From 268f27d2f4bbd7d827f3e8ae031ad94f58209add Mon Sep 17 00:00:00 2001 From: Theos Date: Thu, 11 Apr 2024 15:34:26 -0400 Subject: [PATCH] N2O no longer puts you into a coma (#2850) ## About The Pull Request Replaces add sleep with set sleep for nitrous so the current sleep +4 seconds doesnt stack with itself to comically high numbers ## Why It's Good For The Game If i wanted to sleep id get a blanket not a silly tank ## Changelog :cl: fix: anesthetic can no longer semi permanently knock people out /:cl: --------- Signed-off-by: Theos --- code/modules/surgery/organs/lungs.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index fc5de4be3049..05ca5131e0f9 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -226,7 +226,7 @@ if(SA_pp > SA_para_min) // Enough to make us stunned for a bit H.Unconscious(60) // 60 gives them one second to wake up and run away a bit! if(SA_pp > SA_sleep_min) // Enough to make us sleep as well - H.Sleeping(max(H.AmountSleeping() + 40, 200)) + H.Sleeping(200) else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning if(prob(20)) H.emote(pick("giggle", "laugh"))