From 7e2be89d9a42930f612ead4cf98e68b3eddd49ae Mon Sep 17 00:00:00 2001 From: Skrem_7 <98909416+Skrem7@users.noreply.github.com> Date: Sat, 6 Jul 2024 15:06:37 -0500 Subject: [PATCH] adjusts coats to standard theory, give silk no armor --- code/modules/clothing/factions/gezena.dm | 19 +++++++------------ 1 file changed, 7 insertions(+), 12 deletions(-) diff --git a/code/modules/clothing/factions/gezena.dm b/code/modules/clothing/factions/gezena.dm index 8b209cebbdab..cca674e0e073 100644 --- a/code/modules/clothing/factions/gezena.dm +++ b/code/modules/clothing/factions/gezena.dm @@ -36,10 +36,11 @@ item_state = "bluecloth" blood_overlay_type = "coat" togglename = "zipper" - body_parts_covered = CHEST|ARMS + body_parts_covered = CHEST|GROIN|ARMS + cold_protection = CHEST|GROIN|ARMS + min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Gezena doesn't get winter coats frownie face pocket_storage_component_path = /datum/component/storage/concrete/pockets/exo supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON - armor = list("melee" = 20, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0) //Armored suit @@ -53,9 +54,7 @@ icon_state = "coat" item_state = "bluecloth" blood_overlay_type = "coat" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - cold_protection = CHEST|GROIN|LEGS|ARMS - heat_protection = CHEST|GROIN|LEGS|ARMS + body_parts_covered = CHEST|GROIN pocket_storage_component_path = /datum/component/storage/concrete/pockets/exo supports_variations = DIGITIGRADE_VARIATION_NO_NEW_ICON armor = list("melee" = 35, "bullet" = 35, "laser" = 20, "energy" = 40, "bomb" = 20, "bio" = 20, "rad" = 0, "fire" = 50, "acid" = 50) @@ -78,17 +77,13 @@ desc = "Raksha - a Kalixcian word for 'protection of the heart'. Sturdy and reliable." icon_state = "marinevest" item_state = "marinevest" - body_parts_covered = CHEST|GROIN - cold_protection = CHEST|GROIN - heat_protection = CHEST|GROIN - armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) //the laser gun country should probably have laser armor + armor = list("melee" = 35, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) //the laser gun country should probably have laser armor /obj/item/clothing/suit/armor/gezena/marinecoat name = "coated Raksha-plating" desc = "Less practical with the coat than without." icon_state = "marinecoat" item_state = "bluecloth" - armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 30, "bio" = 20, "rad" = 0, "fire" = 50, "acid" = 50) //covers more body parts - shouldn't be an upgrade //Spacesuits @@ -101,7 +96,7 @@ righthand_file = 'icons/mob/inhands/faction/gezena/gezena_righthand.dmi' icon_state = "spacesuit" item_state = "spacesuit" - armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) //softsuit + armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) w_class = WEIGHT_CLASS_NORMAL supports_variations = DIGITIGRADE_VARIATION @@ -114,7 +109,7 @@ righthand_file = 'icons/mob/inhands/faction/gezena/gezena_righthand.dmi' icon_state = "spacehelmet" item_state = "spacehelm" - armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) //softsuit + armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 15, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) w_class = WEIGHT_CLASS_NORMAL //Hats