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Merge branch 'master' into awful
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SomeguyManperson authored Jun 5, 2024
2 parents bc8882a + 492c19a commit 2dd25b3
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Showing 4 changed files with 12 additions and 4 deletions.
4 changes: 2 additions & 2 deletions .github/CODEOWNERS
Validating CODEOWNERS rules …
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/code/modules/food_and_drinks/drinks/drinks/breakawayflask.dm @FalloutFalcon
/code/modules/food_and_drinks/food/ration.dm @FalloutFalcon
/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @FalloutFalcon
/code/modules/projectiles @FalloutFalcon
/code/modules/projectiles/ @FalloutFalcon
/code/modules/reagents/chemistry/reagents/trickwine_reagents.dm @FalloutFalcon
/code/modules/unit_tests/icons @FalloutFalcon
/code/modules/unit_tests/icons/ @FalloutFalcon

# MarkSuckerberg

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4 changes: 2 additions & 2 deletions code/modules/surgery/bodyparts/bodyparts.dm
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Expand Up @@ -786,8 +786,8 @@
bone_status = BONE_FLAG_NORMAL

/obj/item/bodypart/proc/on_mob_move()
// Dont trigger if it isn't broken or if it has no owner
if(bone_status != BONE_FLAG_BROKEN || !owner)
// Dont trigger if it isn't broken or if it has no owner or is buckled to a rollerbed
if(bone_status != BONE_FLAG_BROKEN || !owner || istype(owner?.buckled, /obj/structure/bed/roller))
return

if(prob(5))
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4 changes: 4 additions & 0 deletions html/changelogs/AutoChangeLog-pr-3024.yml
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author: SomeguyManperson
changes:
- {balance: Rollerbeds stop broken bone damage ticks from occurring while buckled}
delete-after: true
4 changes: 4 additions & 0 deletions html/changelogs/AutoChangeLog-pr-3068.yml
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author: FalloutFalcon
changes:
- {bugfix: 'fixed CODEOWNERS, i hope'}
delete-after: true

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