diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 2a9e5c38a9d53..f835bb776256d 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -41,6 +41,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ )), null, \ new/datum/stack_recipe("rack parts", /obj/item/rack_parts), \ + new/datum/stack_recipe("crate shelf parts", /obj/item/rack_parts/shelf), \ new/datum/stack_recipe_list("closets", list( new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), new/datum/stack_recipe("emergency closet", /obj/structure/closet/emcloset/empty, 2, time = 15, one_per_turf = TRUE, on_floor = TRUE), diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index bc0d92a3d2073..e2430be999b65 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -45,11 +45,27 @@ . += "manifest" /obj/structure/closet/crate/attack_hand(mob/user) - . = ..() - if(.) - return + if(istype(src.loc, /obj/structure/crate_shelf)) + return FALSE // No opening crates in shelves!! if(manifest) tear_manifest(user) + return ..() + +/obj/structure/closet/crate/MouseDrop(atom/drop_atom, src_location, over_location) + . = ..() + var/mob/living/user = usr + if(!isliving(user)) + return // Ghosts busted. + if(!isturf(user.loc) || user.incapacitated() || user.body_position == LYING_DOWN) + return // If the user is in a weird state, don't bother trying. + if(get_dist(drop_atom, src) != 1 || get_dist(drop_atom, user) != 1) + return // Check whether the crate is exactly 1 tile from the shelf and the user. + if(istype(drop_atom, /turf/open) && istype(loc, /obj/structure/crate_shelf) && user.Adjacent(drop_atom)) + var/obj/structure/crate_shelf/shelf = loc + return shelf.unload(src, user, drop_atom) // If we're being dropped onto a turf, and we're inside of a crate shelf, unload. + if(istype(drop_atom, /obj/structure/crate_shelf) && isturf(loc) && user.Adjacent(src)) + var/obj/structure/crate_shelf/shelf = drop_atom + return shelf.load(src, user) // If we're being dropped onto a crate shelf, and we're in a turf, load. /obj/structure/closet/crate/open(mob/living/user, force = FALSE) . = ..() diff --git a/code/game/objects/structures/crateshelf.dm b/code/game/objects/structures/crateshelf.dm new file mode 100644 index 0000000000000..1ede60f12e22a --- /dev/null +++ b/code/game/objects/structures/crateshelf.dm @@ -0,0 +1,139 @@ +#define DEFAULT_SHELF_CAPACITY 3 // Default capacity of the shelf +#define DEFAULT_SHELF_USE_DELAY 1 SECONDS // Default interaction delay of the shelf +#define DEFAULT_SHELF_VERTICAL_OFFSET 10 // Vertical pixel offset of shelving-related things. Set to 10 by default due to this leaving more of the crate on-screen to be clicked. + +/obj/structure/crate_shelf + name = "crate shelf" + desc = "It's a shelf! For storing crates!" + icon = 'icons/obj/objects.dmi' + icon_state = "shelf_base" + density = TRUE + anchored = TRUE + max_integrity = 50 // Not hard to break + + var/capacity = DEFAULT_SHELF_CAPACITY + var/use_delay = DEFAULT_SHELF_USE_DELAY + var/list/shelf_contents + +/obj/structure/crate_shelf/tall + capacity = 12 + +/obj/structure/crate_shelf/Initialize() + . = ..() + shelf_contents = new/list(capacity) // Initialize our shelf's contents list, this will be used later. + var/stack_layer // This is used to generate the sprite layering of the shelf pieces. + var/stack_offset // This is used to generate the vertical offset of the shelf pieces. + for(var/i in 1 to (capacity - 1)) + stack_layer = BELOW_OBJ_LAYER + (0.02 * i) - 0.01 // Make each shelf piece render above the last, but below the crate that should be on it. + stack_offset = DEFAULT_SHELF_VERTICAL_OFFSET * i // Make each shelf piece physically above the last. + overlays += image(icon = 'icons/obj/objects.dmi', icon_state = "shelf_stack", layer = stack_layer, pixel_y = stack_offset) + return + +/obj/structure/crate_shelf/Destroy() + QDEL_LIST(shelf_contents) + return ..() + +/obj/structure/crate_shelf/examine(mob/user) + . = ..() + . += "There are some bolts holding [src] together." + if(shelf_contents.Find(null)) // If there's an empty space in the shelf, let the examiner know. + . += "You could drag a crate into [src]." + if(contents.len) // If there are any crates in the shelf, let the examiner know. + . += "You could drag a crate out of [src]." + . += "[src] contains:" + for(var/obj/structure/closet/crate/crate in shelf_contents) + . += " [icon2html(crate, user)] [crate]" + +/obj/structure/crate_shelf/attackby(obj/item/item, mob/living/user, params) + if (item.tool_behaviour == TOOL_WRENCH && !(flags_1&NODECONSTRUCT_1)) + item.play_tool_sound(src) + if(do_after(user, 3 SECONDS, target = src)) + deconstruct(TRUE) + return TRUE + return ..() + +/obj/structure/crate_shelf/relay_container_resist_act(mob/living/user, obj/structure/closet/crate) + to_chat(user, "You begin attempting to knock [crate] out of [src].") + if(do_after(user, 30 SECONDS, target = crate)) + if(!user || user.stat != CONSCIOUS || user.loc != crate || crate.loc != src) + return // If the user is in a strange condition, return early. + visible_message("[crate] falls off of [src]!", + "You manage to knock [crate] free of [src].", + "[crate]'s lid falls open!") + else // If we somehow fail to open the crate, just break it instead! + crate.visible_message("[crate] falls apart!") + crate.deconstruct() + if(3) // Break that crate! + crate.visible_message("[crate] falls apart!") + crate.deconstruct() + shelf_contents[shelf_contents.Find(crate)] = null + if(!(flags_1&NODECONSTRUCT_1)) + density = FALSE + var/obj/item/rack_parts/shelf/newparts = new(loc) + transfer_fingerprints_to(newparts) + return ..() + +/obj/item/rack_parts/shelf + name = "crate shelf parts" + desc = "Parts of a shelf." + construction_type = /obj/structure/crate_shelf diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 3bf44bdfc0d8c..16189291abc02 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -735,6 +735,7 @@ flags_1 = CONDUCT_1 custom_materials = list(/datum/material/iron=2000) var/building = FALSE + var/obj/construction_type = /obj/structure/rack /obj/item/rack_parts/attackby(obj/item/W, mob/user, params) if (W.tool_behaviour == TOOL_WRENCH) @@ -744,14 +745,17 @@ . = ..() /obj/item/rack_parts/attack_self(mob/user) + if(locate(construction_type) in get_turf(user)) + balloon_alert(user, "no room!") + return if(building) return building = TRUE - to_chat(user, "You start constructing a rack...") + to_chat(user, "You start assembling [src]...") if(do_after(user, 50, target = user, progress=TRUE)) if(!user.temporarilyRemoveItemFromInventory(src)) return - var/obj/structure/rack/R = new /obj/structure/rack(user.loc) + var/obj/structure/R = new construction_type(user.loc) user.visible_message("[user] assembles \a [R].\ ", "You assemble \a [R].") R.add_fingerprint(user) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index e2fb89b9cb3b6..b3305f725e0e5 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -342,7 +342,8 @@ GLOBAL_LIST_EMPTY(created_baseturf_lists) return FALSE //There's a lot of QDELETED() calls here if someone can figure out how to optimize this but not runtime when something gets deleted by a Bump/CanPass/Cross call, lemme know or go ahead and fix this mess - kevinz000 -/turf/Enter(atom/movable/mover, atom/oldloc) +// Test if a movable can enter this turf. Send no_side_effects = TRUE to prevent bumping. +/turf/Enter(atom/movable/mover, atom/oldloc, no_side_effects = FALSE) // Do not call ..() // Byond's default turf/Enter() doesn't have the behaviour we want with Bump() // By default byond will call Bump() on the first dense object in contents @@ -356,6 +357,8 @@ GLOBAL_LIST_EMPTY(created_baseturf_lists) if(thing == mover || thing == mover.loc) // Multi tile objects and moving out of other objects continue if(!thing.Cross(mover)) + if(no_side_effects) + return FALSE if(QDELETED(mover)) //Mover deleted from Cross/CanPass, do not proceed. return FALSE if((mover.movement_type & PHASING)) diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi index d779a15bc717e..ff211d21d5c20 100644 Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ diff --git a/shiptest.dme b/shiptest.dme index 437d49302d1d7..772345db1bb20 100644 --- a/shiptest.dme +++ b/shiptest.dme @@ -1309,6 +1309,7 @@ #include "code\game\objects\structures\barsigns.dm" #include "code\game\objects\structures\bedsheet_bin.dm" #include "code\game\objects\structures\catwalk.dm" +#include "code\game\objects\structures\crateshelf.dm" #include "code\game\objects\structures\curtains.dm" #include "code\game\objects\structures\destructible_structures.dm" #include "code\game\objects\structures\displaycase.dm"