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rlShaders.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlShaders", "msvc\rlShaders.vcxproj", "{E050C2D1-721B-434D-A3D1-68161603BBFB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E050C2D1-721B-434D-A3D1-68161603BBFB}.Debug|x64.ActiveCfg = Debug|x64
{E050C2D1-721B-434D-A3D1-68161603BBFB}.Debug|x64.Build.0 = Debug|x64
{E050C2D1-721B-434D-A3D1-68161603BBFB}.Release|x64.ActiveCfg = Release|x64
{E050C2D1-721B-434D-A3D1-68161603BBFB}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal