-
-
Notifications
You must be signed in to change notification settings - Fork 539
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed Null Tool Bug in Omnisurgery.dm
Replaced Bone Repair surgery with Bonesetter and Bone Gel tools instead of using Hemostat Updated Shiptest.dme
- Loading branch information
1 parent
11a2a20
commit 179331a
Showing
3 changed files
with
60 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
/datum/surgery_step/omni/apply_bonegel | ||
name = "Apply Bone Gel" | ||
time = 6.4 SECONDS | ||
implements = list( | ||
TOOL_BONEGEL = 100 | ||
) | ||
show = TRUE | ||
preop_sound = 'sound/surgery/bone1.ogg' | ||
success_sound = 'sound/surgery/bone3.ogg' | ||
required_layer = list(2) | ||
radial_icon = /obj/item/kinetic_crusher | ||
|
||
// Checks if the bone is broken or splinted and Apply Bonegel surgery wasn't done recently | ||
/datum/surgery_step/omni/apply_bonegel/test_op(mob/user, mob/living/target, datum/surgery/omni/surgery) | ||
if(istype(target,/mob/living/carbon/human)) | ||
var/mob/living/carbon/human/H = target | ||
var/obj/item/bodypart/affected = H.get_bodypart(user.zone_selected) | ||
if(affected && affected.bone_status >= BONE_FLAG_BROKEN && !istype(surgery.last_step,/datum/surgery_step/omni/apply_bonegel)) | ||
return TRUE | ||
return FALSE | ||
|
||
/datum/surgery_step/omni/set_bone | ||
name = "Set Bone" | ||
time = 6.4 SECONDS | ||
implements = list( | ||
TOOL_BONESETTER = 100 | ||
) | ||
show = TRUE | ||
preop_sound = 'sound/surgery/bone1.ogg' | ||
success_sound = 'sound/surgery/bone3.ogg' | ||
required_layer = list(2) | ||
radial_icon = /obj/item/kinetic_crusher | ||
|
||
// Literally the same check as before to ensure we can even do this surgery unless the bone magically repaired itself somehow | ||
/datum/surgery_step/omni/set_bone/test_op(mob/user, mob/living/target, datum/surgery/omni/surgery) | ||
if(istype(target,/mob/living/carbon/human)) | ||
var/mob/living/carbon/human/H = target | ||
var/obj/item/bodypart/affected = H.get_bodypart(user.zone_selected) | ||
if(affected && affected.bone_status >= BONE_FLAG_BROKEN && istype(surgery.last_step,/datum/surgery_step/omni/apply_bonegel)) | ||
return TRUE | ||
return FALSE | ||
|
||
/datum/surgery_step/omni/set_bone/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) | ||
if(target_zone == BODY_ZONE_HEAD) | ||
user.visible_message("[user] begins to set [target]'s skull with [tool]...", "<span class='notice'>You begin to set [target]'s skull with [tool]...</span>") | ||
else | ||
user.visible_message("[user] begins to set the bones in [target]'s [parse_zone(target_zone)] with [tool]...", "<span class='notice'>You begin setting the bones in [target]'s [parse_zone(target_zone)] with [tool]...</span>") | ||
|
||
/datum/surgery_step/omni/set_bone/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) | ||
user.visible_message("[user] successfully sets the bones in [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully set the bones in [target]'s [parse_zone(target_zone)].</span>") | ||
surgery.operated_bodypart.fix_bone() | ||
return TRUE |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters