diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm
index a822650ea497..776f708dfce7 100644
--- a/code/game/objects/items/grenades/grenade.dm
+++ b/code/game/objects/items/grenades/grenade.dm
@@ -151,10 +151,12 @@
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/projectile/P = hitby
var/list/valid_hands = list(FALSE, FALSE)
- if (owner.held_items[1] != null)
- valid_hands[1] = TRUE
- if (owner.held_items[2] != null)
- valid_hands[2] = TRUE
+ //if (owner.held_items[1] == typesof(obj/item/grenade))
+ valid_hands[1] = TRUE
+ owner.visible_message("[owner.held_items[1]]")
+ //if (owner.held_items[2] == typesof(obj/item/grenade))
+ valid_hands[2] = TRUE
+ owner.visible_message("[owner.held_items[2]]")
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(2)) //2% chance to go off
owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!")