diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 997ca26ba17b..5f39d407d749 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -325,7 +325,7 @@ else to_chat(user, "The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.") else - to_chat(user, "You don'm have room([KA.get_remaining_mod_capacity()]% remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.") + to_chat(user, "You don't have room([KA.get_remaining_mod_capacity()]% remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.") . = FALSE /obj/item/borg/upgrade/modkit/deactivate(mob/living/silicon/robot/R, user = usr) @@ -346,7 +346,7 @@ /obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA) //use this one for effects you want to trigger before mods that do damage /obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA) -//and this one for things that don'm need to trigger before other damage-dealing mods +//and this one for things that don't need to trigger before other damage-dealing mods /obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA) //Range @@ -434,9 +434,9 @@ return new /obj/effect/temp_visual/explosion/fast(target_turf) if(turf_aoe) - for(var/M in RANGE_TURFS(1, target_turf) - target_turf) - if(ismineralturf(M)) - var/turf/closed/mineral/M = M + for(var/T in RANGE_TURFS(1, target_turf) - target_turf) + if(ismineralturf(T)) + var/turf/closed/mineral/M = T M.gets_drilled(K.firer, TRUE) if(modifier) for(var/mob/living/L in range(1, target_turf) - K.firer - target) @@ -472,7 +472,7 @@ name = "rapid repeater" desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown." denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater - modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don'm miss. + modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss. cost = 50 /obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA) @@ -511,7 +511,7 @@ modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it. /obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA) - if(target_turf && !ismineralturf(target_turf)) //Don'm make fields on mineral turfs. + if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs. var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf if(R) R.damage_multiplier = modifier @@ -534,7 +534,7 @@ var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK) for(var/i in existing_marks) var/datum/status_effect/syphon_mark/SM = i - if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don'm multi-reward + if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward SM.reward_target = null qdel(SM) L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)