From 6e739cd2034dae6384bce0fdaa78d819897cc60d Mon Sep 17 00:00:00 2001 From: Theos Date: Fri, 21 Jun 2024 00:12:21 -0400 Subject: [PATCH] Reduces the number of skulls spawned by crystal legion by 1 (#3117) ## About The Pull Request Here, catch. ![image](https://github.com/shiptest-ss13/Shiptest/assets/24857008/bd6ab17a-383e-4555-93de-ad55253e94e5) ## Why It's Good For The Game Reduces the capacity for crystal legion to instakill people by shitting out 2 skulls which immediately fly over to people and shit out shrapnel when killed. It's like a mine but it chases you. If you can't get to a safe distance the pattern almost guarantees getting hit twice. ## Changelog :cl: balance: crystal legion spawn 1 less skull per spawn wave, now 1 (like normal legion) /:cl: Signed-off-by: Theos --- .../mob/living/simple_animal/hostile/mining_mobs/hivelord.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index d637b19a2a083..5158c80d056aa 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -355,7 +355,6 @@ icon_living = "disfigured_legion" icon_aggro = "disfigured_legion" icon_dead = "disfigured_legion" - difficulty = 2 brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/crystal loot = list(/obj/item/organ/regenerative_core/legion/crystal)