diff --git a/code/game/objects/effects/decals/decal.dm b/code/game/objects/effects/decals/decal.dm index a1818f16a787..d2b72271e9b7 100644 --- a/code/game/objects/effects/decals/decal.dm +++ b/code/game/objects/effects/decals/decal.dm @@ -61,13 +61,13 @@ /obj/effect/turf_decal/Destroy(force) SHOULD_CALL_PARENT(FALSE) -#ifdef CREATE_AND_DESTROY_TEST +//#ifdef CREATE_AND_DESTROY_TEST // If we don't do this, turf decals will end up stacking up on a tile, and break the overlay limit // I hate it too bestie if(GLOB.running_create_and_destroy) var/turf/T = loc T.RemoveElement(/datum/element/decal, icon, icon_state, dir, null, layer, alpha, color, null, FALSE, null) -#endif +//#endif // Intentionally used over moveToNullspace(), which calls doMove(), which fires // off an enormous amount of procs, signals, etc, that this temporary effect object // never needs or affects.