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Snake.py
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Snake.py
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import pygame
import time
import random
# Initialize pygame
pygame.init()
# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Define display size
width = 600
height = 400
# Create the game window
game_display = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')
# Define game clock
clock = pygame.time.Clock()
# Define snake block size and speed
snake_block = 10
snake_speed = 15
# Define font style and size
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
# Function to display the player's score
def show_score(score):
value = score_font.render("Your Score: " + str(score), True, yellow)
game_display.blit(value, [0, 0])
# Function to draw the snake
def draw_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(game_display, green, [x[0], x[1], snake_block, snake_block])
# Function to display messages
def message(msg, color):
mesg = font_style.render(msg, True, color)
game_display.blit(mesg, [width / 6, height / 3])
# Game loop
def game_loop():
game_over = False
game_close = False
# Starting position of the snake
x = width / 2
y = height / 2
# Snake movement
x_change = 0
y_change = 0
# Snake body list and initial length
snake_list = []
length_of_snake = 1
# Random food location
food_x = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
food_y = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close:
game_display.fill(blue)
message("You lost! Press Q-Quit or C-Play Again", red)
show_score(length_of_snake - 1)
pygame.display.update()
# Check for events in the lose state
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
game_loop()
# Movement and boundary check
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -snake_block
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = snake_block
y_change = 0
elif event.key == pygame.K_UP:
y_change = -snake_block
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = snake_block
x_change = 0
# If the snake goes out of bounds, game over
if x >= width or x < 0 or y >= height or y < 0:
game_close = True
x += x_change
y += y_change
game_display.fill(black)
# Draw the food
pygame.draw.rect(game_display, red, [food_x, food_y, snake_block, snake_block])
# Add the new position to the snake body
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
# If the snake collides with itself, game over
for segment in snake_list[:-1]:
if segment == snake_head:
game_close = True
draw_snake(snake_block, snake_list)
show_score(length_of_snake - 1)
pygame.display.update()
# If the snake eats the food
if x == food_x and y == food_y:
food_x = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
food_y = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
# Start the game
game_loop()