From d0b06ed57bedadae1076c63d26450a821755be6f Mon Sep 17 00:00:00 2001 From: Latency <55075747+Latentish@users.noreply.github.com> Date: Sat, 3 Aug 2024 03:12:21 -0700 Subject: [PATCH] Buffs the LP hardsuits (#3263) - These are their primary gear, they better be good in comparison to others. ## About The Pull Request This buffs the armor values of the LP hardsuits and adds slowdown reduction and a reagent scanner to the medical hardsuit. ## Why It's Good For The Game The Ranger's whole shtick is that it revolves around the faux ert team. they have little in the way of guns so their hardsuits are important. They were meant to stay in level with other similar hardsuits but have remained unmaintained. ## Changelog :cl:phoaly balance: Buffed LP hardsuits /:cl: --- .../game/MapData/shuttles/nanotrasen_ranger.dm | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/code/game/MapData/shuttles/nanotrasen_ranger.dm b/code/game/MapData/shuttles/nanotrasen_ranger.dm index e83a0a8dba62..40f7816c2eb0 100644 --- a/code/game/MapData/shuttles/nanotrasen_ranger.dm +++ b/code/game/MapData/shuttles/nanotrasen_ranger.dm @@ -101,7 +101,7 @@ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp resistance_flags = null max_heat_protection_temperature = null - slowdown = 1.2 + supports_variations = DIGITIGRADE_VARIATION | VOX_VARIATION /obj/item/clothing/head/helmet/space/hardsuit/ert/lp armor = list("melee" = 50, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 35, "bio" = 100, "rad" = 60, "fire" = 50, "acid" = 80) @@ -111,7 +111,7 @@ max_heat_protection_temperature = null /obj/item/clothing/suit/space/hardsuit/ert/lp/sec - armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) + armor = list("melee" = 40, "bullet" = 40, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 40, "acid" = 40) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/sec name = "Loss Prevention Security Hardsuit" desc = "The best of the best security staff get assigned to the ERT. Second best are given this Hardsuit as a part of the LP Team." @@ -119,7 +119,7 @@ item_state = "ert_security" /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/sec - armor = list("melee" = 35, "bullet" = 20, "laser" = 30,"energy" = 40, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) + armor = list("melee" = 40, "bullet" = 40, "laser" = 20,"energy" = 20, "bomb" = 20, "bio" = 100, "rad" = 50, "fire" = 40, "acid" = 40) hardsuit_type = "ert_security" name = "Loss Prevention Security Hardsuit Helmet" desc = "The helmet that comes attached to the LP Team Security Hardsuit." @@ -127,7 +127,7 @@ item_state = "hardsuit0-ert_security" /obj/item/clothing/suit/space/hardsuit/ert/lp/engi - armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75) + armor = list("melee" = 30, "bullet" = 20, "laser" = 30, "energy" = 30, "bomb" = 25, "bio" = 100, "rad" = 75, "fire" = 90, "acid" = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/engi name = "Loss Prevention Engineering Hardsuit" desc = "The best of the best engineering staff get assigned to the ERT. Second best are given this Hardsuit as a part of the LP Team." @@ -135,7 +135,7 @@ item_state = "ert_engineer" /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/engi - armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75) + armor = list("melee" = 38, "bullet" = 20, "laser" = 30, "energy" = 30, "bomb" = 25, "bio" = 100, "rad" = 75, "fire" = 90, "acid" = 75) name = "Loss Prevention Engineering Hardsuit Helmet" desc = "The helmet that comes attached to the LP Team Engineering Hardsuit." icon_state = "hardsuit0-ert_engineer" @@ -143,25 +143,27 @@ hardsuit_type = "ert_engineer" /obj/item/clothing/suit/space/hardsuit/ert/lp/med - armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75) + armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/med name = "Loss Prevention Medical Hardsuit" desc = "The best of the best medical staff get assigned to the ERT. Second best are given this Hardsuit as a part of the LP Team." icon_state = "ert_medical" item_state = "ert_medical" + slowdown = 0.5 /obj/item/clothing/head/helmet/space/hardsuit/ert/lp/med - armor = list("melee" = 30, "bullet" = 15, "laser" = 15, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75) + armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60) name = "Loss Prevention Medical Hardsuit Helmet" desc = "The helmet that comes attached to the LP Team Medical Hardsuit." icon_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical" hardsuit_type = "ert_medical" + clothing_flags = SCAN_REAGENTS /obj/item/clothing/head/helmet/space/hardsuit/lp name = "RIG heatsuit helmet" desc = "The helmet to the RIG heat suit. It's packed with heat diverting materials, coolant pipes, and a two inch thick face screen." - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75) + armor = list("melee" = 5, "bullet" = 5, "laser" = 1, "energy" = 1, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF