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Merge branch 'master' into legion-rework
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FalloutFalcon authored Mar 5, 2024
2 parents 1398211 + 95db90e commit d591fa1
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Showing 16 changed files with 230 additions and 187 deletions.
1 change: 1 addition & 0 deletions code/game/objects/items/stacks/sheets/sheet_types.dm
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Expand Up @@ -348,6 +348,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
null, \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/glass/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/towel, 2), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
null, \
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284 changes: 138 additions & 146 deletions code/modules/cargo/packs/ammo.dm

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4 changes: 3 additions & 1 deletion code/modules/clothing/outfits/factions/syndicate.dm
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Expand Up @@ -954,6 +954,7 @@

id = /obj/item/card/id/syndicate_command/crew_id
uniform = /obj/item/clothing/under/syndicate/ngr
alt_uniform = /obj/item/clothing/under/syndicate/gec
accessory = /obj/item/clothing/accessory/armband/engine
glasses = /obj/item/clothing/glasses/sunglasses
shoes = /obj/item/clothing/shoes/jackboots
Expand All @@ -970,6 +971,7 @@
name = "Syndicate - Ship Engineer (GEC)"

uniform = /obj/item/clothing/under/syndicate/gec
alt_uniform = null
suit = /obj/item/clothing/suit/toggle/hazard
head = /obj/item/clothing/head/hardhat
id = /obj/item/card/id/syndicate_command/crew_id
Expand All @@ -979,13 +981,13 @@

uniform = /obj/item/clothing/under/syndicate/gorlex
shoes = /obj/item/clothing/shoes/workboots
alt_uniform = null
glasses = null

/datum/outfit/job/syndicate/engineer/twink
name = "Syndicate - Ship Engineer (Twinkleshine, GEC)"

uniform = /obj/item/clothing/under/syndicate/gec
alt_uniform = null
id = /obj/item/card/id/syndicate_command/crew_id/engi
mask = /obj/item/clothing/mask/gas/syndicate/voicechanger
ears = null
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8 changes: 8 additions & 0 deletions code/modules/projectiles/ammunition/ballistic/rifle.dm
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Expand Up @@ -7,6 +7,14 @@
caliber = "8x50mmR"
projectile_type = /obj/projectile/bullet/a8_50r

/obj/item/ammo_casing/a8_50rhp
name = "8x50mmR hollow point bullet casing"
desc = "A 8x50mmR hollow point bullet casing."
icon_state = "rifle-brass-hollow"
caliber = "8x50mmR"
projectile_type = /obj/projectile/bullet/a8_50rhp


// 8x58mm Caseless (SSG-669C)

/obj/item/ammo_casing/caseless/a858
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42 changes: 42 additions & 0 deletions code/modules/projectiles/boxes_magazines/ammo_boxes.dm
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Expand Up @@ -391,3 +391,45 @@
custom_materials = list(/datum/material/iron = 15000)
w_class = WEIGHT_CLASS_TINY
instant_load = TRUE

/obj/item/ammo_box/c46x30mm_box
name = "ammo box (4.6x30mm)"
desc = "A box of standard 4.6x30mm ammo."
icon_state = "4.6x30mmbox"
ammo_type = /obj/item/ammo_casing/c46x30mm
max_ammo = 50

/obj/item/ammo_box/c8x50mm_box
name = "ammo box (8x50mm)"
desc = "A box of standard 8x50mm ammo."
icon_state = "8x50mm"
ammo_type = /obj/item/ammo_casing/a8_50r
max_ammo = 50

/obj/item/ammo_box/ferropelletbox
name = "ammo box (ferromagnetic pellets)"
desc = "A box of ferromagnetic pellets."
icon_state = "ferropelletsbox"
ammo_type = /obj/item/ammo_casing/caseless/gauss
max_ammo = 50

/obj/item/ammo_box/ferroslugbox
name = "ammo box (ferromagnetic slugs)"
desc = "A box of standard ferromagnetic slugs."
icon_state = "ferroslugsbox"
ammo_type = /obj/item/ammo_casing/caseless/gauss/slug
max_ammo = 20

/obj/item/ammo_box/ferrolancebox
name = "ammo box (ferromagnetic lances)"
desc = "A box of standard ferromagnetic lances."
icon_state = "ferrolancesbox"
ammo_type = /obj/item/ammo_casing/caseless/gauss/lance
max_ammo = 50

/obj/item/ammo_box/c8x50mmhp_box
name = "ammo box (8x50mm)"
desc = "A box of hollow point 8x50mm ammo, designed to cause massive damage at the cost of ."
icon_state = "8x50mm-hp"
ammo_type = /obj/item/ammo_casing/a8_50rhp
max_ammo = 20
6 changes: 6 additions & 0 deletions code/modules/projectiles/projectile/bullets/rifle.dm
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Expand Up @@ -13,6 +13,12 @@
damage = 35
armour_penetration = 40

/obj/projectile/bullet/a8_50rhp
name = "8x50mmR bullet"
speed = 0.3
damage = 55
armour_penetration = 0

// .300 Magnum (Smile Rifle)

/obj/projectile/bullet/a300
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32 changes: 32 additions & 0 deletions html/changelogs/archive/2024-03.yml
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Expand Up @@ -20,3 +20,35 @@
maps
thgvr:
- bugfix: Cryo wakeup message grammar fix
2024-03-05:
Apogee-dev:
- balance: Nerfed .38's damage back down to 20
MarkSuckerberg:
- bugfix: Headpikes actually work again
- bugfix: Reinforced floors now don't spawn metal when decompression is experienced
Martinpachu:
- rscadd: Ammo boxes for 4.6, 8x50, Ferromagnetic slugs, pellets, lances and 8x50
Hollow Points!
- balance: Granularized ammo boxes in cargo in a similar way to guns.
Sadhorizon:
- tweak: Alternate jumpsuits for Cybersun, SUNS and NGR engineers/mechanics are
now GEC uniforms.
Skies-Of-Blue:
- bugfix: resolves a typo, making the server less passive when it speaks
- tweak: towels can now be crafted using two cloth
- tweak: you can now buckle to stools, just as the founding members of the SUNS
intended
SomeguyManperson:
- rscadd: ancient goliaths, crystal fauna (aside from legion), elites and megafauna
now have boosted dissection outputs
- rscdel: human corpses, podpeople, jellypeople and animal corpses can no longer
be dissected. What did you expect to find, an extra pair of lungs?
Timberpoes:
- bugfix: Papercode has been significantly improved and trivially filled paper forms
should no longer lag or crash players' game clients.
meemofcourse:
- code_imp: ERT antag datums are now sorted into factional files
- admin: ERTs can have limited special roles
thgvr:
- bugfix: Fishing shouldn't fail constantly anymore
- bugfix: Fish on the floor will die again
Binary file modified icons/obj/ammo.dmi
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