diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 4de5192323ce0..25788f4556ae2 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -305,7 +305,6 @@ allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining/heavy custom_price = 4500 - slowdown = 0.5 /obj/item/clothing/head/helmet/space/hardsuit/mining/heavy name = "heavy mining helmet" @@ -387,13 +386,11 @@ if(on) linkedsuit.name = initial(linkedsuit.name) linkedsuit.desc = initial(linkedsuit.desc) - linkedsuit.slowdown = 1 linkedsuit.clothing_flags |= STOPSPRESSUREDAMAGE linkedsuit.cold_protection |= CHEST | GROIN | LEGS | FEET | ARMS | HANDS else linkedsuit.name += " (combat)" linkedsuit.desc = linkedsuit.alt_desc - linkedsuit.slowdown = linkedsuit.combat_slowdown linkedsuit.clothing_flags &= ~STOPSPRESSUREDAMAGE linkedsuit.cold_protection &= ~(CHEST | GROIN | LEGS | FEET | ARMS | HANDS) if(linkedsuit.lightweight) @@ -418,12 +415,12 @@ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi jetpack = /obj/item/tank/jetpack/suit supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION - var/combat_slowdown = 0 //slowdown when in combat mode + slowdown = 0.5 var/lightweight = 0 //used for flags when toggling //Ramzi Syndie suit /obj/item/clothing/head/helmet/space/hardsuit/syndi/ramzi - name = "rusted-red hardsuit helmet" + name = "rust-red hardsuit helmet" desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Ramzi Clique." alt_desc = "A beat-up standardized dual-mode helmet derived from more advanced special operations helmets, its red rusted into a dirty brown. It is in combat mode. Manufactured by Ramzi Clique." icon_state = "hardsuit1-ramzi" @@ -432,7 +429,7 @@ armor = list("melee" = 35, "bullet" = 25, "laser" = 20,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) /obj/item/clothing/suit/space/hardsuit/syndi/ramzi - name = "rusted-red hardsuit" + name = "rust-red hardsuit" desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in EVA mode. Manufactured by Ramzi Clique." alt_desc = "A beat-up standardized dual-mode hardsuit derived from more advanced special operations hardsuits, its red rusted into a dirty brown. It is in combat mode. Manufactured by Ramzi Clique." icon_state = "hardsuit1-ramzi" @@ -442,7 +439,7 @@ lightweight = 1 jetpack = null armor = list("melee" = 35, "bullet" = 25, "laser" = 20,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) - combat_slowdown = 0.5 + slowdown = 0.7 jetpack = null //Elite Syndie suit @@ -510,7 +507,6 @@ armor = list("melee" = 25, "bullet" = 25, "laser" = 35, "energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 65, "fire" = 75, "acid" = 40) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/cybersun/paramed supports_variations = VOX_VARIATION - combat_slowdown = 0.4 jetpack = null /obj/item/clothing/head/helmet/space/hardsuit/syndi/cybersun/paramed @@ -667,6 +663,7 @@ item_state = "sec_hardsuit" armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security + slowdown = 0.5 supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION /obj/item/clothing/suit/space/hardsuit/security/Initialize() @@ -922,7 +919,7 @@ armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi - slowdown = 0 + slowdown = 0.5 shield_state = "shield-red" shield_on = "shield-red" jetpack = /obj/item/tank/jetpack/suit @@ -1203,7 +1200,7 @@ armor = list("melee" = 50, "bullet" = 45, "laser" = 40, "energy" = 30, "bomb" = 60, "bio" = 100, "rad" = 60, "fire" = 90, "acid" = 75) //intentionally the fucking strong, this is master chief-tier armor //is this really what you call the strong?? is this the best solgov has to offer?????? helmettype = /obj/item/clothing/head/helmet/space/hardsuit/solgov allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) - slowdown = 0 + slowdown = 0.5 supports_variations = DIGITIGRADE_VARIATION /obj/item/clothing/head/helmet/space/hardsuit/quixote @@ -1227,7 +1224,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/quixote jetpack = /obj/item/tank/jetpack/suit - slowdown = 0 + slowdown = 0.3 max_heat_protection_temperature = 20000 var/datum/action/innate/quixotejump/jump