diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
deleted file mode 100644
index 2d6912f2830a..000000000000
--- a/code/game/objects/items/weaponry.dm
+++ /dev/null
@@ -1,759 +0,0 @@
-/obj/item/banhammer
- desc = "A banhammer."
- name = "banhammer"
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "toyhammer"
- slot_flags = ITEM_SLOT_BELT
- throwforce = 0
- force = 1
- w_class = WEIGHT_CLASS_TINY
- throw_speed = 3
- throw_range = 7
- attack_verb = list("banned")
- max_integrity = 200
- armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
- resistance_flags = FIRE_PROOF
-
-/*
-oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
-mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
-for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
-*/
-/obj/item/banhammer/attack(mob/M, mob/user)
- if(user.zone_selected == BODY_ZONE_HEAD)
- M.visible_message("[user] is stroking the head of [M] with a banhammer.", "[user] is stroking your head with a banhammer.", "You hear a banhammer stroking a head.")
- else
- M.visible_message("[M] has been banned FOR NO REISIN by [user]!", "You have been banned FOR NO REISIN by [user]!", "You hear a banhammer banning someone.")
- playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
- if(user.a_intent != INTENT_HELP)
- return ..(M, user)
-
-/obj/item/sord
- name = "\improper SORD"
- desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
- icon_state = "sord"
- item_state = "sord"
- lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
- slot_flags = ITEM_SLOT_BELT
- force = 2
- throwforce = 1
- w_class = WEIGHT_CLASS_NORMAL
- hitsound = 'sound/weapons/bladeslice.ogg'
- attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
-
-/obj/item/claymore
- name = "claymore"
- desc = "What are you standing around staring at this for? Get to killing!"
- icon_state = "claymore"
- item_state = "claymore"
- lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
- pickup_sound = 'sound/items/handling/knife2_pickup.ogg'
- drop_sound = 'sound/items/handling/metal_drop.ogg'
- hitsound = 'sound/weapons/bladeslice.ogg'
- flags_1 = CONDUCT_1
- slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
- force = 40
- throwforce = 10
- w_class = WEIGHT_CLASS_NORMAL
- attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
- block_chance = 40
- sharpness = IS_SHARP
- max_integrity = 200
- armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
- resistance_flags = FIRE_PROOF
-
-/obj/item/claymore/Initialize()
- . = ..()
- AddComponent(/datum/component/butchering, 40, 105)
-
-/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
- desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim."
- flags_1 = CONDUCT_1
- item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
- slot_flags = null
- block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
- light_range = 3
- attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS
- var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
- var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
-
-/obj/item/claymore/highlander/Initialize()
- . = ..()
- ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
- START_PROCESSING(SSobj, src)
-
-/obj/item/claymore/highlander/Destroy()
- if(nuke_disk)
- nuke_disk.forceMove(get_turf(src))
- nuke_disk.visible_message("The nuke disk is vulnerable!")
- nuke_disk = null
- STOP_PROCESSING(SSobj, src)
- return ..()
-
-/obj/item/claymore/highlander/process()
- if(ishuman(loc))
- var/mob/living/carbon/human/H = loc
- loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
- H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
- else
- if(!(flags_1 & ADMIN_SPAWNED_1))
- qdel(src)
-
-
-/obj/item/claymore/highlander/pickup(mob/living/user)
- . = ..()
- to_chat(user, "The power of Scotland protects you! You are shielded from all stuns and knockdowns.")
- user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
- user.ignore_slowdown(HIGHLANDER)
-
-/obj/item/claymore/highlander/dropped(mob/living/user)
- . = ..()
- user.unignore_slowdown(HIGHLANDER)
-
-/obj/item/claymore/highlander/examine(mob/user)
- . = ..()
- . += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
- if(nuke_disk)
- . += "It's holding the nuke disk!"
-
-/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
- . = ..()
- if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
- user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
- add_notch(user)
- target.visible_message("[target] crumbles to dust beneath [user]'s blows!", "As you fall, your body crumbles to dust!")
- target.dust()
-
-/obj/item/claymore/highlander/attack_self(mob/living/user)
- var/closest_victim
- var/closest_distance = 255
- for(var/mob/living/carbon/human/H in GLOB.player_list - user)
- if(H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
- closest_victim = H
- if(!closest_victim)
- to_chat(user, "[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.")
- return
- to_chat(user, "[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].")
-
-/obj/item/claymore/highlander/IsReflect()
- return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
-
-/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
- notches++
- force++
- var/new_name = name
- switch(notches)
- if(1)
- to_chat(user, "Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.")
- to_chat(user, "You feel your fallen foe's soul entering your blade, restoring your wounds!")
- new_name = "notched claymore"
- if(2)
- to_chat(user, "Another falls before you. Another soul fuses with your own. Another notch in the blade.")
- new_name = "double-notched claymore"
- add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
- if(3)
- to_chat(user, "You're beginning to relish the thrill of battle.")
- new_name = "triple-notched claymore"
- add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
- if(4)
- to_chat(user, "You've lost count of how many you've killed.")
- new_name = "many-notched claymore"
- add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
- if(5)
- to_chat(user, "Five voices now echo in your mind, cheering the slaughter.")
- new_name = "battle-tested claymore"
- add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
- if(6)
- to_chat(user, "Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.")
- new_name = "battle-scarred claymore"
- add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
- if(7)
- to_chat(user, "Kill. Butcher. Conquer.")
- new_name = "vicious claymore"
- add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
- if(8)
- to_chat(user, "IT NEVER GETS OLD. THE SCREAMING. THE BLOOD AS IT SPRAYS ACROSS YOUR FACE.")
- new_name = "bloodthirsty claymore"
- add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
- if(9)
- to_chat(user, "ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.")
- new_name = "gore-stained claymore"
- add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
- if(10)
- user.visible_message("[user]'s eyes light up with a vengeful fire!", \
- "YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! THERE CAN BE ONLY ONE!!!")
- user.update_icons()
- new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
- icon_state = "claymore_gold"
- item_state = "cultblade"
- remove_atom_colour(ADMIN_COLOUR_PRIORITY)
-
- name = new_name
- playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
-
-/obj/item/katana
- name = "katana"
- desc = "Woefully underpowered in D20."
- icon_state = "katana"
- item_state = "katana"
- lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
- pickup_sound = 'sound/items/handling/knife2_pickup.ogg'
- drop_sound = 'sound/items/handling/metal_drop.ogg'
- flags_1 = CONDUCT_1
- slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
- force = 40
- throwforce = 10
- w_class = WEIGHT_CLASS_HUGE
- hitsound = 'sound/weapons/bladeslice.ogg'
- attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
- block_chance = 10
- sharpness = IS_SHARP
- max_integrity = 200
- armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
- resistance_flags = FIRE_PROOF
- supports_variations = VOX_VARIATION
-
-/obj/item/katana/cursed
- name = "ominous katana"
- desc = "A japanese single-edged blade, once used to contain an ancient evil. The being within is grateful for being released, but beware: generosity has a price."
- icon_state = "ominous_katana"
- item_state = "ominous_katana"
- icon = 'icons/obj/lavaland/artefacts.dmi'
- lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
- force = 35
- armour_penetration = 30
- max_integrity = 500
- resistance_flags = FIRE_PROOF | ACID_PROOF
- var/essence = 0//Used for blade abilities, mainly heals(If I can safely implement this I will nerf the damage slightly, and boost the selfdam)
- var/list/nemesis_factions = list("mining", "boss")
- var/faction_bonus_force = 25
-
-
-/obj/item/katana/cursed/examine(mob/user)
- . = ..()
- . += "To cut into the flesh of your target with this weapon is to feed the gluttonous emptiness within. Burn the blood of your enemies to replenish your own spent essence."
-
-/obj/item/katana/cursed/attack(mob/living/target, mob/living/user)
- . = ..()
- if(isliving(target) && target.stat != DEAD)
- essence += rand(15, 20)
-
-/obj/item/katana/cursed/attack(mob/living/target, mob/living/carbon/human/user)
- var/nemesis_faction = FALSE
- if(LAZYLEN(nemesis_factions))
- for(var/F in target.faction)
- if(F in nemesis_factions)
- nemesis_faction = TRUE
- force += faction_bonus_force
- nemesis_effects(user, target)
- break
- . = ..()
- if(nemesis_faction)
- force -= faction_bonus_force
-
-/obj/item/katana/cursed/proc/nemesis_effects(mob/living/user, mob/living/target)
- return
-
-/obj/item/katana/cursed/attack(mob/target, mob/living/carbon/human/user)
- if(user.mind && user.owns_soul())
- to_chat(user, "You feel a terrible chill as the emptiness within [src] devours on your life force!")
- user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
- user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
- user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
- user.apply_damage(rand(2,3), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_GROIN))
- ..()
-
-/obj/item/wirerod
- name = "wired rod"
- desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
- icon_state = "wiredrod"
- item_state = "rods"
- flags_1 = CONDUCT_1
- force = 9
- throwforce = 10
- w_class = WEIGHT_CLASS_NORMAL
- custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
- attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
-
-/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/shard))
- var/obj/item/spear/S = new /obj/item/spear
-
- remove_item_from_storage(user)
- if (!user.transferItemToLoc(I, S))
- return
- S.CheckParts(list(I))
- qdel(src)
-
- user.put_in_hands(S)
- to_chat(user, "You fasten the glass shard to the top of the rod with the cable.")
-
- else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP)))
- var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
-
- remove_item_from_storage(user)
-
- to_chat(user, "You fasten [I] to the top of the rod with the cable.")
-
- qdel(I)
- qdel(src)
-
- user.put_in_hands(P)
- else
- return ..()
-
-
-/obj/item/throwing_star
- name = "throwing star"
- desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
- icon_state = "throwingstar"
- item_state = "eshield0"
- lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
- force = 2
- throwforce = 20 //20 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 28 damage on hit due to guaranteed embedding
- throw_speed = 4
- embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
- armour_penetration = 40
-
- w_class = WEIGHT_CLASS_SMALL
- sharpness = IS_SHARP
- custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
- resistance_flags = FIRE_PROOF
-
-/obj/item/throwing_star/stamina
- name = "shock throwing star"
- desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
- throwforce = 5
- embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
-
-/obj/item/throwing_star/toy
- name = "toy throwing star"
- desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
- sharpness = IS_BLUNT
- force = 0
- throwforce = 0
- embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
-
-/obj/item/throwing_star/magspear
- name = "magnetic spear"
- desc = "A reusable spear that is typically loaded into kinetic spearguns."
- icon = 'icons/obj/ammunition/ammo_bullets.dmi'
- icon_state = "magspear"
- throwforce = 25 //kills regular carps in one hit
- force = 10
- throw_range = 0 //throwing these invalidates the speargun
- attack_verb = list("stabbed", "ripped", "gored", "impaled")
- embedding = list("pain_mult" = 8, "embed_chance" = 100, "fall_chance" = 0, "impact_pain_mult" = 15) //55 damage+embed on hit
-
-/obj/item/phone
- name = "red phone"
- desc = "Should anything ever go wrong..."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "red_phone"
- force = 3
- throwforce = 2
- throw_speed = 3
- throw_range = 4
- w_class = WEIGHT_CLASS_SMALL
- attack_verb = list("called", "rang")
- hitsound = 'sound/weapons/ring.ogg'
-
-
-/obj/item/cane
- name = "cane"
- desc = "A cane used by a true gentleman. Or a clown."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "cane"
- item_state = "stick"
- lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- force = 5
- throwforce = 5
- w_class = WEIGHT_CLASS_SMALL
- custom_materials = list(/datum/material/iron=50)
- attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
-
-/obj/item/staff
- name = "wizard staff"
- desc = "Apparently a staff used by the wizard."
- icon = 'icons/obj/wizard.dmi'
- icon_state = "staff"
- lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
- force = 3
- throwforce = 5
- throw_speed = 2
- throw_range = 5
- w_class = WEIGHT_CLASS_SMALL
- armour_penetration = 100
- attack_verb = list("bludgeoned", "whacked", "disciplined")
- resistance_flags = FLAMMABLE
-
-/obj/item/staff/broom
- name = "broom"
- desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
- icon = 'icons/obj/wizard.dmi'
- icon_state = "broom"
- resistance_flags = FLAMMABLE
-
-/obj/item/staff/stick
- name = "stick"
- desc = "A great tool to drag someone else's drinks across the bar."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "cane"
- item_state = "stick"
- lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- force = 3
- throwforce = 5
- throw_speed = 2
- throw_range = 5
- w_class = WEIGHT_CLASS_SMALL
-
-/obj/item/ectoplasm
- name = "ectoplasm"
- desc = "Spooky."
- gender = PLURAL
- icon = 'icons/obj/wizard.dmi'
- icon_state = "ectoplasm"
-
-
-/obj/item/ectoplasm/angelic
- icon = 'icons/obj/wizard.dmi'
- icon_state = "angelplasm"
-
-/obj/item/mounted_chainsaw
- name = "mounted chainsaw"
- desc = "A chainsaw that has replaced your arm."
- icon_state = "chainsaw_on"
- item_state = "mounted_chainsaw"
- lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
- item_flags = ABSTRACT | DROPDEL
- w_class = WEIGHT_CLASS_HUGE
- force = 24
- throwforce = 0
- throw_range = 0
- throw_speed = 0
- sharpness = IS_SHARP
- attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
- hitsound = 'sound/weapons/chainsawhit.ogg'
- tool_behaviour = TOOL_SAW
- toolspeed = 1
-
-/obj/item/mounted_chainsaw/Initialize()
- . = ..()
- ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
-
-/obj/item/mounted_chainsaw/Destroy()
- var/obj/item/bodypart/part
- new /obj/item/chainsaw(get_turf(src))
- if(iscarbon(loc))
- var/mob/living/carbon/holder = loc
- var/index = holder.get_held_index_of_item(src)
- if(index)
- part = holder.hand_bodyparts[index]
- . = ..()
- if(part)
- part.drop_limb()
-
-/obj/item/statuebust
- name = "bust"
- desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
- icon = 'icons/obj/statue.dmi'
- icon_state = "bust"
- force = 15
- throwforce = 10
- throw_speed = 5
- throw_range = 2
- attack_verb = list("busted")
- var/impressiveness = 45
-
-/obj/item/statuebust/Initialize()
- . = ..()
- AddComponent(/datum/component/art, impressiveness)
- AddElement(/datum/element/beauty, 1000)
-
-/obj/item/statuebust/hippocratic
- name = "hippocrates bust"
- desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
- icon_state = "hippocratic"
- impressiveness = 50
-
-/obj/item/melee/skateboard
- name = "improvised skateboard"
- desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
- icon_state = "skateboard"
- item_state = "skateboard"
- force = 12
- throwforce = 4
- w_class = WEIGHT_CLASS_NORMAL
- attack_verb = list("smacked", "whacked", "slammed", "smashed")
- ///The vehicle counterpart for the board
- var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
-
-/obj/item/melee/skateboard/attack_self(mob/user)
- var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasnt my fault
- S.buckle_mob(user)
- qdel(src)
-
-/obj/item/melee/skateboard/pro
- name = "skateboard"
- desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
- icon_state = "skateboard2"
- item_state = "skateboard2"
- board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
- custom_premium_price = 500
-
-/obj/item/melee/skateboard/hoverboard
- name = "hoverboard"
- desc = "A blast from the past, so retro!"
- icon_state = "hoverboard_red"
- item_state = "hoverboard_red"
- board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
- custom_premium_price = 2015
-
-/obj/item/melee/skateboard/hoverboard/admin
- name = "\improper Board Of Directors"
- desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
- icon_state = "hoverboard_nt"
- item_state = "hoverboard_nt"
- board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
-
-/obj/item/melee/baseball_bat
- name = "baseball bat"
- desc = "There ain't a skull in the league that can withstand a swatter."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "baseball_bat"
- item_state = "baseball_bat"
- lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- force = 12
- throwforce = 12
- attack_verb = list("beat", "smacked")
- custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
- w_class = WEIGHT_CLASS_HUGE
- var/homerun_ready = 0
- var/homerun_able = 0
-
-/obj/item/melee/baseball_bat/homerun
- name = "home run bat"
- desc = "This thing looks dangerous... Dangerously good at baseball, that is."
- homerun_able = 1
-
-/obj/item/melee/baseball_bat/attack_self(mob/user)
- if(!homerun_able)
- ..()
- return
- if(homerun_ready)
- to_chat(user, "You're already ready to do a home run!")
- ..()
- return
- to_chat(user, "You begin gathering strength...")
- playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
- if(do_after(user, 90, target = src))
- to_chat(user, "You gather power! Time for a home run!")
- homerun_ready = 1
- ..()
-
-/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
- . = ..()
- var/atom/throw_target = get_edge_target_turf(target, user.dir)
- if(homerun_ready)
- user.visible_message("It's a home run!")
- target.throw_at(throw_target, rand(8,10), 14, user)
- SSexplosions.medturf += throw_target
- playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
- homerun_ready = 0
- return
- else if(!target.anchored)
- target.throw_at(throw_target, rand(1,2), 2, user, gentle = TRUE)
-
-/obj/item/melee/baseball_bat/ablative
- name = "metal baseball bat"
- desc = "This bat is made of highly reflective, highly armored material."
- icon_state = "baseball_bat_metal"
- item_state = "baseball_bat_metal"
- force = 12
- throwforce = 15
-
-/obj/item/melee/baseball_bat/bone
- name = "bone club"
- desc = "A long and hard shaft of rock solid bone." // I am the master of comedy
- icon_state = "baseball_bat_bone"
- item_state = "baseball_bat_bone"
-
-/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
- var/picksound = rand(1,2)
- var/turf = get_turf(src)
- if(picksound == 1)
- playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE)
- if(picksound == 2)
- playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE)
- return 1
-
-/obj/item/melee/flyswatter
- name = "flyswatter"
- desc = "Useful for killing insects of all sizes."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "flyswatter"
- item_state = "flyswatter"
- lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- force = 1
- throwforce = 1
- attack_verb = list("swatted", "smacked")
- hitsound = 'sound/effects/snap.ogg'
- w_class = WEIGHT_CLASS_SMALL
- //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
- var/list/strong_against
-
-/obj/item/melee/flyswatter/Initialize()
- . = ..()
- strong_against = typecacheof(list(
- /mob/living/simple_animal/hostile/poison/bees/,
- /mob/living/simple_animal/butterfly,
- /mob/living/simple_animal/hostile/cockroach,
- /obj/item/queen_bee
- ))
-
-
-/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
- . = ..()
- if(proximity_flag)
- if(is_type_in_typecache(target, strong_against))
- new /obj/effect/decal/cleanable/insectguts(target.drop_location())
- to_chat(user, "You easily splat the [target].")
- if(istype(target, /mob/living/))
- var/mob/living/bug = target
- bug.death(1)
- else
- qdel(target)
-
-/obj/item/proc/can_trigger_gun(mob/living/user)
- if(!user.can_use_guns(src))
- return FALSE
- return TRUE
-
-/obj/item/extendohand
- name = "extendo-hand"
- desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "extendohand"
- item_state = "extendohand"
- lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- force = 0
- throwforce = 5
- reach = 2
- var/min_reach = 2
-
-/obj/item/extendohand/acme
- name = "\improper ACME Extendo-Hand"
- desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
-
-/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user)
- var/dist = get_dist(M, user)
- if(dist < min_reach)
- to_chat(user, "[M] is too close to use [src] on.")
- return
- M.attack_hand(user)
-
-/obj/item/gohei
- name = "gohei"
- desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
- force = 5
- throwforce = 5
- hitsound = "swing_hit"
- attack_verb = list("whacked", "thwacked", "walloped", "socked")
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "gohei"
- item_state = "gohei"
- lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
-
-//HF blade
-/obj/item/vibro_weapon
- icon_state = "hfrequency0"
- base_icon_state = "hfrequency"
- lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
- name = "vibro sword"
- desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
- armour_penetration = 100
- block_chance = 30
- force = 20
- throwforce = 20
- throw_speed = 4
- sharpness = IS_SHARP
- attack_verb = list("cut", "sliced", "diced")
- w_class = WEIGHT_CLASS_BULKY
- slot_flags = ITEM_SLOT_BACK
- hitsound = 'sound/weapons/bladeslice.ogg'
- var/wielded = FALSE // track wielded status on item
-
-/obj/item/vibro_weapon/Initialize()
- . = ..()
- RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield))
- RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield))
-
-/obj/item/vibro_weapon/ComponentInitialize()
- . = ..()
- AddComponent(/datum/component/butchering, 20, 105)
- AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="[base_icon_state]1")
-
-/// triggered on wield of two handed item
-/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
- SIGNAL_HANDLER
-
- wielded = TRUE
-
-/// triggered on unwield of two handed item
-/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
- SIGNAL_HANDLER
-
- wielded = FALSE
-
-/obj/item/vibro_weapon/update_icon_state()
- icon_state = "[base_icon_state]0"
- return ..()
-
-/obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- if(wielded)
- final_block_chance *= 2
- if(wielded || attack_type != PROJECTILE_ATTACK)
- if(prob(final_block_chance))
- if(attack_type == PROJECTILE_ATTACK)
- owner.visible_message("[owner] deflects [attack_text] with [src]!")
- playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
- return 1
- else
- owner.visible_message("[owner] parries [attack_text] with [src]!")
- return 1
- return 0
-
-/obj/item/claymore/bone
- name = "Bone Sword"
- desc = "Jagged pieces of bone are tied to what looks like a goliaths femur."
- icon_state = "bone_sword"
- item_state = "bone_sword"
- icon = 'icons/obj/items_and_weapons.dmi'
- lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
- mob_overlay_icon = 'icons/mob/clothing/back.dmi'
- force = 15
- throwforce = 10
- armour_penetration = 15
-
-
-/obj/item/vibro_weapon/weak
- armour_penetration = 10
- block_chance = 10
- force = 15
- throwforce = 20
-