diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
index 997ca26ba17b..5f39d407d749 100644
--- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
+++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
@@ -325,7 +325,7 @@
else
to_chat(user, "The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.")
else
- to_chat(user, "You don'm have room([KA.get_remaining_mod_capacity()]% remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.")
+ to_chat(user, "You don't have room([KA.get_remaining_mod_capacity()]% remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.")
. = FALSE
/obj/item/borg/upgrade/modkit/deactivate(mob/living/silicon/robot/R, user = usr)
@@ -346,7 +346,7 @@
/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//use this one for effects you want to trigger before mods that do damage
/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
-//and this one for things that don'm need to trigger before other damage-dealing mods
+//and this one for things that don't need to trigger before other damage-dealing mods
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//Range
@@ -434,9 +434,9 @@
return
new /obj/effect/temp_visual/explosion/fast(target_turf)
if(turf_aoe)
- for(var/M in RANGE_TURFS(1, target_turf) - target_turf)
- if(ismineralturf(M))
- var/turf/closed/mineral/M = M
+ for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
+ if(ismineralturf(T))
+ var/turf/closed/mineral/M = T
M.gets_drilled(K.firer, TRUE)
if(modifier)
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
@@ -472,7 +472,7 @@
name = "rapid repeater"
desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown."
denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater
- modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don'm miss.
+ modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
cost = 50
/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
@@ -511,7 +511,7 @@
modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
- if(target_turf && !ismineralturf(target_turf)) //Don'm make fields on mineral turfs.
+ if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf
if(R)
R.damage_multiplier = modifier
@@ -534,7 +534,7 @@
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
for(var/i in existing_marks)
var/datum/status_effect/syphon_mark/SM = i
- if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don'm multi-reward
+ if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
SM.reward_target = null
qdel(SM)
L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)