-
Notifications
You must be signed in to change notification settings - Fork 0
/
ship.py
50 lines (39 loc) · 1.48 KB
/
ship.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
#Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start new ship at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store decimal value for the ship's center.
self.center = float(self.rect.centerx)
# Movement flag
self.moving_right = False
self.moving_left = False
def update(self):
"""Update the ship's position based on the movement flag."""
# Update the ship's center value, not the rect.
"""if self.moving_right:"""
"""self.rect.centerx += 1"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
"""if self.moving_left:"""
"""self.rect.centerx -= 1"""
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# Update rect object from self.center
self.rect.centerx = self.center
def blitme(self):
"""Draw the ship and its current location."""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.center = self.screen_rect.centerx