From 29e6e5ccffa2f36ec2c2e3691cd71d4a291babe3 Mon Sep 17 00:00:00 2001 From: retlaw34 <58402542+retlaw34@users.noreply.github.com> Date: Thu, 28 Sep 2023 18:43:52 -0700 Subject: [PATCH] wtf --- .../admin/view_variables/particle_editor.dm | 252 ------------------ 1 file changed, 252 deletions(-) delete mode 100644 code/modules/admin/view_variables/particle_editor.dm diff --git a/code/modules/admin/view_variables/particle_editor.dm b/code/modules/admin/view_variables/particle_editor.dm deleted file mode 100644 index 5d443edc61e2..000000000000 --- a/code/modules/admin/view_variables/particle_editor.dm +++ /dev/null @@ -1,252 +0,0 @@ -/* - * Copyright 2021 Gomble (https://github.com/AndrewL97) - * Changes: Azrun (https://github.com/Azrun) - * Changes: Sovexe (https://github.com/Sovexe) - * Licensed under MIT to Goonstation only (https://choosealicense.com/licenses/mit/) - */ - - - -///This was ported from Mojave but its literally just goons system so adding the proper licenses. - -/* - atom.particles - Particle vars that affect the entire set (generators are not allowed for these) - Var Type Description - width num Size of particle image in pixels - height - count num Maximum particle count - spawning num Number of particles to spawn per tick (can be fractional) - bound1 vector Minimum particle position in x,y,z space; defaults to list(-1000,-1000,-1000) - bound2 vector Maximum particle position in x,y,z space; defaults to list(1000,1000,1000) - gravity vector Constant acceleration applied to all particles in this set (pixels per squared tick) - gradient color gradient Color gradient used, if any - transform matrix Transform done to all particles, if any (can be higher than 2D) - Vars that apply when a particle spawns - lifespan num Maximum life of the particle, in ticks - fade num Fade-out time at end of lifespan, in ticks - icon icon Icon to use, if any; no icon means this particle will be a dot - Can be assigned a weighted list of icon files, to choose an icon at random - icon_state text Icon state to use, if any - Can be assigned a weighted list of strings, to choose an icon at random - color num or color Particle color; can be a number if a gradient is used - color_change num Color change per tick; only applies if gradient is used - position num x,y,z position, from center in pixels - velocity num x,y,z velocity, in pixels - scale vector (2D) Scale applied to icon, if used; defaults to list(1,1) - grow num Change in scale per tick; defaults to list(0,0) - rotation num Angle of rotation (clockwise); applies only if using an icon - spin num Change in rotation per tick - friction num Amount of velocity to shed (0 to 1) per tick, also applied to acceleration from drift - Vars that are evalulated every tick - drift vector Added acceleration every tick; e.g. a circle or sphere generator can be applied to produce snow or ember effects -*/ - -//This should should have a default at some point -GLOBAL_LIST_INIT(master_particle_info, list()) - -/// Takes an input string like "A" and turns it into a macro A -#define TEXT_TO_MACRO(Y) if(#Y) return Y - -//some helpyers -/datum/particle_editor/proc/ListToMatrix(list/L) - - //Normal Matrixes allow 6 - switch(length(L)) - if(6) - return matrix(L[1],L[2],L[3],L[4],L[5],L[6]) - -/datum/particle_editor/proc/stringToList(str, toNum = FALSE, restoreNull = FALSE) - . = splittext(str,regex(@"(? 1 ? stringToList(L["a"],TRUE) : text2num(L["a"]) - var/b = length(stringToList(L["b"],TRUE)) > 1 ? stringToList(L["b"],TRUE) : text2num(L["b"]) - - - var/rand_type = parse_rand_type(L["rand"]) - - switch(L["genType"]) - if("num") return generator(L["genType"], a, b, rand_type) - if("vector") return generator(L["genType"], a, b, rand_type) - if("box") return generator(L["genType"], a, b, rand_type) - if("color") //Color can be string or matrix - a = length(a) > 1 ? a : L["a"] - b = length(b) > 1 ? b : L["b"] - return generator(L["genType"], a, b, rand_type) - if("circle") return generator(L["genType"], a, b, rand_type) - if("sphere") return generator(L["genType"], a, b, rand_type) - if("square") return generator(L["genType"], a, b, rand_type) - if("cube") return generator(L["genType"], a, b, rand_type) - return null - -/datum/particle_editor/proc/parse_rand_type(rand_type) - switch(rand_type) - TEXT_TO_MACRO(UNIFORM_RAND) - TEXT_TO_MACRO(LINEAR_RAND) - TEXT_TO_MACRO(NORMAL_RAND) - TEXT_TO_MACRO(SQUARE_RAND) - CRASH("Unknown rand type [rand_type]") - -/datum/particle_editor/proc/debugOutput(L, nodeName) - if(istype(L,/list)) - for(var/elem in L) - if(istype(elem,/list)) - world.log << nodeName - debugOutput(elem, nodeName + ":LIST" + elem) - else - world.log << nodeName + ":" + elem + ":" + text("[]",elem) - else - world.log << L - -/datum/particle_editor/ui_act(action, list/params) - . = ..() - if(.) - return - - debugOutput(params) - - switch(action) - if("add_particle") - target.add_particle() - . = TRUE - if("remove_particle") - target.remove_particle() - . = TRUE - if("modify_particle_value") - target.modify_particle_value(params["new_data"]["name"], translate_value(params["new_data"])) - . = TRUE - if("modify_color_value") - var/new_color = input(usr, "Pick new particle color", "Particool Colors!") as color|null - if(new_color) - target.modify_particle_value("color",new_color) - . = TRUE - if("modify_icon_value") - var/icon/new_icon = input("Pick icon:", "Icon") as null|icon - if(new_icon && target.particles) - target.modify_particle_value("icon", new_icon) - . = TRUE - - -//movable procs n stuff - -/atom/movable/proc/add_particle() - particles = new /particles - -/atom/movable/proc/remove_particle() - particles = null - -/atom/movable/proc/modify_particle_value(varName, varVal) - var/list/default_particle = list(width = 100, - height = 100, - count = 100, - spawning = 1, - bound1 = list(-1000, -1000, -1000), - bound2 = list(1000, 1000, 1000), - icon_state = "", - grow = list(0, 0), - position = list(0, 0, 0), - scale = list(1, 1), - velocity = list(0, 0, 0), - rotation = 0, - spin = 0, - friction = list(0, 0, 0), - drift = list(0, 0, 0), - gravity = list(0, 0, 0), - // The following variables either handle null or will evaluate to 0 via Particool - // gravity - // gradient - // transform - // lifespan - // fade - // fadein - // icon - // color - // color_change - ) - - if(particles) - if(isnull(varVal) && !isnull(default_particle[varName])) - varVal = default_particle[varName] - particles.vars[varName] = varVal - -/atom/movable/proc/transition_particle(time, list/new_params, easing, loop) - if(particles) - animate(particles, new_params, time = time, easing = easing, loop = loop)