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Solarian DLC 2: A new job and new goodies! (#2376)
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## About The Pull Request
This PR adds a few new things for SolGov players to enjoy! First and
foremost, a new job is now available:

- The Logistics Deck Officer (Quartermaster Analogue!)

![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/da008a57-3427-4f23-b403-9cd8a68e2f6d)

This also means a few new outfits are added, including:
- The Solarian Overcoat (pictured above)
- The Solarian Flat Cap (pictured above)
- The Solarian Winter Coat (pictured below)


![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/30c0569b-18f0-4965-b60b-8840f7487c13)

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## Why It's Good For The Game
SolGov players gotta keep eatin' good...
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benefit the game. If you can't justify it in words, it might not be
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## Changelog

:cl: PositiveEntropy
add: New SolGov outfits now exist, including a winter coat!
add: The Logistics Deck Officer is now a possible job for SolGov ships!
/:cl:

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Imaginos16 authored Sep 27, 2023
1 parent 37d25b0 commit ce182fa
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6 changes: 6 additions & 0 deletions code/modules/clothing/head/misc.dm
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Expand Up @@ -261,6 +261,12 @@
icon_state = "flat_cap"
item_state = "detective"

/obj/item/clothing/head/flatcap/solgov
name = "solarian flat cap"
desc = "A working solarian's hat, commonly used by Logistics Deck Officers."
icon_state = "flatcap_solgov"
item_state = "detective"

/obj/item/clothing/head/hunter
name = "bounty hunting hat"
desc = "Ain't nobody gonna cheat the hangman in my town."
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15 changes: 15 additions & 0 deletions code/modules/clothing/outfits/solgov.dm
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Expand Up @@ -207,3 +207,18 @@
box = /obj/item/storage/box/survival/engineer
pda_slot = ITEM_SLOT_LPOCKET
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)

/datum/outfit/job/solgov/quartermaster
name = "Logistics Deck Officer (SolGov)"
job_icon = "quartermaster"
jobtype = /datum/job/qm

belt = /obj/item/pda/quartermaster
ears = /obj/item/radio/headset/solgov/captain
uniform = /obj/item/clothing/under/solgov/formal
suit = /obj/item/clothing/suit/solgov/overcoat
shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/flatcap/solgov
glasses = /obj/item/clothing/glasses/sunglasses
l_hand = /obj/item/clipboard
backpack_contents = list(/obj/item/modular_computer/tablet/preset/cargo=1)
8 changes: 8 additions & 0 deletions code/modules/clothing/suits/jobs.dm
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Expand Up @@ -295,6 +295,14 @@
icon_state = "solgov_bureaucrat_robe"
item_state = "solgov_bureaucrat_robe"

/obj/item/clothing/suit/solgov/overcoat
name = "SolGov overcoat"
desc = "A traditional solarian overcoat, used by cilivians and ship crews alike."
body_parts_covered = CHEST|GROIN|ARMS
icon_state = "solgov_overcoat"
item_state = "solgov_overcoat"
supports_variations = DIGITIGRADE_VARIATION

/obj/item/clothing/suit/solgov/jacket
name = "SolGov jacket"
desc = "A plain SolGov jacket, commonly used by civilians."
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14 changes: 14 additions & 0 deletions code/modules/clothing/suits/wintercoats.dm
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Expand Up @@ -185,3 +185,17 @@
/obj/item/clothing/head/hooded/winterhood/centcom
icon_state = "winterhood_centcom"
armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)

// SolGov

/obj/item/clothing/suit/hooded/wintercoat/solgov
name = "solgov winter coat"
desc = "An environment-resistant wintercoat in the colors of the Solarian Confederation."
icon_state = "coatsolgov"
item_state = "coatsolgov"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/solgov

/obj/item/clothing/head/hooded/winterhood/solgov
icon_state = "winterhood_solgov"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
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