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IKeyboardSimulator.cs
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using System;
using System.Collections.Generic;
using XPloit.Windows.Api.Native;
namespace XPloit.Windows.Api
{
/// <summary>
/// The service contract for a keyboard simulator for the Windows platform.
/// </summary>
public interface IKeyboardSimulator
{
/// <summary>
/// Gets the <see cref="IMouseSimulator"/> instance for simulating Mouse input.
/// </summary>
/// <value>The <see cref="IMouseSimulator"/> instance.</value>
IMouseSimulator Mouse { get; }
/// <summary>
/// Simulates the key down gesture for the specified key.
/// </summary>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/> for the key.</param>
IKeyboardSimulator KeyDown(VirtualKeyCode keyCode);
/// <summary>
/// Simulates the key press gesture for the specified key.
/// </summary>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/> for the key.</param>
IKeyboardSimulator KeyPress(VirtualKeyCode keyCode);
/// <summary>
/// Simulates a key press for each of the specified key codes in the order they are specified.
/// </summary>
/// <param name="keyCodes"></param>
IKeyboardSimulator KeyPress(params VirtualKeyCode[] keyCodes);
/// <summary>
/// Simulates the key up gesture for the specified key.
/// </summary>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/> for the key.</param>
IKeyboardSimulator KeyUp(VirtualKeyCode keyCode);
/// <summary>
/// Simulates a modified keystroke where there are multiple modifiers and multiple keys like CTRL-ALT-K-C where CTRL and ALT are the modifierKeys and K and C are the keys.
/// The flow is Modifiers KeyDown in order, Keys Press in order, Modifiers KeyUp in reverse order.
/// </summary>
/// <param name="modifierKeyCodes">The list of <see cref="VirtualKeyCode"/>s for the modifier keys.</param>
/// <param name="keyCodes">The list of <see cref="VirtualKeyCode"/>s for the keys to simulate.</param>
IKeyboardSimulator ModifiedKeyStroke(IEnumerable<VirtualKeyCode> modifierKeyCodes, IEnumerable<VirtualKeyCode> keyCodes);
/// <summary>
/// Simulates a modified keystroke where there are multiple modifiers and one key like CTRL-ALT-C where CTRL and ALT are the modifierKeys and C is the key.
/// The flow is Modifiers KeyDown in order, Key Press, Modifiers KeyUp in reverse order.
/// </summary>
/// <param name="modifierKeyCodes">The list of <see cref="VirtualKeyCode"/>s for the modifier keys.</param>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/> for the key.</param>
IKeyboardSimulator ModifiedKeyStroke(IEnumerable<VirtualKeyCode> modifierKeyCodes, VirtualKeyCode keyCode);
/// <summary>
/// Simulates a modified keystroke where there is one modifier and multiple keys like CTRL-K-C where CTRL is the modifierKey and K and C are the keys.
/// The flow is Modifier KeyDown, Keys Press in order, Modifier KeyUp.
/// </summary>
/// <param name="modifierKey">The <see cref="VirtualKeyCode"/> for the modifier key.</param>
/// <param name="keyCodes">The list of <see cref="VirtualKeyCode"/>s for the keys to simulate.</param>
IKeyboardSimulator ModifiedKeyStroke(VirtualKeyCode modifierKey, IEnumerable<VirtualKeyCode> keyCodes);
/// <summary>
/// Simulates a simple modified keystroke like CTRL-C where CTRL is the modifierKey and C is the key.
/// The flow is Modifier KeyDown, Key Press, Modifier KeyUp.
/// </summary>
/// <param name="modifierKeyCode">The <see cref="VirtualKeyCode"/> for the modifier key.</param>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/> for the key.</param>
IKeyboardSimulator ModifiedKeyStroke(VirtualKeyCode modifierKeyCode, VirtualKeyCode keyCode);
/// <summary>
/// Simulates uninterrupted text entry via the keyboard.
/// </summary>
/// <param name="text">The text to be simulated.</param>
IKeyboardSimulator TextEntry(string text);
/// <summary>
/// Simulates a single character text entry via the keyboard.
/// </summary>
/// <param name="character">The unicode character to be simulated.</param>
IKeyboardSimulator TextEntry(char character);
/// <summary>
/// Sleeps the executing thread to create a pause between simulated inputs.
/// </summary>
/// <param name="millsecondsTimeout">The number of milliseconds to wait.</param>
IKeyboardSimulator Sleep(int millsecondsTimeout);
/// <summary>
/// Sleeps the executing thread to create a pause between simulated inputs.
/// </summary>
/// <param name="timeout">The time to wait.</param>
IKeyboardSimulator Sleep(TimeSpan timeout);
}
}