diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index 4329dd333e3d6..b613570260d92 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -190,15 +190,40 @@ Override makes it so the alert is not replaced until cleared by a clear_alert wi icon_state = "gross3" /atom/movable/screen/alert/hot - name = "Too Hot" - desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit." + name = "Hot" + desc = "It's quite warm. Get somewhere cooler and take off any insulating clothing like a fire suit." + icon_state = "hot" + +/atom/movable/screen/alert/warm + name = "Warm" + desc = "It's a bit warm, but not unbearably so." icon_state = "hot" /atom/movable/screen/alert/cold - name = "Too Cold" - desc = "You're freezing cold! Get somewhere warmer and take off any insulating clothing like a space suit." + name = "Cold" + desc = "It's quite cold. Get somewhere warmer and take off any insulating clothing like a space suit." + icon_state = "cold" + +/atom/movable/screen/alert/cool + name = "Cool" + desc = "It's a bit cold, but not unbearably so." icon_state = "cold" +/atom/movable/screen/alert/sweat + name = "Sweating" + desc = "You're sweating and are likely overheating! Get somewhere cooler and take off any insulating clothing like a fire suit." + icon_state = "sweat" + +/atom/movable/screen/alert/shiver + name = "Shivering" + desc = "You're shivering and very likely frezzing. Get somewhere warmer and take off any insulating clothing like a space suit." + icon_state = "shiver" + +/atom/movable/screen/alert/fans + name = "High Fan Speed" + desc = "Your fans are spinning quite fast! Get somewhere cooler and take off any insulating clothing like a fire suit." + icon_state = "fans" + /atom/movable/screen/alert/lowpressure name = "Low Pressure" desc = "The air around you is hazardously thin. A space suit would protect you." diff --git a/code/game/objects/effects/turf_fire.dm b/code/game/objects/effects/turf_fire.dm index 735d8226edfae..0bed49a3709c7 100644 --- a/code/game/objects/effects/turf_fire.dm +++ b/code/game/objects/effects/turf_fire.dm @@ -5,7 +5,7 @@ #define TURF_FIRE_VOLUME 150 #define TURF_FIRE_MAX_POWER 50 -#define TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL 12000 +#define TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL 30000 #define TURF_FIRE_BURN_RATE_BASE 0.12 #define TURF_FIRE_BURN_RATE_PER_POWER 0.02 #define TURF_FIRE_BURN_CARBON_DIOXIDE_MULTIPLIER 0.75 diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 788baa32fbf51..b22cea0b3d878 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -146,6 +146,10 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/bodytemp_normal = HUMAN_BODYTEMP_NORMAL /// Minimum amount of kelvin moved toward normal body temperature per tick. var/bodytemp_autorecovery_min = HUMAN_BODYTEMP_AUTORECOVERY_MINIMUM + /// The maximum temperature the species is comfortable at. Going above this does not apply any effects, but warns players that the temperture is hot + var/max_temp_comfortable = (HUMAN_BODYTEMP_NORMAL + 7) + /// The minimum temperature the species is comfortable at. Going below this does not apply any effects, but warns players that the temperture is chilly + var/min_temp_comfortable = (HUMAN_BODYTEMP_NORMAL - 5) /// This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. var/bodytemp_autorecovery_divisor = HUMAN_BODYTEMP_AUTORECOVERY_DIVISOR ///Similar to the autorecovery_divsor, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to lose bodytemp faster. @@ -1853,8 +1857,37 @@ GLOBAL_LIST_EMPTY(roundstart_races) /// Handle the body temperature status effects for the species /// Traits for resitance to heat or cold are handled here. /datum/species/proc/handle_body_temperature(mob/living/carbon/human/H) + var/body_temp = H.bodytemperature + + //tempature is no longer comfy, throw alert + if(body_temp > max_temp_comfortable && !HAS_TRAIT(H, TRAIT_RESISTHEAT)) + SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold") + if(body_temp > bodytemp_heat_damage_limit) + var/burn_damage = calculate_burn_damage(H) + if(burn_damage < 2) + H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 3) + else + H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 2) + else + if(body_temp > (max_temp_comfortable + 10)) + H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 1) + else + H.throw_alert("tempfeel", /atom/movable/screen/alert/warm) + else if (body_temp < min_temp_comfortable && !HAS_TRAIT(H, TRAIT_RESISTCOLD)) + SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot") + if(body_temp < 200) + H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 3) + else if(body_temp < bodytemp_cold_damage_limit) + H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 2) + else if(body_temp < (min_temp_comfortable - 10)) + H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 1) + else + H.throw_alert("tempfeel", /atom/movable/screen/alert/cool) + else + H.clear_alert("tempfeel") + // Body temperature is too hot, and we do not have resist traits - if(H.bodytemperature > bodytemp_heat_damage_limit && !HAS_TRAIT(H, TRAIT_RESISTHEAT)) + if(body_temp > bodytemp_heat_damage_limit && !HAS_TRAIT(H, TRAIT_RESISTHEAT)) // Clear cold mood and apply hot mood SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold") SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot) @@ -1862,23 +1895,26 @@ GLOBAL_LIST_EMPTY(roundstart_races) //Remove any slowdown from the cold. H.remove_movespeed_modifier(/datum/movespeed_modifier/cold) - var/burn_damage = 0 - var/firemodifier = H.fire_stacks / 50 - if (!H.on_fire) // We are not on fire, reduce the modifier - firemodifier = min(firemodifier, 0) - - // this can go below 5 at log 2.5 - burn_damage = max(log(2 - firemodifier, (H.bodytemperature - H.get_body_temp_normal(apply_change=FALSE))) - 5,0) - - // Display alerts based on the amount of fire damage being taken - if (burn_damage) - switch(burn_damage) - if(1 to 2) - H.throw_alert("temp", /atom/movable/screen/alert/hot, 1) - if(2 to 4) - H.throw_alert("temp", /atom/movable/screen/alert/hot, 2) - else - H.throw_alert("temp", /atom/movable/screen/alert/hot, 3) + var/burn_damage = calculate_burn_damage(H) + + // sweats depending on burn damage, not actually a mechanic but a alternative to pinpoint when you are taking damage + if(burn_damage) + if(H.mob_biotypes & MOB_ROBOTIC) //robors have a alternative cooling fan graphic + switch(burn_damage) + if(0 to 2) + H.throw_alert("temp", /atom/movable/screen/alert/fans, 1) + if(2 to 4) + H.throw_alert("temp", /atom/movable/screen/alert/fans, 2) + else + H.throw_alert("temp", /atom/movable/screen/alert/fans, 3) + else + switch(burn_damage) + if(0 to 2) + H.throw_alert("temp", /atom/movable/screen/alert/sweat, 1) + if(2 to 4) + H.throw_alert("temp", /atom/movable/screen/alert/sweat, 2) + else + H.throw_alert("temp", /atom/movable/screen/alert/sweat, 3) // Apply species and physiology modifiers to heat damage burn_damage = burn_damage * heatmod * H.physiology.heat_mod @@ -1891,7 +1927,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.apply_damage(burn_damage, BURN, spread_damage = TRUE) // Body temperature is too cold, and we do not have resist traits - else if(H.bodytemperature < bodytemp_cold_damage_limit && !HAS_TRAIT(H, TRAIT_RESISTCOLD)) + else if(body_temp < bodytemp_cold_damage_limit && !HAS_TRAIT(H, TRAIT_RESISTCOLD)) // clear any hot moods and apply cold mood SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot") SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold) @@ -1900,17 +1936,16 @@ GLOBAL_LIST_EMPTY(roundstart_races) // Display alerts based on the amount of cold damage being taken // Apply more damage based on how cold you are - var/bodytemp = H.bodytemperature - if(bodytemp < 120) - H.throw_alert("temp", /atom/movable/screen/alert/cold, 3) + if(body_temp < 120) + H.throw_alert("temp", /atom/movable/screen/alert/shiver, 3) H.apply_damage(COLD_DAMAGE_LEVEL_3 * coldmod * H.physiology.cold_mod, BURN) - else if(bodytemp < 200) - H.throw_alert("temp", /atom/movable/screen/alert/cold, 2) + else if(body_temp < 200) + H.throw_alert("temp", /atom/movable/screen/alert/shiver, 2) H.apply_damage(COLD_DAMAGE_LEVEL_2 * coldmod * H.physiology.cold_mod, BURN) else - H.throw_alert("temp", /atom/movable/screen/alert/cold, 1) + H.throw_alert("temp", /atom/movable/screen/alert/shiver, 1) H.apply_damage(COLD_DAMAGE_LEVEL_1 * coldmod * H.physiology.cold_mod, BURN) // We are not to hot or cold, remove status and moods @@ -1920,6 +1955,16 @@ GLOBAL_LIST_EMPTY(roundstart_races) SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold") SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot") +/datum/species/proc/calculate_burn_damage(mob/living/carbon/human/current_human) + var/burn_damage = 0 + var/firemodifier = current_human.fire_stacks / 50 + if (!current_human.on_fire) // We are not on fire, reduce the modifier + firemodifier = min(firemodifier, 0) + + // this can go below 5 at log 2.5 + burn_damage = max(log(2 - firemodifier, (current_human.bodytemperature - current_human.get_body_temp_normal(apply_change=FALSE))) - 5,0) + return burn_damage + /// Handle the air pressure of the environment /datum/species/proc/handle_environment_pressure(datum/gas_mixture/environment, mob/living/carbon/human/H) var/pressure = environment.return_pressure() diff --git a/code/modules/mob/living/carbon/human/species_types/ethereal.dm b/code/modules/mob/living/carbon/human/species_types/ethereal.dm index 27362b348cabb..b91559edb0aea 100644 --- a/code/modules/mob/living/carbon/human/species_types/ethereal.dm +++ b/code/modules/mob/living/carbon/human/species_types/ethereal.dm @@ -30,6 +30,9 @@ bodytemp_heat_damage_limit = FIRE_MINIMUM_TEMPERATURE_TO_SPREAD // about 150C // Cold temperatures hurt faster as it is harder to move with out the heat energy bodytemp_cold_damage_limit = (T20C - 10) // about 10c + + max_temp_comfortable = HUMAN_BODYTEMP_NORMAL + 100 + hair_color = "fixedmutcolor" hair_alpha = 140 mutant_bodyparts = list("elzu_horns", "tail_elzu") diff --git a/code/modules/mob/living/carbon/human/species_types/kepori.dm b/code/modules/mob/living/carbon/human/species_types/kepori.dm index 7e76fff79c1e5..39e3cbc3d07a5 100644 --- a/code/modules/mob/living/carbon/human/species_types/kepori.dm +++ b/code/modules/mob/living/carbon/human/species_types/kepori.dm @@ -24,6 +24,8 @@ bodytemp_normal = HUMAN_BODYTEMP_NORMAL + 30 bodytemp_heat_damage_limit = HUMAN_BODYTEMP_HEAT_DAMAGE_LIMIT + 30 bodytemp_cold_damage_limit = HUMAN_BODYTEMP_COLD_DAMAGE_LIMIT + 30 + max_temp_comfortable = HUMAN_BODYTEMP_NORMAL + 40 + min_temp_comfortable = HUMAN_BODYTEMP_NORMAL - 3 mutanttongue = /obj/item/organ/tongue/kepori species_language_holder = /datum/language_holder/kepori var/datum/action/innate/keptackle/keptackle diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index c34a70b3afde0..96d496c6b7236 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -48,6 +48,9 @@ // Lizards are coldblooded and can stand a greater temperature range than humans bodytemp_heat_damage_limit = HUMAN_BODYTEMP_HEAT_DAMAGE_LIMIT + 20 // This puts lizards 10 above lavaland max heat for ash lizards. bodytemp_cold_damage_limit = HUMAN_BODYTEMP_COLD_DAMAGE_LIMIT - 10 + + max_temp_comfortable = HUMAN_BODYTEMP_NORMAL + 25 + min_temp_comfortable = HUMAN_BODYTEMP_NORMAL - 3 loreblurb = "The Sarathi are a cold-blooded reptilian species originating from the planet Kalixcis, where they evolved alongside the Elzuosa. Kalixcian culture places no importance on blood-bonds, and those from it tend to consider their family anyone they are sufficiently close to, and choose their own names." ass_image = 'icons/ass/asslizard.png' diff --git a/code/modules/mob/living/carbon/human/species_types/vox.dm b/code/modules/mob/living/carbon/human/species_types/vox.dm index b61b334e6ec22..1a73860ab29fe 100644 --- a/code/modules/mob/living/carbon/human/species_types/vox.dm +++ b/code/modules/mob/living/carbon/human/species_types/vox.dm @@ -26,6 +26,9 @@ bodytemp_cold_divisor = VOX_BODYTEMP_COLD_DIVISOR bodytemp_autorecovery_min = VOX_BODYTEMP_AUTORECOVERY_MIN + max_temp_comfortable = HUMAN_BODYTEMP_NORMAL + 20 + min_temp_comfortable = HUMAN_BODYTEMP_NORMAL - 20 + bodytype = BODYTYPE_VOX species_chest = /obj/item/bodypart/chest/vox diff --git a/icons/hud/screen_alert.dmi b/icons/hud/screen_alert.dmi index 60ada01078d76..99de0dbf9441c 100644 Binary files a/icons/hud/screen_alert.dmi and b/icons/hud/screen_alert.dmi differ diff --git a/shiptest.dme b/shiptest.dme index 3e17763008730..8288edd38bea2 100644 --- a/shiptest.dme +++ b/shiptest.dme @@ -161,10 +161,10 @@ #include "code\__DEFINES\wires.dm" #include "code\__DEFINES\dcs\flags.dm" #include "code\__DEFINES\dcs\helpers.dm" +#include "code\__DEFINES\dcs\signals\signals.dm" #include "code\__DEFINES\dcs\signals\signals_mod.dm" #include "code\__DEFINES\dcs\signals\signals_storage.dm" #include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_carbon.dm" -#include "code\__DEFINES\dcs\signals\signals.dm" #include "code\__DEFINES\dcs\signals\signals_obj\signals_object.dm" #include "code\__DEFINES\dcs\signals\signals_obj\signals_item\signals_clothing.dm" #include "code\__DEFINES\dcs\signals\signals_obj\signals_item\signals_food.dm" @@ -2811,6 +2811,10 @@ #include "code\modules\mob\living\simple_animal\slime\slime.dm" #include "code\modules\mob\living\simple_animal\slime\slime_say.dm" #include "code\modules\mob\living\simple_animal\slime\subtypes.dm" +#include "code\modules\mob_spawner\burrow.dm" +#include "code\modules\mob_spawner\hivebot.dm" +#include "code\modules\mob_spawner\spawner.dm" +#include "code\modules\mob_spawner\spawner_componet.dm" #include "code\modules\mod\mod_actions.dm" #include "code\modules\mod\mod_activation.dm" #include "code\modules\mod\mod_ai.dm" @@ -2835,10 +2839,6 @@ #include "code\modules\mod\modules\modules_storage.dm" #include "code\modules\mod\modules\modules_supply.dm" #include "code\modules\mod\modules\modules_visor.dm" -#include "code\modules\mob_spawner\burrow.dm" -#include "code\modules\mob_spawner\hivebot.dm" -#include "code\modules\mob_spawner\spawner.dm" -#include "code\modules\mob_spawner\spawner_componet.dm" #include "code\modules\modular_computers\laptop_vendor.dm" #include "code\modules\modular_computers\computers\_modular_computer_shared.dm" #include "code\modules\modular_computers\computers\item\computer.dm"