name = "numericUpDown2";
this.numericUpDown2.Size = new System.Drawing.Size(71, 20);
this.numericUpDown2.TabIndex = 33;
this.numericUpDown2.Value = new decimal(new int[] {
5,
0,
0,
0});
this.numericUpDown2.ValueChanged += new System.EventHandler(this.numericUpDown2_ValueChanged);
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(186, 7);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(90, 13);
this.label4.TabIndex = 34;
this.label4.Tag = "_StepGrid_";
this.label4.Text = "Шаг сетки (мм.):";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(3, 6);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(111, 13);
this.label3.TabIndex = 32;
this.label3.Tag = "_thickness_";
this.label3.Text = "Толщина трактории:";
//
// numericUpDown1
//
this.numericUpDown1.Location = new System.Drawing.Point(120, 3);
this.numericUpDown1.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.numericUpDown1.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.numericUpDown1.Name = "numericUpDown1";
this.numericUpDown1.Size = new System.Drawing.Size(51, 20);
this.numericUpDown1.TabIndex = 31;
this.numericUpDown1.Value = new decimal(new int[] {
1,
0,
0,
0});
this.numericUpDown1.ValueChanged += new System.EventHandler(this.numericUpDown1_ValueChanged);
//
// btSetting
//
this.btSetting.Image = global::ToolsGenGkode.Properties.Resources.color_swatch;
this.btSetting.Location = new System.Drawing.Point(461, 3);
this.btSetting.Name = "btSetting";
this.btSetting.Size = new System.Drawing.Size(41, 24);
this.btSetting.TabIndex = 36;
this.btSetting.UseVisualStyleBackColor = true;
this.btSetting.Click += new System.EventHandler(this.btSetting_Click);
//
// Preview_Vectors
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.Controls.Add(this.btSetting);
this.Controls.Add(this.button3DDefault);
this.Controls.Add(this.openGLControl1);
this.Controls.Add(this.numericUpDown2);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.numericUpDown1);
this.Name = "Preview_Vectors";
this.Size = new System.Drawing.Size(509, 206);
this.Load += new System.EventHandler(this.Preview_Vectors_Load);
((System.ComponentModel.ISupportInitialize)(this.openGLControl1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button3DDefault;
private System.Windows.Forms.NumericUpDown numericUpDown2;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.NumericUpDown numericUpDown1;
private System.Windows.Forms.Button btSetting;
public SharpGL.OpenGLControl openGLControl1;
}
}