diff --git a/code/datums/map_zones.dm b/code/datums/map_zones.dm index 8e5778642455..d35a8b71d240 100644 --- a/code/datums/map_zones.dm +++ b/code/datums/map_zones.dm @@ -1,7 +1,7 @@ /datum/map_zone var/name = "Map Zone" - var/id = 1 - var/static/next_id = 1 + var/id = 0 + var/static/next_id = 0 var/next_vlevel_id = 1 var/list/traits var/parallax_movedir @@ -454,7 +454,7 @@ var/area/old_area = get_area(turf) space_area.contents += turf turf.change_area(old_area, space_area) - turf.virtual_z = 0 + turf.virtual_z = 1 CHECK_TICK for(var/turf/turf as anything in block_turfs) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index e5cc9709559c..1a92b1ec7eda 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -67,7 +67,7 @@ GLOBAL_LIST_EMPTY(created_baseturf_lists) var/list/atom/movable/opacity_sources // ID of the virtual level we're in - var/virtual_z = 0 + var/virtual_z = 1 /// If TRUE, radiation waves will qdelete if they step forwards into this turf, and stop propagating sideways if they encounter it. /// Used to stop radiation from travelling across virtual z-levels such as transit zones and planetary encounters.