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role.remote.js
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require('prototype.Creep')();
var Utils = require('help.functions');
var roleHarvester = require('role.harvester');
module.exports = {
// a function to run the logic for this role
run: function(creep){
if(creep.spawning){ return;}
Utils.pickupNearbyEnergy(creep);
if(!creep.memory.target){
console.log('no target in memory')
return -1;
}
if(_.isUndefined(creep.memory.target))
creep.memory.target = creep.memory.target;
var target = Game.getObjectById(creep.memory.target);
var targetPos = Utils.getObjectPosById(creep.memory.target);
//console.log(creep.name + ': target pos:'+targetPos);
// if creep is supposed to transfer energy to the spawn or an extension
// role working homeRoom target roomTransition rtIndex dir
if (creep.memory.working) {
if(creep.pos.roomName == creep.memory.homeRoom) {
//console.log(creep.name + ' in homeRoom, running harvester');
roleHarvester.run(creep);
} else {
//console.log(creep.name + ' not in home room, moving to homeroom');
var roomEnd = undefined;
var rmTrans = creep.memory.roomTransition[creep.memory.rtIndex];
if(creep.pos.x == rmTrans.src.x && creep.pos.y == rmTrans.src.y &&
creep.pos.roomName == rmTrans.src.roomName) {
// if at the end of the room, move to the next room
creep.moveTo(new RoomPosition(rmTrans.dst.x, rmTrans.dst.y, rmTrans.dst.roomName));
// creep.memory.rtIndex--;
} else { //if not at end of room,
creep.moveTo(new RoomPosition(rmTrans.src.x, rmTrans.src.y, rmTrans.src.roomName));
}
}
} else {
// if creep is supposed to harvest energy from target
// role working homeRoom target roomTransition rtIndex dir
if(targetPos.roomName == creep.pos.roomName) {
// if in the same room as the target
//console.log(creep.name + ' in target room, harvesting');
if(creep.harvest(target) == ERR_NOT_IN_RANGE) {
creep.moveTo(target, {reusePath: 10});
}
} else { // not in the same room
//console.log(creep.name + ' not in target room, running harvester');
var roomEnd = undefined;
var rmTrans = creep.memory.roomTransition[creep.memory.rtIndex];
if(creep.pos.x == rmTrans.dst.x && creep.pos.y == rmTrans.dst.y &&
creep.pos.roomName == rmTrans.dst.roomName) {
// if at the end of the room, move to the next room
creep.moveTo(new RoomPosition(rmTrans.src.x, rmTrans.src.y, rmTrans.src.roomName));
// creep.memory.rtIndex++;
} else { //if not at end of room,
creep.moveTo(new RoomPosition(rmTrans.dst.x, rmTrans.dst.y, rmTrans.dst.roomName));
}
}
}
// if creep is harvesting energy but is full
switch(creep.carry.energy)
{ case 0: creep.memory.working = false; break;
case creep.carryCapacity: creep.memory.working = true; break;
}
}
};