From e07b4ce503fa216c042253c34cd23d6b2a7d53f0 Mon Sep 17 00:00:00 2001 From: CoreyLee Hassell Date: Sun, 5 May 2024 04:59:29 -0400 Subject: [PATCH] Intercomms, widebands, and headets defaults to on again. Handhelds continue to default to off. (#2924) ## About The Pull Request This turns Intercomms, widebands, and headsets defaults to on again. HANDHELDS REMAIN OFF! ## Why It's Good For The Game Wideband doesn't record if listening is not on. Intercomms are basically useless now unless you run around the ship turning them on. Headsets don't have a listening range, so these shouldn't default to off either. Fixes https://github.com/shiptest-ss13/Shiptest/issues/2923 ## Changelog :cl: tweak: intercomms, widebands, and headsets default speaker on again. Handhelds remain off by default. /:cl: --- code/game/objects/items/devices/radio/headset.dm | 1 + code/game/objects/items/devices/radio/intercom.dm | 1 + 2 files changed, 2 insertions(+) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index e44cf557b9a2..3afd539d4c97 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -22,6 +22,7 @@ GLOBAL_LIST_INIT(channel_tokens, list( custom_materials = list(/datum/material/iron=75) subspace_transmission = TRUE headset = TRUE + listening = TRUE canhear_range = 0 // can't hear headsets from very far away slot_flags = ITEM_SLOT_EARS diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 2c7262139b17..944fe7462583 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -4,6 +4,7 @@ icon = 'icons/obj/radio.dmi' icon_state = "intercom" anchored = TRUE + listening = TRUE w_class = WEIGHT_CLASS_BULKY canhear_range = 2 dog_fashion = null