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fixes checks WHY DOES THIS FUCKING LINE NOT RETURN A CODE AAAAAAAAAAA…
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rye-rice committed Jun 2, 2024
1 parent 18cfcea commit 91c7d1e
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Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions code/modules/projectiles/gun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@
return FALSE
//Are we PBing someone? If so, set pointblank to TRUE
shoot_live_shot(user, (get_dist(user, target) <= 1), target, message) //Making sure whether the target is in vicinity for the pointblank shot
. = TRUE // we already shot

//process the chamber...
process_chamber(shooter = user)
update_appearance()
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ignored_mobs = user
)

//cloud sent a meme in the discord. i dont know if its true, but i made this piece of code in honor of it
//cloudy sent a meme in the discord. i dont know if its true, but i made this piece of code in honor of it
var/mob/living/carbon/human/living_human = user
if(istype(living_human))
if(!living_human.wear_neck)
Expand All @@ -566,7 +566,7 @@
return //dont bother if we already are affected by it

if(istype(living_human.wear_neck, /obj/item/clothing/neck/tie/lesbian) || living_human.wear_neck.icon_state == "lesbian")
var/use_space = "[living_human.generic_adjective ? " " : null]"
var/use_space = "[living_human.generic_adjective ? " " : ""]"
living_human.generic_adjective = "lesbian[use_space][living_human.generic_adjective]" //i actually don't remember the meme. it was something like lesbians will stop working if they see another with a gun. or something.

/obj/item/gun/CtrlClick(mob/user)
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2 changes: 1 addition & 1 deletion code/modules/projectiles/guns/ballistic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -347,7 +347,7 @@

/obj/item/gun/ballistic/pre_fire(atom/target, mob/living/user, message = TRUE, flag, params = null, zone_override = "", bonus_spread = 0, dual_wielded_gun = FALSE)
prefire_empty_checks()
..()
return ..()

/obj/item/gun/ballistic/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, burst_firing = FALSE, spread_override = 0, iteration = 0)
. = ..() //The gun actually firing
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