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# please please, please do not port this to tg or a non-ship server. this is me asking nicely to not to ## About The Pull Request Resprites several hairs. I'm not even calling this part 1 because this is barely only 4% of the hairs. The point of this is to establish a consistent style to use for the rest. To make my job easier, i've cut some hairs because there is 190 of them and a few removals shouldn't hurt. I WILL remove more as I do the rest and find out redundant hairs/ hairs trying to do the same hairstyle but different quality. I know remove not improve. I've done some new ones to make up for the removals, but that's not for this PR. As I know some removals will upset some people; below I will list the hair cuts (heh), why, and a replacement Curls. I actually respirited this under the impression it was a short hime, until I found there was an actual short hime hairstyle. For consistency I removed this one and put the resprite here. Use Short Hime instead. Hime 2. Barely different from Hime 1 and I don't know what it was trying to change. Use Hime 1 instead. Long Hair 3. It's literally long hair 2 but with a shitton of scribbles on it. Use long hair 2 instead. ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/443bf9cb-84e7-480f-a94c-ad968075d105) ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/0c6218d3-ee56-4aa3-a658-5bd3c1f8b6c4) ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/b7c6b58b-e41e-471f-9134-2057d6f80d95) ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/ab02f40c-590c-4b51-95cf-2ceb1830a03f) Not all the hairs redone, but the one's i'd like to showcase ## Changelog :cl: add: redoes about 9 hairs del: about 3 hairs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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