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OpenSceneGraph for Tablets (iOS and Android)

This repository contains two main branches:

osg-iOS

osg-android

osg-iOS

This branch is the OpenSceneGraph iOS port for SDK 5.0+ / ARC.

With this port, you will be able to build OSG for iOS out of the box.

Features

  • No prerequisites needed.
  • Cmake not needed (the standard cmake 2.8.7 distribution is not compatible with Xcode 4.3). Xcode projects provided.
  • Automatic reference counting (ARC) supported.
  • iOS 5.0 SDK and higher supported.
  • Xcode project built from scratch based on a clean iOS project.
  • No need to have different projects for simulator and device, or for debug and release. Project looks and feels like a standard iOS project.
  • Compilation with LLVM/Clang supported.
  • Supports GLES1 (enabled by default).

README-OSG.txt contains the original README.txt contents.

Build characteristics

  • Built using Xcode 4.3.2, on Mac OS X 10.7.3.

  • Built with iOS 5.1 SDK, targetting iOS 5.0.

  • Includes precompiled Freetype from OpenFrameworks (in iOS/3rdparty).

  • Disabled modules:

    • OpenThreads: qt, sproc, win32
    • osgQt
  • Disabled plugins:

      cfg         curl        dae         dicom
      directshow  exr         fbx         ffmpeg
      gdal        gif         gta         inventor
      jp2         jpeg        nvtt        ogr
      pdf         pfb         png         qfont
      quicktime   qtkit       svg         tiff
      vnc         vrml        xine        zip
    

Useful information

  • The iOS specific content is in the iOS folder.
  • Some patches were made to OSG sources. Use git diff to find what changed.

osg-android

This branch is the Android port for SDK >= 20.0.3 and NDK >= r8b.

It is set up to use the shared C++ runtime library (gnustl_shared). I had linker problems with this NDK and the gnustl_static version. This branch also patches a few cpp files that were erroring out during the build, due to the NDK change to GCC 4.6.

  • Builds for platform android-8.
  • Builds for ABIs armeabi and armeabi-v7a.
  • Does not use NEON, for compatibility.

Instructions:

  • Clone the repository to a directory called OpenSceneGraph.
  • Download http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip.
  • Unzip it inside OpenSceneGraph.
  • Create a directory parallel to OpenSceneGraph for your osg build, called osg-android.
  • cd OpenSceneGraph; ./cmake.sh.
  • cd ../osg-android; make -j'number_of_cpus' (e.g. make -j4).
  • To build the sample:
    • cd ../OpenSceneGraph/examples/osgAndroidExampleGLES1.
    • edit jni/Android.mk and fix the osg build path - should be an absolute path to your osg-android directory.
    • build the JNI module with ndk-build.
    • build the Java module as you normally would (e.g. Eclipse).

Thanks

Many thanks to Robert Osfield and the OpenSceneGraph team.

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