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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes the following issues #2406 #2405 #2400 #2390 #2255 & #2356 Plus the unlisted issues of vending machines lying about their stuff being free, jukebox sprites being broken, and mobs being able to play container opening sounds from anywhere so long as the container was on screen. Also prevents fish from starving to death while in aquariums and instead makes them heal while well fed. ## Why It's Good For The Game Bug fixes are always good and I've yet to hear anyone have anything but middling hate for the fish starvation mechanics. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: fish should no longer starve to death fix: the mech equipment panel works again fix: limbgrower legs should no longer runtime instead of spawning fix: crystal legion hearts inheriting the wrong sprites fix: vending machines falsely listing their prices as "free" fix: normal fulltile firelocks should build properly now fix: disposal pipes no longer generate metal when ejecting items through reinforced plating fix: jukebox sprites fix: players can no longer telepathically fiddle with the zippers of bags /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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