From 36853d12f80238ca1e761095d1cfeff925625fe3 Mon Sep 17 00:00:00 2001 From: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Date: Sat, 30 Sep 2023 16:05:30 -0500 Subject: [PATCH] Update code/game/objects/effects/forcefields.dm Co-authored-by: tmtmtl30 <53132901+tmtmtl30@users.noreply.github.com> Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> --- code/game/objects/effects/forcefields.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/forcefields.dm b/code/game/objects/effects/forcefields.dm index 7f1acc1d75d5..ccf03fe54b8f 100644 --- a/code/game/objects/effects/forcefields.dm +++ b/code/game/objects/effects/forcefields.dm @@ -8,7 +8,7 @@ CanAtmosPass = ATMOS_PASS_DENSITY var/timeleft = 300 //Set to 0 for permanent forcefields (ugh) -/obj/effect/forcefield/Initialize(mapload, reac_volume) +/obj/effect/forcefield/Initialize(mapload, new_timeleft) . = ..() //used to change the time for forcewine if(reac_volume)