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Merge branch 'master' into gunattach2
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FalloutFalcon authored May 15, 2024
2 parents 9e09fac + fddd4b5 commit 499d5a4
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Showing 8 changed files with 15 additions and 7 deletions.
18 changes: 11 additions & 7 deletions code/game/objects/items/kitchen.dm
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/obj/item/kitchen/knife
name = "kitchen knife"
icon_state = "knife"
item_state = "knife"
icon = 'icons/obj/item/knife.dmi'
lefthand_file = 'icons/mob/inhands/weapons/knifes_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/knifes_righthand.dmi'
icon_state = "kitchenknife"
item_state = "kitchenknife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
pickup_sound = 'sound/items/handling/knife1_pickup.ogg'
pickup_sound = 'sound/items/handling/knife1_pickup.ogg'
drop_sound = 'sound/items/handling/knife3_drop.ogg'
flags_1 = CONDUCT_1
force = 10
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/obj/item/kitchen/knife/plastic
name = "plastic knife"
icon_state = "plastic_knife"
item_state = "knife"
desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
force = 0
w_class = WEIGHT_CLASS_TINY
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/obj/item/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
item_state = "butch"
icon_state = "cleaver"
item_state = "cleaver"
desc = "A huge thing used for chopping and chopping up meat."
flags_1 = CONDUCT_1
force = 15
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/obj/item/kitchen/knife/combat
name = "combat knife"
icon_state = "buckknife"
icon_state = "combatknife"
item_state = "combatknife"
desc = "A military combat utility survival knife."
embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
force = 20
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/obj/item/kitchen/knife/combat/survival
name = "survival knife"
icon_state = "survivalknife"
item_state = "survivalknife"
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
desc = "A hunting grade survival knife."
force = 15
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4 changes: 4 additions & 0 deletions html/changelogs/AutoChangeLog-pr-2933.yml
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author: FleetingExpertise
changes:
- {rscadd: Most knifes in the game have been resprited!}
delete-after: true
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