Ninja is yet another build system. It takes as input the interdependencies of files (typically source code and output executables) and orchestrates building them, quickly.
Ninja joins a sea of other build systems. Its distinguishing goal is to be fast. It is born from my work on the Chromium browser project, which has over 30,000 source files and whose other build systems (including one built from custom non-recursive Makefiles) can take ten seconds to start building after changing one file. Ninja is under a second.
Build systems get slow when they need to make decisions. When you are in a edit-compile cycle you want it to be as fast as possible — you want the build system to do the minimum work necessary to figure out what needs to be built immediately.
Ninja contains the barest functionality necessary to describe
arbitrary dependency graphs. Its lack of syntax makes it impossible
to express complex decisions. Instead, Ninja is intended to be used
with a separate program generating its input files. The generator
program (like the ./configure
found in autotools projects) can
analyze system dependencies and make as many decisions as possible up
front so that incremental builds stay fast. Going beyond autotools,
even build-time decisions like "which compiler flags should I use?"
or "should I build a debug or release-mode binary?" belong in the
.ninja
file generator.
Ninja evaluates a graph of dependencies between files, and runs whichever commands are necessary to make your build target up to date. If you are familiar with Make, Ninja is very similar.
A build file (default name: build.ninja
) provides a list of rules — short names for longer commands, like how to run the compiler — along with a list of build statements saying how to build files
using the rules — which rule to apply to which inputs to produce
which outputs.
Conceptually, build
statements describe the dependency graph of your
project, while rule
statements describe how to generate the files
along a given edge of the graph.
Here are some of the design goals of Ninja:
-
very fast (i.e., instant) incremental builds, even for very large projects.
-
very little policy about how code is built; "explicit is better than implicit".
-
get dependencies correct, and in particular situations that are difficult to get right with Makefiles (e.g. outputs need an implicit dependency on the command line used to generate them; to build C source code you need to use gcc’s
-M
flags for header dependencies). -
when convenience and speed are in conflict, prefer speed.
Some explicit non-goals:
-
convenient syntax for writing build files by hand. You should generate your ninja files using another program. This is how we can sidestep many policy decisions.
-
built-in rules. Out of the box, Ninja has no rules for e.g. compiling C code.
-
build-time customization of the build. Options belong in the program that generates the ninja files.
-
build-time decision-making ability such as conditionals or search paths. Making decisions is slow.
To restate, Ninja is faster than other build systems because it is
painfully simple. You must tell Ninja exactly what to do when you
create your project’s .ninja
files.
Ninja is closest in spirit and functionality to make. But fundamentally, make has a lot of features: suffix rules, functions, built-in rules that e.g. search for RCS files when building source. Many projects find make alone adequate for their build problems. In contrast, Ninja has almost no features; just those necessary to get builds correct while punting most complexity to generation of the ninja input files. Ninja by itself is unlikely to be useful for most projects.
Here are some of the features ninja adds to make. (These sorts of features can often be implemented using more complicated Makefiles, but they are not part of make itself.)
-
A Ninja rule may point at a path for extra implicit dependency information. This makes it easy to get header dependencies correct for C/C++ code.
-
A build edge may have multiple outputs.
-
Outputs implicitly depend on the command line that was used to generate them, which means that changing e.g. compilation flags will cause the outputs to rebuild.
-
Output directories are always implicitly created before running the command that relies on them.
-
Rules can provide shorter descriptions of the command being run, so you can print e.g.
CC foo.o
instead of a long command line while building. -
Command output is always buffered. This means commands running in parallel don’t interleave their output, and when a command fails we can print its failure output next to the full command line that produced the failure.
The included bootstrap.sh
should hopefully produce a working ninja
binary, by first blindly compiling all non-test files together then
re-building Ninja using itself.
Usage is currently just
ninja target
where target
is a known output described by build.ninja
in the
current directory.
There is no installation step; the only files of interest to a user are the resulting binary and this manual.
Here’s a basic .ninja
file that demonstrates most of the syntax.
It will be used as an example for the following sections.
cflags = -Wall rule cc command = gcc $cflags -c $in -o $out build foo.o: cc foo.c
Despite the non-goal of being convenient to write by hand, to keep build files readable (debuggable), Ninja supports declaring shorter reusable names for strings. A declaration like the following
cflags = -g
can be used on the right side of an equals sign, dereferencing it with a dollar sign, like this:
rule cc command = gcc $cflags -c $in -o $out
Variables can also be referenced using curly braces like ${in}
.
Variables might better be called "bindings", in that a given variable cannot be changed, only shadowed. There is more on how shadowing works later in this document.
Rules declare a short name for a command line. They begin with a line
consisting of the rule
keyword and a name for the rule. Then
follows an indented set of variable = value
lines.
The basic example above declares a new rule named cc
, along with the
command to run. (In the context of a rule, the command
variable is
special and defines the command to run. A full list of special
variables is provided in the reference.)
Within the context of a rule, two additional special variables are
available: $in
expands to the list of input files (foo.c
) and
$out
to the output file (foo.o
) for the command.
Build statements declare a relationship between input and output
files. They begin with the build
keyword, and have the format
build outputs: rulename inputs
. Such a declaration says that
all of the output files are derived from the input files. When the
output files are missing or when the inputs change, Ninja will run the
rule to regenerate the outputs.
The basic example above describes how to build foo.o
, using the cc
rule.
In the scope of a build
block (including in the evaluation of its
associated rule
), the variable $in
is the list of inputs and the
variable $out
is the list of outputs.
A build statement may be followed by an indented set of key = value
pairs, much like a rule. These variables will shadow any variables
when evaluating the variables in the command. For example:
cflags = -Wall -Werror rule cc command = gcc $cflags -c $in -o $out # If left unspecified, builds get the outer $cflags. build foo.o: cc foo.c # But you can can shadow variables like cflags for a particular build. build special.o: cc special.c cflags = -Wall # The variable was only shadowed for the scope of special.o; # Subsequent build lines get the outer (original) cflags. build bar.o: cc bar.c
For more discussion of how scoping works, consult the reference.
If you need more complicated information passed from the build
statement to the rule (for example, if the rule needs "the file
extension of the first input"), pass that through as an extra
variable, like how cflags
is passed above.
The special rule name phony
can be used to create aliases for other
targets. For example:
build all: phony some/file/in/a/faraway/subdir
This makes ninja all
build the other files. Semantically, the
phony
rule is equivalent to a plain rule where the command
does
nothing, but phony rules are handled specially in that they aren’t
printed when run, logged (see below), nor do they contribute to the
command count printed as part of the build process.
For each built file, Ninja keeps a log of the command used to build it. Using this log Ninja can know when an existing output was built with a different command line than the build files specify (i.e., the command line changed) and knows to rebuild the file.
The log file is kept in the build root in a file called .ninja_log
.
If you provide a variable named builddir
in the outermost scope,
.ninja_log
will be kept in that directory instead.
A work-in-progress patch to gyp, the system used to generate build files for the Chromium browser to generate ninja files for Linux is included in the source distribution.
Conceptually, you could coax Automake into producing ninja files as
well, but I haven’t tried it. It may very well be the case that most
projects use too much Makefile syntax in their .am
files for this to
work.
The -t
flag on the Ninja command line runs some tools that I have
found useful during Ninja’s development. The current tools are:
query
-
dump the inputs and outputs of a given target.
browse
-
browse the dependency graph in a web browser. Clicking a file focuses the view on that file, showing inputs and outputs. This feature requires a Python installation.
graph
-
output a file in the syntax used by
graphviz
, a automatic graph layout tool. Use it like:ninja -t graph target | dot -Tpng -ograph.png /dev/stdin
. In the Ninja source tree,ninja graph
generates an image for Ninja itself. If no target is given generate a graph for all root targets. targets
-
output a list of targets either by rule or by depth. If used like this
ninja -t targets rule name
it prints the list of targets using the given rule to be built. If no rule is given, it prints the source files (the leaf of the graph). If used like thisninja -t targets depth digit
it prints the list of targets in a depth-first manner starting by the root targets (the ones with no outputs). Indentation is used to mark dependencies. If the depth is zero it prints all targets. If no arguments are providedninja -t targets depth 1
is assumed. In this mode targets may be listed several times. If used like thisninja -t targets all
it prints all the targets available without indentation and it is way faster than the depth mode. It returns non-zero if an error occurs. rules
-
output the list of all rules with their description if they have one. It can be used to know which rule name to pass to
ninja -t targets rule name
. clean
-
remove built files. If used like this
ninja -t clean
it removes all the built files. If used like thisninja -t clean targets…
or like thisninja -t clean target targets…
it removes the given targets and recursively all files built for it. If used like thisninja -t clean rule rules
it removes all files built using the given rules. The depfiles are not removed. Files created but not referenced in the graph are not removed. This tool takes in account the-v
and the-n
options (note that-n
implies-v
). It returns non-zero if an error occurs.
A file is a series of declarations. A declaration can be one of:
-
A rule declaration, which begins with
rule rulename
, and then has a series of indented lines defining variables. -
A build edge, which looks like
build output1 output2: rulename input1 input2
.
Implicit dependencies may be tacked on the end with| dependency1 dependency2
. Order-only dependencies may be tacked on the end with|| dependency1 dependency2
. -
Variable declarations, which look like
variable = value
. -
References to more files, which look like
subninja path
orinclude path
. The difference between these is explained below in the discussion about scoping.
Comments begin with #
and extend to the end of the line.
Newlines are significant, but they can be escaped by putting a \
before them.
Other whitespace is only significant if it’s at the beginning of a line. If a line is intended more than the previous one, it’s considered part of its parent’s scope; if it is indented less than the previous one, it closes the previous scope.
A rule
block contains a list of key = value
declarations that
affect the processing of the rule. Here is a full list of special
keys.
command
(required)-
the command line to run. This string (after $variables are expanded) is passed directly to
sh -c
without interpretation by Ninja. depfile
-
path to an optional
Makefile
that contains extra implicit dependencies (see the the reference on dependency types). This is explicitly to supportgcc
and its-M
family of flags, which output the list of headers a given.c
file depends on.Use it like in the following example:
rule cc depfile = $out.d command = gcc -MMD -MF $out.d [other gcc flags here]
description
-
a short description of the command, used to pretty-print the command as it’s running. The
-v
flag controls whether to print the full command or its description; if a command fails, the full command line will always be printed before the command’s output.
Additionally, the special $in
and $out
variables expand to the
space-separated list of files provided to the build
line referencing
this rule
.
There are three types of build dependencies which are subtly different.
-
Explicit dependencies, as listed in a build line. These are available as the
$in
variable in the rule. Changes in these files cause the output to be rebuilt; if these file are missing and Ninja doesn’t know how to build them, the build is aborted.This is the standard form of dependency to be used for e.g. the source file of a compile command.
-
Implicit dependencies, either as picked up from a
depfile
attribute on a rule or from the syntax| dep1 dep2
on the end of a build line. Changes in these files cause the output to be rebuilt; if they are missing, they are just skipped.This is for expressing dependencies that don’t show up on the command line of the command; for example, for a rule that runs a script, the script itself should be an implicit dependency, as changes to the script should cause the output to rebuild.
-
Order-only dependencies, expressed with the syntax
|| dep1 dep2
on the end of a build line. When these are missing, the output is not rebuilt until they are built, but once they are available further changes to the files do not affect the output.Order-only dependencies can be useful for bootstrapping dependencies that are only discovered during build time: for example, to generate a header file before starting a subsequent compilation step. (Once the header is used in compilation, a generated dependency file will then express the implicit dependency.)
Top-level variable declarations are scoped to the file they occur in.
The subninja
keyword, used to include another .ninja
file,
introduces a new scope. The included subninja
file may use the
variables from the parent file, and shadow their values for the file’s
scope, but it won’t affect values of the variables in the parent.
To include another .ninja
file in the current scope, much like a C
#include
statement, use include
instead of subninja
.
Variable declarations indented in a build
block are scoped to the
build
block. This scope is inherited by the rule
. The full
lookup order for a variable referenced in a rule is:
-
Rule-level variables (i.e.
$in
,$command
). -
Build-level variables from the
build
that references this rule. -
File-level variables from the file that the
build
line was in. -
Variables from the file that included that file using the
subninja
keyword.
Some pieces I’d like to add:
inotify. I had originally intended to make Ninja be memory-resident
and to use inotify
to keep the build state hot at all times. But
upon writing the code I found it was fast enough to run from scratch
each time. Perhaps a slower computer would still benefit from
inotify; the data structures are set up such that using inotify
shouldn’t be hard.
build estimation and analysis. As part of build correctness, Ninja keeps a log of the time spent on each build statement. This log format could be adjusted to instead store timing information across multiple runs. From that, the total time necessary to build could be estimated, allowing Ninja to print status like "3 minutes until complete" when building. Additionally, a tool could output which commands are the slowest or which directories take the most time to build.
many others. See the todo
file included in the distribution.