diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm index a822650ea497..776f708dfce7 100644 --- a/code/game/objects/items/grenades/grenade.dm +++ b/code/game/objects/items/grenades/grenade.dm @@ -151,10 +151,12 @@ /obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) var/obj/projectile/P = hitby var/list/valid_hands = list(FALSE, FALSE) - if (owner.held_items[1] != null) - valid_hands[1] = TRUE - if (owner.held_items[2] != null) - valid_hands[2] = TRUE + //if (owner.held_items[1] == typesof(obj/item/grenade)) + valid_hands[1] = TRUE + owner.visible_message("[owner.held_items[1]]") + //if (owner.held_items[2] == typesof(obj/item/grenade)) + valid_hands[2] = TRUE + owner.visible_message("[owner.held_items[2]]") if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(2)) //2% chance to go off owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!")