diff --git a/_maps/RandomRuins/JungleRuins/jungle_paradise.dmm b/_maps/RandomRuins/JungleRuins/jungle_paradise.dmm index 0e19890e63c7..47455933ec16 100644 --- a/_maps/RandomRuins/JungleRuins/jungle_paradise.dmm +++ b/_maps/RandomRuins/JungleRuins/jungle_paradise.dmm @@ -5181,7 +5181,7 @@ pixel_x = 7; pixel_y = 6 }, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ pixel_y = 28 }, /turf/open/floor/mineral/titanium, diff --git a/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm b/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm index 99ccda138d00..7dd57c637f35 100644 --- a/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm +++ b/_maps/RandomRuins/SpaceRuins/singularity_lab.dmm @@ -8625,13 +8625,13 @@ /turf/open/floor/plasteel/grimy, /area/ruin/space/has_grav/singularitylab/lab) "HU" = ( -/obj/structure/fireaxecabinet{ - pixel_y = 32 - }, /obj/structure/sign/warning/incident{ pixel_x = -32 }, /obj/effect/decal/cleanable/cobweb, +/obj/structure/cabinet/fireaxe{ + pixel_y = 28 + }, /turf/open/floor/plasteel/dark, /area/ruin/space/has_grav/singularitylab/engineering) "HW" = ( diff --git a/_maps/shuttles/independent/independent_lagoon.dmm b/_maps/shuttles/independent/independent_lagoon.dmm index 3615828fa9d2..1c8c2307a7e8 100644 --- a/_maps/shuttles/independent/independent_lagoon.dmm +++ b/_maps/shuttles/independent/independent_lagoon.dmm @@ -2347,7 +2347,7 @@ }, /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos, /obj/item/clothing/gloves/color/black, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ dir = 8; pixel_x = 28 }, diff --git a/_maps/shuttles/inteq/inteq_talos.dmm b/_maps/shuttles/inteq/inteq_talos.dmm index 195852c9fd5c..6b05aa78caaa 100644 --- a/_maps/shuttles/inteq/inteq_talos.dmm +++ b/_maps/shuttles/inteq/inteq_talos.dmm @@ -2090,7 +2090,7 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer4, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ dir = 1; pixel_y = -32 }, diff --git a/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm b/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm index 3dda0b36dd63..7d8db3ebb68b 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_heron.dmm @@ -13621,7 +13621,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4{ dir = 6 }, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ pixel_y = 27 }, /obj/structure/closet/secure_closet/engineering_electrical, diff --git a/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm b/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm index fb1d6e3c1f12..e99a4cd360a8 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_osprey.dmm @@ -5632,7 +5632,7 @@ /obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer2{ dir = 1 }, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ pixel_y = 32 }, /obj/structure/cable{ diff --git a/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm b/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm index d875a024d07f..a8f5bc22c7f4 100644 --- a/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm +++ b/_maps/shuttles/nanotrasen/nanotrasen_skipper.dmm @@ -472,7 +472,7 @@ /turf/open/floor/plasteel/white, /area/ship/medical) "dZ" = ( -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ pixel_y = -29 }, /obj/structure/catwalk/over/plated_catwalk/dark, diff --git a/_maps/shuttles/pirate/pirate_libertatia.dmm b/_maps/shuttles/pirate/pirate_libertatia.dmm index b1bf098571c0..46d00806edd7 100644 --- a/_maps/shuttles/pirate/pirate_libertatia.dmm +++ b/_maps/shuttles/pirate/pirate_libertatia.dmm @@ -299,7 +299,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4{ dir = 4 }, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ pixel_y = 32 }, /turf/open/floor/pod/light, diff --git a/_maps/shuttles/syndicate/syndicate_gorlex_komodo.dmm b/_maps/shuttles/syndicate/syndicate_gorlex_komodo.dmm index 2b4cfd484e98..c466f5351f9c 100644 --- a/_maps/shuttles/syndicate/syndicate_gorlex_komodo.dmm +++ b/_maps/shuttles/syndicate/syndicate_gorlex_komodo.dmm @@ -2048,7 +2048,7 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ dir = 8; pixel_x = 27 }, diff --git a/_maps/shuttles/syndicate/syndicate_twinkleshine.dmm b/_maps/shuttles/syndicate/syndicate_twinkleshine.dmm index 6c690286b2ac..29f4bc28922b 100644 --- a/_maps/shuttles/syndicate/syndicate_twinkleshine.dmm +++ b/_maps/shuttles/syndicate/syndicate_twinkleshine.dmm @@ -3500,7 +3500,7 @@ pixel_y = 4 }, /obj/item/storage/toolbox/electrical, -/obj/structure/fireaxecabinet{ +/obj/structure/cabinet/fireaxe{ pixel_y = -32; dir = 1 }, diff --git a/code/__DEFINES/dcs/signals/signals.dm b/code/__DEFINES/dcs/signals/signals.dm index f3295b737904..fd56e61f003b 100644 --- a/code/__DEFINES/dcs/signals/signals.dm +++ b/code/__DEFINES/dcs/signals/signals.dm @@ -671,6 +671,7 @@ #define COMPONENT_TWOHANDED_BLOCK_WIELD 1 #define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user) + // /datum/action signals #define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action) #define COMPONENT_ACTION_BLOCK_TRIGGER 1 diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index c97fa62ffc5d..4925981b2a91 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -301,6 +301,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define TRAIT_NO_STORAGE_INSERT "no_storage_insert" //cannot be inserted in a storage. #define TRAIT_T_RAY_VISIBLE "t-ray-visible" // Visible on t-ray scanners if the atom/var/level == 1 #define TRAIT_NO_TELEPORT "no-teleport" //you just can't +#define TRAIT_WIELDED "wielded" //The item is currently being wielded //quirk traits #define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance" diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index d831296dbb62..7bd6f72771cc 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -680,7 +680,7 @@ GLOBAL_LIST_INIT(WALLITEMS, typecacheof(list( /obj/machinery/newscaster, /obj/machinery/firealarm, /obj/structure/noticeboard, /obj/machinery/button, /obj/machinery/computer/security/telescreen, /obj/machinery/embedded_controller/radio/simple_vent_controller, /obj/item/storage/secure/safe, /obj/machinery/door_timer, /obj/machinery/flasher, /obj/machinery/keycard_auth, - /obj/structure/mirror, /obj/structure/fireaxecabinet, /obj/machinery/computer/security/telescreen/entertainment, + /obj/structure/mirror, /obj/structure/cabinet, /obj/machinery/computer/security/telescreen/entertainment, /obj/structure/sign/picture_frame, /obj/machinery/bounty_board ))) diff --git a/code/datums/components/twohanded.dm b/code/datums/components/twohanded.dm index 51c9268d13ab..5ba0a368c637 100644 --- a/code/datums/components/twohanded.dm +++ b/code/datums/components/twohanded.dm @@ -4,6 +4,7 @@ * When applied to an item it will make it two handed * */ + /datum/component/two_handed dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item var/wielded = FALSE /// Are we holding the two handed item properly @@ -145,6 +146,7 @@ if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD) return // blocked wield from item wielded = TRUE + ADD_TRAIT(parent, TRAIT_WIELDED, REF(src)) RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, PROC_REF(on_swap_hands)) // update item stats and name @@ -188,6 +190,7 @@ // wield update status wielded = FALSE + REMOVE_TRAIT(parent, TRAIT_WIELDED, REF(src)) UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS) SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user) @@ -303,7 +306,7 @@ sharpened_increase = min(amount, (max_amount - wielded_val)) return COMPONENT_BLOCK_SHARPEN_APPLIED -/** +/* * The offhand dummy item for two handed items * */ diff --git a/code/datums/elements/bed_tucking.dm b/code/datums/elements/bed_tucking.dm index c094e5a5b108..e505e6efdb5a 100644 --- a/code/datums/elements/bed_tucking.dm +++ b/code/datums/elements/bed_tucking.dm @@ -8,8 +8,13 @@ var/y_offset = 0 /// our rotation degree - how much the item turns when in bed (+degrees turns it more parallel) var/rotation_degree = 0 + /// Whether the item changes its dir to match the desired lying direction of the bed that it's tucked into. + var/change_dir = FALSE + /// Whether the item changes its layer to the layer suggested by the bed for tucked-in item. + /// When the item is untucked, it is returned to its initial() layer. + var/change_layer = FALSE -/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0) +/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0, _change_dir = FALSE, _change_layer = FALSE) . = ..() if(!isitem(target)) return ELEMENT_INCOMPATIBLE @@ -17,6 +22,8 @@ x_offset = x y_offset = y rotation_degree = rotation + change_dir = _change_dir + change_layer = _change_layer RegisterSignal(target, COMSIG_ITEM_ATTACK_OBJ, PROC_REF(tuck_into_bed)) /datum/element/bed_tuckable/Detach(obj/target) @@ -40,11 +47,20 @@ return to_chat(tucker, "You lay [tucked] out on [target_bed].") - tucked.pixel_x = x_offset - tucked.pixel_y = y_offset + tucked.pixel_x = x_offset + target_bed.tucked_x_shift + tucked.pixel_y = y_offset + target_bed.tucked_y_shift if(rotation_degree) tucked.transform = turn(tucked.transform, rotation_degree) RegisterSignal(tucked, COMSIG_ITEM_PICKUP, PROC_REF(untuck)) + // the buckle_lying value on the bed controls the direction that mobs lay down in when they're buckled into bed. + // some items (bedsheets) have different states to reflect those directions. + if(change_dir) + if(target_bed.buckle_lying == 270) + tucked.setDir(NORTH) + else + tucked.setDir(SOUTH) + if(target_bed.suggested_tuck_layer != null) + tucked.layer = target_bed.suggested_tuck_layer return COMPONENT_NO_AFTERATTACK @@ -57,4 +73,5 @@ SIGNAL_HANDLER tucked.transform = turn(tucked.transform, -rotation_degree) + tucked.layer = initial(tucked.layer) UnregisterSignal(tucked, COMSIG_ITEM_PICKUP) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index e70edb721788..4c27a08e64a7 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -1238,7 +1238,7 @@ if(!operating) if(istype(I, /obj/item/melee/axe/fire)) //being fireaxe'd var/obj/item/melee/axe/fire/axe = I - if(axe && !axe.wielded) + if(axe && !HAS_TRAIT(axe, TRAIT_WIELDED)) to_chat(user, "You need to be wielding \the [axe] to do that!") return INVOKE_ASYNC(src, (density ? PROC_REF(open) : PROC_REF(close)), 2) diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 4161403fefd9..3ec6f58aa7b1 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -89,8 +89,9 @@ /obj/effect/decal/cleanable/wash(clean_types) ..() if(!(flags_1 & INITIALIZED_1)) - return FALSE - qdel(src) + return + if(clean_types in list(CLEAN_WASH, CLEAN_SCRUB)) + qdel(src) return TRUE /obj/effect/decal/cleanable/proc/can_bloodcrawl_in() diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index 51020d8f60dc..5fedeb47e455 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -48,13 +48,11 @@ /obj/effect/particle_effect/foam/firefighting/kill_foam() STOP_PROCESSING(SSfastprocess, src) - if(absorbed_plasma) var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src)) if(!P) P = new(loc) P.reagents.add_reagent(/datum/reagent/stable_plasma, absorbed_plasma) - flick("[icon_state]-disolve", src) QDEL_IN(src, 5) @@ -67,6 +65,33 @@ /obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) return + +/obj/effect/particle_effect/foam/antirad + name = "antiradiation foam" + lifetime = 80 + amount = 0 //no spread + slippery_foam = FALSE + color = "#A6FAFF55" + + +/obj/effect/particle_effect/foam/antirad/process() + ..() + + var/turf/open/T = get_turf(src) + var/obj/effect/radiation/rads = (locate(/obj/effect/radiation) in T) + if(rads && istype(T)) + rads.rad_power = rads.rad_power * rand(0.8, 0.95) + if (rads.rad_power <= RAD_BACKGROUND_RADIATION) + new /obj/effect/decal/cleanable/greenglow/filled(loc) + qdel(rads) + for(var/obj/things in get_turf(src)) + things.wash(CLEAN_TYPE_RADIATION) + +/obj/effect/particle_effect/foam/antirad/kill_foam() + STOP_PROCESSING(SSfastprocess, src) + flick("[icon_state]-disolve", src) + QDEL_IN(src, 5) + /obj/effect/particle_effect/foam/metal name = "aluminium foam" metal = ALUMINIUM_FOAM diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index 32a62880d69c..517bc9922786 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -309,17 +309,6 @@ AddElement(/datum/element/update_icon_updates_onmob) AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12) -/// triggered on wield of two handed item -/obj/item/shockpaddles/proc/on_wield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = TRUE - -/// triggered on unwield of two handed item -/obj/item/shockpaddles/proc/on_unwield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = FALSE /obj/item/shockpaddles/Destroy() defib = null @@ -369,8 +358,6 @@ /obj/item/shockpaddles/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NO_STORAGE_INSERT, GENERIC_ITEM_TRAIT) //stops shockpaddles from being inserted in BoH - RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) - RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) if(!req_defib) return //If it doesn't need a defib, just say it exists if (!loc || !istype(loc, /obj/item/defibrillator)) //To avoid weird issues from admin spawns diff --git a/code/game/objects/items/melee/chainsaw.dm b/code/game/objects/items/melee/chainsaw.dm index 494ec65cdb5a..d179237f8559 100644 --- a/code/game/objects/items/melee/chainsaw.dm +++ b/code/game/objects/items/melee/chainsaw.dm @@ -22,30 +22,12 @@ tool_behaviour = TOOL_SAW toolspeed = 0.5 var/on = FALSE - var/wielded = FALSE // track wielded status on item - -/obj/item/chainsaw/Initialize() - . = ..() - RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) - RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) /obj/item/chainsaw/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 30, 100, 0, 'sound/weapons/chainsawhit.ogg', TRUE) AddComponent(/datum/component/two_handed, require_twohands=TRUE) -/// triggered on wield of two handed item -/obj/item/chainsaw/proc/on_wield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = TRUE - -/// triggered on unwield of two handed item -/obj/item/chainsaw/proc/on_unwield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = FALSE - /obj/item/chainsaw/attack_self(mob/user) on = !on to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]") @@ -67,7 +49,7 @@ A.UpdateButtonIcon() /obj/item/chainsaw/get_dismemberment_chance() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) . = ..() /obj/item/chainsaw/doomslayer diff --git a/code/game/objects/items/melee/dualsaber.dm b/code/game/objects/items/melee/dualsaber.dm index 965979db215a..28242c1006a1 100644 --- a/code/game/objects/items/melee/dualsaber.dm +++ b/code/game/objects/items/melee/dualsaber.dm @@ -28,7 +28,6 @@ var/two_hand_force = 34 var/hacked = FALSE var/list/possible_colors = list("red", "blue", "green", "purple", "yellow") - var/wielded = FALSE // track wielded status on item /obj/item/dualsaber/ComponentInitialize() . = ..() @@ -43,7 +42,6 @@ if(user.dna.check_mutation(HULK)) to_chat(user, "You lack the grace to wield this!") return COMPONENT_TWOHANDED_BLOCK_WIELD - wielded = TRUE sharpness = IS_SHARP w_class = w_class_on hitsound = 'sound/weapons/blade1.ogg' @@ -56,16 +54,14 @@ /obj/item/dualsaber/proc/on_unwield(obj/item/source, mob/living/carbon/user) SIGNAL_HANDLER - wielded = FALSE sharpness = initial(sharpness) w_class = initial(w_class) hitsound = "swing_hit" STOP_PROCESSING(SSobj, src) set_light_on(FALSE) - /obj/item/dualsaber/update_icon_state() - icon_state = wielded ? "dualsaber[saber_color]" : "dualsaber" + icon_state = HAS_TRAIT(src, TRAIT_WIELDED) ? "dualsaber[saber_color]" : "dualsaber" return ..() /obj/item/dualsaber/Initialize() @@ -94,14 +90,14 @@ if(user.has_dna()) if(user.dna.check_mutation(HULK)) to_chat(user, "You grip the blade too hard and accidentally drop it!") - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) user.dropItemToGround(src, force=TRUE) return ..() - if(wielded && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40)) + if(HAS_TRAIT(src, TRAIT_WIELDED) && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40)) impale(user) return - if(wielded && prob(50)) + if(HAS_TRAIT(src, TRAIT_WIELDED) && prob(50)) INVOKE_ASYNC(src, PROC_REF(jedi_spin), user) /obj/item/dualsaber/proc/jedi_spin(mob/living/user) @@ -109,18 +105,18 @@ /obj/item/dualsaber/proc/impale(mob/living/user) to_chat(user, "You twirl around a bit before losing your balance and impaling yourself on [src].") - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) user.take_bodypart_damage(20,25,check_armor = TRUE) else user.adjustStaminaLoss(25) /obj/item/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) return ..() return 0 /obj/item/dualsaber/process() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) if(hacked) set_light_color(pick(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)) open_flame() @@ -128,12 +124,12 @@ STOP_PROCESSING(SSobj, src) /obj/item/dualsaber/IsReflect() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) return 1 /obj/item/dualsaber/ignition_effect(atom/A, mob/user) // same as /obj/item/melee/transforming/energy, mostly - if(!wielded) + if(!HAS_TRAIT(src, TRAIT_WIELDED)) return "" var/in_mouth = "" if(iscarbon(user)) diff --git a/code/game/objects/items/melee/energyhalberd.dm b/code/game/objects/items/melee/energyhalberd.dm index 62c6f5de6020..8ae5cdd96f36 100644 --- a/code/game/objects/items/melee/energyhalberd.dm +++ b/code/game/objects/items/melee/energyhalberd.dm @@ -31,13 +31,12 @@ var/two_hand_force = 34 var/hacked = FALSE var/list/possible_colors = list("red", "blue", "green", "purple", "yellow") - var/wielded = FALSE // track wielded status on item /obj/item/energyhalberd/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed, force_unwielded=force, force_wielded=two_hand_force, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg') -/// Triggered on wield of two handed item + /// Specific hulk checks due to reflection chance for balance issues and switches hitsounds. /obj/item/energyhalberd/proc/on_halberdwield(obj/item/source, mob/living/carbon/user) SIGNAL_HANDLER @@ -46,7 +45,6 @@ if(user.dna.check_mutation(HULK)) to_chat(user, "You lack the grace to wield this!") return COMPONENT_TWOHANDED_BLOCK_WIELD - wielded = TRUE sharpness = IS_SHARP w_class = w_class_on hitsound = 'sound/weapons/blade1.ogg' @@ -54,12 +52,9 @@ set_light_on(TRUE) -/// Triggered on unwield of two handed item /// switch hitsounds /obj/item/energyhalberd/proc/on_halberdunwield(obj/item/source, mob/living/carbon/user) SIGNAL_HANDLER - - wielded = FALSE sharpness = initial(sharpness) w_class = initial(w_class) hitsound = "swing_hit" @@ -68,7 +63,7 @@ /obj/item/energyhalberd/update_icon_state() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) icon_state = "halberd[halberd_color]" return ..() else @@ -101,28 +96,28 @@ if(user.has_dna()) if(user.dna.check_mutation(HULK)) to_chat(user, "You grip the blade too hard and accidentally drop it!") - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) user.dropItemToGround(src, force=TRUE) return ..() - if(wielded && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40)) + if(HAS_TRAIT(src, TRAIT_WIELDED) && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40)) impale(user) return /obj/item/energyhalberd/proc/impale(mob/living/user) to_chat(user, "You swing around a bit before losing your balance and impaling yourself on [src].") - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) user.take_bodypart_damage(20,25,check_armor = TRUE) else user.adjustStaminaLoss(25) /obj/item/energyhalberd/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) return ..() return 0 /obj/item/energyhalberd/process() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) if(hacked) set_light_color(pick(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)) open_flame() @@ -130,12 +125,12 @@ STOP_PROCESSING(SSobj, src) /obj/item/energyhalberd/IsReflect() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) return 1 /obj/item/energyhalberd/ignition_effect(atom/A, mob/user) // same as /obj/item/melee/transforming/energy, mostly - if(!wielded) + if(!HAS_TRAIT(src, TRAIT_WIELDED)) return "" var/in_mouth = "" if(iscarbon(user)) diff --git a/code/game/objects/items/melee/fireaxe.dm b/code/game/objects/items/melee/fireaxe.dm index bfbed0fe361b..b3e04ac1bc3c 100644 --- a/code/game/objects/items/melee/fireaxe.dm +++ b/code/game/objects/items/melee/fireaxe.dm @@ -13,31 +13,13 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF species_exception = list(/datum/species/kepori) - var/wielded = FALSE // track wielded status on item - -/obj/item/melee/axe/Initialize() - . = ..() - RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) - RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) /obj/item/melee/axe/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 100, 80, 0 , hitsound) //axes are not known for being precision butchering tools AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=24, icon_wielded="[base_icon_state]1") -/// triggered on wield of two handed item -/obj/item/melee/axe/proc/on_wield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = TRUE - -/// triggered on unwield of two handed item -/obj/item/melee/axe/proc/on_unwield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = FALSE - -/obj/item/melee/axe/update_icon_state() +/obj/item/fireaxe/update_icon_state() icon_state = "[base_icon_state]0" return ..() @@ -45,7 +27,7 @@ . = ..() if(!proximity) return - if(wielded) //destroys windows and grilles in one hit + if(HAS_TRAIT(src, TRAIT_WIELDED)) //destroys windows and grilles in one hit if(istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)) var/obj/structure/W = A W.obj_destruction("axe") diff --git a/code/game/objects/items/melee/spear.dm b/code/game/objects/items/melee/spear.dm index 42717117fd8e..218638882bfb 100644 --- a/code/game/objects/items/melee/spear.dm +++ b/code/game/objects/items/melee/spear.dm @@ -66,30 +66,15 @@ icon_prefix = "spearbomb" var/obj/item/grenade/explosive = null var/war_cry = "AAAAARGH!!!" - var/wielded = FALSE // track wielded status on item /obj/item/melee/spear/explosive/Initialize(mapload) . = ..() - RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) - RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) set_explosive(new /obj/item/grenade/iedcasing/spawned()) //For admin-spawned explosive lances /obj/item/melee/spear/explosive/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=18, icon_wielded="[icon_prefix]1") -/// triggered on wield of two handed item -/obj/item/melee/spear/explosive/proc/on_wield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = TRUE - -/// triggered on unwield of two handed item -/obj/item/melee/spear/explosive/proc/on_unwield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = FALSE - /obj/item/melee/spear/explosive/proc/set_explosive(obj/item/grenade/G) if(explosive) QDEL_NULL(explosive) @@ -130,7 +115,7 @@ . = ..() if(!proximity) return - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) user.say("[war_cry]", forced="spear warcry") explosive.forceMove(AM) explosive.prime() diff --git a/code/game/objects/items/melee/sword.dm b/code/game/objects/items/melee/sword.dm index 21bde05c0dd3..ff384770a318 100644 --- a/code/game/objects/items/melee/sword.dm +++ b/code/game/objects/items/melee/sword.dm @@ -332,38 +332,20 @@ attack_verb = list("cut", "sliced", "diced") slot_flags = ITEM_SLOT_BACK hitsound = 'sound/weapons/bladeslice.ogg' - var/wielded = FALSE // track wielded status on item - -/obj/item/melee/sword/vibro/Initialize() - . = ..() - RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) - RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) /obj/item/melee/sword/vibro/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 20, 105) AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="[base_icon_state]1") -/// triggered on wield of two handed item -/obj/item/melee/sword/vibro/proc/on_wield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = TRUE - -/// triggered on unwield of two handed item -/obj/item/melee/sword/vibro/proc/on_unwield(obj/item/source, mob/user) - SIGNAL_HANDLER - - wielded = FALSE - /obj/item/melee/sword/vibro/update_icon_state() icon_state = "[base_icon_state]0" return ..() /obj/item/melee/sword/vibro/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) final_block_chance *= 2 - if(wielded || attack_type != PROJECTILE_ATTACK) + if(HAS_TRAIT(src, TRAIT_WIELDED) || attack_type != PROJECTILE_ATTACK) if(prob(final_block_chance)) if(attack_type == PROJECTILE_ATTACK) owner.visible_message("[owner] deflects [attack_text] with [src]!") diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 63e4ffc5e6c3..4b16ee60942d 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -38,7 +38,7 @@ . = ..() if(should_squeak) AddComponent(/datum/component/squeak, squeak_override) - AddElement(/datum/element/bed_tuckable, 6, -5, 90) + AddElement(/datum/element/bed_tuckable, 6, -5, 90, FALSE, FALSE) //have we decided if Pinocchio goes in the blue or pink aisle yet? if(gender == NEUTER) diff --git a/code/game/objects/items/stacks/sheets/recipes/recipes_metal.dm b/code/game/objects/items/stacks/sheets/recipes/recipes_metal.dm index 6860f34be5c7..9819a941e5f8 100644 --- a/code/game/objects/items/stacks/sheets/recipes/recipes_metal.dm +++ b/code/game/objects/items/stacks/sheets/recipes/recipes_metal.dm @@ -1,9 +1,13 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \ - new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \ - new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \ null, \ + new/datum/stack_recipe_list("beds", list( \ + new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("bottom bunk", /obj/structure/bed/bunk, 2, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("top bunk", /obj/structure/bed/bunk/top, 2, one_per_turf = TRUE, on_floor = TRUE), \ + )), \ new/datum/stack_recipe_list("office chairs", list( \ new/datum/stack_recipe("gray office chair", /obj/structure/chair/office, 5, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("light office chair", /obj/structure/chair/office/light, 5, one_per_turf = TRUE, on_floor = TRUE), \ diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 5653b641c99d..f34836de156f 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -305,7 +305,7 @@ if(!window_structure.fulltile) continue if(object.density) - to_chat(usr, "There is \a [object.name] here. You cant make \a [recipe.title] here!") + to_chat(usr, "There is \a [object.name] here. You can't make \a [recipe.title] here!") return FALSE if(recipe.placement_checks) switch(recipe.placement_checks) diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index c2679adf8ae9..52a6fdf8738e 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -275,6 +275,7 @@ STR.set_holdable(list( /obj/item/melee/baton, /obj/item/melee/classic_baton, + /obj/item/melee/knife, /obj/item/grenade, /obj/item/reagent_containers/spray/pepper, /obj/item/restraints/handcuffs, @@ -367,7 +368,7 @@ /obj/item/storage/fancy/cigarettes, /obj/item/reagent_containers/food/drinks/bottle, /obj/item/stack/medical, - /obj/item/melee/knife/kitchen, + /obj/item/melee/knife, /obj/item/reagent_containers/hypospray, /obj/item/gps, /obj/item/storage/bag/ore, diff --git a/code/game/objects/items/storage/secure.dm b/code/game/objects/items/storage/secure.dm index 422ff52b15b0..f918a3b883fb 100644 --- a/code/game/objects/items/storage/secure.dm +++ b/code/game/objects/items/storage/secure.dm @@ -173,7 +173,7 @@ . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.set_holdable(null, list(/obj/item/storage/secure/briefcase)) - STR.max_w_class = 8 //?? + STR.max_w_class = 8 /obj/item/storage/secure/safe/PopulateContents() new /obj/item/paper(src) diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm index 50f709dcd65f..23fe0852c353 100644 --- a/code/game/objects/items/tanks/watertank.dm +++ b/code/game/objects/items/tanks/watertank.dm @@ -175,6 +175,39 @@ amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) to_chat(user, "You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.") +//radiation cleanup pack + +/obj/item/watertank/anti_rad + name = "radiation foam pack" + desc = "A pressurized backpack tank with sprayer nozzle, intended to clean up radioactive hazards." + item_state = "waterbackpackatmos" + icon_state = "waterbackpackatmos" + volume = 200 + slowdown = 0.3 + +/obj/item/watertank/anti_rad/Initialize() + . = ..() + reagents.add_reagent(/datum/reagent/anti_radiation_foam, 200) + + +/obj/item/reagent_containers/spray/mister/anti_rad + name = "spray nozzle" + desc = "A heavy duty nozzle attached to a radiation foam tank." + icon_state = "atmos_nozzle" + item_state = "nozzleatmos" + amount_per_transfer_from_this = 5 + possible_transfer_amounts = list() + current_range = 6 + spray_range = 6 + + +/obj/item/watertank/anti_rad/make_noz() + return new /obj/item/reagent_containers/spray/mister/anti_rad(src) + +/obj/item/reagent_containers/spray/mister/anti_rad/attack_self(mob/user) + amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) + to_chat(user, "You [amount_per_transfer_from_this == 10 ? "tigten" : "loosen"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.") + //ATMOS FIRE FIGHTING BACKPACK #define EXTINGUISHER 0 diff --git a/code/game/objects/structures/beds_chairs/alien_nest.dm b/code/game/objects/structures/beds_chairs/alien_nest.dm index 4f132b11af99..ecc050aa8f77 100644 --- a/code/game/objects/structures/beds_chairs/alien_nest.dm +++ b/code/game/objects/structures/beds_chairs/alien_nest.dm @@ -14,6 +14,7 @@ buildstacktype = null flags_1 = NODECONSTRUCT_1 bolts = FALSE + swap_lying_with_dir = FALSE var/static/mutable_appearance/nest_overlay = mutable_appearance('icons/mob/alien.dmi', "nestoverlay", LYING_MOB_LAYER) /obj/structure/bed/nest/user_unbuckle_mob(mob/living/buckled_mob, mob/living/user) diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm index 6c5f46e94a3b..ec7132a67cdd 100644 --- a/code/game/objects/structures/beds_chairs/bed.dm +++ b/code/game/objects/structures/beds_chairs/bed.dm @@ -18,10 +18,44 @@ resistance_flags = FLAMMABLE max_integrity = 100 integrity_failure = 0.35 + var/buildstacktype = /obj/item/stack/sheet/metal var/buildstackamount = 2 var/bolts = TRUE + /// Whether the bed changes its buckle_lying direction + /// (and accordingly the direction in which mobs lie down) based on its current direction. + var/swap_lying_with_dir = TRUE + /// If non-null, some items (bedsheets) which can be tucked into beds + /// will set their layer to this value when they are tucked in, until they are picked up again. + var/suggested_tuck_layer = null + /// The amount added to the pixel_x value of a tucked-in item. + var/tucked_x_shift = 0 + /// The amount added to the pixel_y value of a tucked-in item. + var/tucked_y_shift = 0 + +/obj/structure/bed/Initialize(...) + . = ..() + if(swap_lying_with_dir) + buckle_lying = get_buckle_angle_from_dir(dir) + +/obj/structure/bed/setDir(newdir) + . = ..() + if(swap_lying_with_dir) + buckle_lying = get_buckle_angle_from_dir(newdir) + // shuttle rotation etc... ugh. + if(has_buckled_mobs()) + for(var/mob/living/M as anything in buckled_mobs) + // this proc already checks to see if the new angle is different from the old one, + // so this shouldn't cause any duplicate work or unnecessary animations. + M.set_lying_angle(buckle_lying) + +/obj/structure/bed/proc/get_buckle_angle_from_dir(some_dir) + if(some_dir & (SOUTH|WEST)) + return 90 + else + return 270 + /obj/structure/bed/examine(mob/user) . = ..() if(bolts) @@ -52,6 +86,9 @@ icon_state = "down" anchored = FALSE resistance_flags = NONE + + // no dir states + swap_lying_with_dir = FALSE var/foldabletype = /obj/item/roller /obj/structure/bed/roller/attackby(obj/item/W, mob/user, params) @@ -161,8 +198,9 @@ else to_chat(user, "The dock is empty!") -//Dog bed - +/* + * "Dog" beds + */ /obj/structure/bed/dogbed name = "dog bed" icon_state = "dogbed" @@ -170,6 +208,9 @@ anchored = TRUE buildstacktype = /obj/item/stack/sheet/mineral/wood buildstackamount = 10 + + // no dir states + swap_lying_with_dir = FALSE var/mob/living/owner = null /obj/structure/bed/dogbed/ian @@ -206,7 +247,9 @@ . = ..() update_owner(M) -//Double Beds, for luxurious sleeping, i.e. the captain and maybe heads - no quirky refrence here. Move along +/* + * Double beds, for luxurious sleeping, i.e. the captain and maybe heads - no quirky refrence here. Move along + */ /obj/structure/bed/double name = "double bed" desc = "A luxurious double bed, for those too important for small dreams." @@ -232,3 +275,84 @@ name = "double dirty mattress" desc = "An old grubby king sized mattress. You really try to not think about what could be the cause of those stains." icon_state = "dirty_mattress_double" + +/* + * Bunk beds. Comes with an /obj/effect spawner that lets mappers place them down easily. + * The base type is the bottom bunk, with the top bunk as a derived type. + * Like other beds, the pillow may be on the left or right depending on the direction. + */ +/obj/structure/bed/bunk + name = "bottom bunk" + desc = "The oft-maligned bottom bunk of a compact bunk bed. Heavy sleepers only." + icon_state = "bottom_bunk" + // just below the top bunk's main layer + suggested_tuck_layer = LYING_MOB_LAYER + 0.005 + /// The amount added to the pixel_y value of mobs lying down, relative to the default shift for that position. + var/mob_y_shift = -1 + // i think it looks best without shifting the bedsheet down, even though the mob gets shifted down some + +// alter their pixel offset when they lie down... +/obj/structure/bed/bunk/post_buckle_mob(mob/living/M) + // we shift the lying mob a little so that they line up better with the pillow, but the shift direction changes + // depending on the direction they lie down in, controlled by buckle_lying + // (which is in turn based on our direction, but we don't need to worry about that directly) + var/horz_offset + if(buckle_lying == 90) + horz_offset = 2 + else + horz_offset = -2 + + M.pixel_x = M.get_standard_pixel_x_offset(M.body_position == LYING_DOWN) + horz_offset + M.pixel_y = M.get_standard_pixel_y_offset(M.body_position == LYING_DOWN) + mob_y_shift + +// ...and reset it when they get off +/obj/structure/bed/bunk/post_unbuckle_mob(mob/living/M) + M.pixel_x = M.get_standard_pixel_x_offset(M.body_position == LYING_DOWN) + M.pixel_y = M.get_standard_pixel_y_offset(M.body_position == LYING_DOWN) + + +/obj/structure/bed/bunk/top + name = "top bunk" + desc = "The top bunk of a compact bunk bed. Few other sleeping accommodations can match its luxury." + icon_state = "top_bunk" + + // higher layer, so that it renders on top of people on the bottom bunk + layer = LYING_MOB_LAYER + 0.01 + mob_y_shift = 13 + + // above the lying mob, but below the ladder + suggested_tuck_layer = LYING_MOB_LAYER + 0.025 + tucked_y_shift = 14 + +/obj/structure/bed/bunk/top/Initialize(...) + . = ..() + // the ladder needs to render above the mob + overlays += image(icon = 'icons/obj/objects.dmi', icon_state = "top_bunk_ladder", layer = LYING_MOB_LAYER + 0.03) + // and the posts need to render below the bottom bunk + overlays += image(icon = 'icons/obj/objects.dmi', icon_state = "top_bunk_posts", layer = TABLE_LAYER) + +/obj/structure/bed/bunk/top/post_buckle_mob(mob/living/M) + . = ..() + M.layer = LYING_MOB_LAYER + 0.02 + +/obj/structure/bed/bunk/top/post_unbuckle_mob(mob/living/M) + . = ..() + // honestly not really confident in this, but since standing up takes a do_after + // (and thus happens afterwards, resetting the layer), it should be fine... + // i'm more worried about altering layers via + and -, since if you figured out ways + // of stacking those you could layer yourself under, like, the floor. + M.layer = LYING_MOB_LAYER + + +// the spawner +/obj/effect/spawner/bunk_bed + name = "bunk bed spawner" + icon_state = "bunk_bed_spawner" + +/obj/effect/spawner/bunk_bed/Initialize(...) + . = ..() + var/obj/structure/bed/bunk/bottom_bunk = new(loc) + var/obj/structure/bed/bunk/top/top_bunk = new(loc) + + bottom_bunk.setDir(dir) + top_bunk.setDir(dir) diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 1a89195c646a..31e9d9a0b8fc 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -28,7 +28,7 @@ LINEN BINS /obj/item/bedsheet/Initialize(mapload) . = ..() - AddElement(/datum/element/bed_tuckable, 0, 0, 0) + AddElement(/datum/element/bed_tuckable, 0, 0, 0, TRUE, TRUE) /obj/item/bedsheet/attack_self(mob/user) if(!user.CanReach(src)) //No telekenetic grabbing. diff --git a/code/game/objects/structures/cabinet.dm b/code/game/objects/structures/cabinet.dm new file mode 100644 index 000000000000..bc89cf1d0bbe --- /dev/null +++ b/code/game/objects/structures/cabinet.dm @@ -0,0 +1,214 @@ +/obj/structure/cabinet + name = "\improper cabinet" + desc = "There is a small label that reads \"For Emergency use only\". Yeah right." + icon = 'icons/obj/wallmounts.dmi' + icon_state = "fireaxe" + anchored = TRUE + density = FALSE + armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50) + max_integrity = 150 + integrity_failure = 0.33 + req_one_access_txt = "0" + var/locked = TRUE + var/open = FALSE + var/start_empty = FALSE + var/obj/item/stored + var/allowed_type + var/stored_sprite = "axe" + +/obj/structure/cabinet/Initialize() + . = ..() + if(allowed_type && !start_empty) + stored = new allowed_type(src) + update_appearance() + +/obj/structure/cabinet/Destroy() + if(istype(stored)) + qdel(stored) + stored = null + return ..() + +/obj/structure/cabinet/examine(mob/user) + . = ..() + if(!open) + . += span_notice("Alt-click to [locked ? "unlock" : "lock"] [src]") + if(stored) + . += span_notice("[stored] is sitting inside, ripe for the taking.") + +/obj/structure/cabinet/attackby(obj/item/I, mob/user, params) + if(iscyborg(user) || I.tool_behaviour == TOOL_MULTITOOL) + hack_lock(user) + else if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP && !broken) + if(obj_integrity < max_integrity) + if(!I.tool_start_check(user, amount=2)) + return + to_chat(user, span_notice("You begin repairing [src]")) + if(I.use_tool(src, user, 40, volume=50, amount=2)) + obj_integrity = max_integrity + update_appearance() + to_chat(user, span_notice("You repair [src]")) + else + to_chat(user, span_warning("[src] is already in good condition!")) + return + else if(istype(I, /obj/item/stack/sheet/glass) && broken) + var/obj/item/stack/sheet/glass/G = I + if(G.get_amount() < 2) + to_chat(user, span_warning("You need two [G.singular_name] to fix [src]!")) + return + to_chat(user, span_notice("You start fixing [src]...")) + if(do_after(user, 20, target = src) && G.use(2)) + broken = 0 + obj_integrity = max_integrity + update_appearance() + else if(open || broken) + if(istype(I, allowed_type) && !stored) + var/obj/item/storee = I + SIGNAL_HANDLER + if(storee && HAS_TRAIT(storee, TRAIT_WIELDED)) + to_chat(user, span_warning("Unwield the [storee.name] first.")) + return + if(!user.transferItemToLoc(I, src)) + return + stored = storee + to_chat(user, span_notice("You place the [storee.name] back in the [name].")) + update_appearance() + return + else if(!broken) + toggle_open() + else + return ..() + +/obj/structure/cabinet/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) + switch(damage_type) + if(BRUTE) + if(broken) + playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, TRUE) + else + playsound(loc, 'sound/effects/glasshit.ogg', 90, TRUE) + if(BURN) + playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE) + +/obj/structure/cabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) + if(open) + return + . = ..() + if(.) + update_appearance() + +/obj/structure/cabinet/obj_break(damage_flag) + if(!broken && !(flags_1 & NODECONSTRUCT_1)) + update_appearance() + broken = TRUE + playsound(src, 'sound/effects/glassbr3.ogg', 100, TRUE) + new /obj/item/shard(loc) + new /obj/item/shard(loc) + +/obj/structure/cabinet/deconstruct(disassembled = TRUE) + if(!(flags_1 & NODECONSTRUCT_1)) + if(stored && loc) + stored.forceMove(loc) + stored = null + new /obj/item/stack/sheet/metal(loc, 2) + qdel(src) + +/obj/structure/cabinet/attack_hand(mob/user) + . = ..() + if(.) + return + if(open || broken) + if(stored) + to_chat(user, span_notice("You take [stored] from [name].")) + user.put_in_hands(stored) + stored = null + src.add_fingerprint(user) + update_appearance() + return + if(locked) + to_chat(user, span_warning("[name] won't budge!")) + return + else + open = !open + update_appearance() + return + +/obj/structure/cabinet/attack_paw(mob/living/user) + return attack_hand(user) + +/obj/structure/cabinet/attack_ai(mob/user) + toggle_lock(user) + return + +/obj/structure/cabinet/attack_tk(mob/user) + if(locked) + to_chat(user, span_warning("[name] won't budge!")) + return + else + open = !open + update_appearance() + return + +/obj/structure/cabinet/update_overlays() + . = ..() + if(stored) + . += "[stored_sprite]" + if(open) + . += "glass_raised" + return + var/hp_percent = obj_integrity/max_integrity * 100 + if(broken) + . += "glass4" + else + switch(hp_percent) + if(-INFINITY to 40) + . += "glass3" + if(40 to 60) + . += "glass2" + if(60 to 80) + . += "glass1" + if(80 to INFINITY) + . += "glass" + + . += locked ? "locked" : "unlocked" + +/obj/structure/cabinet/proc/toggle_lock(mob/user) + if(!broken) + if(allowed(user)) + if(iscarbon(user)) + add_fingerprint(user) + locked = !locked + user.visible_message( + span_notice("[user] [locked ? "locks" : "unlocks"][src]."), + span_notice("You [locked ? "lock" : "unlock"] [src].")) + update_appearance() + else + to_chat(user, span_warning("Access denied!")) + else if(broken) + to_chat(user, span_warning("\The [src] is broken!")) + +/obj/structure/cabinet/AltClick(mob/user) + ..() + if(!user.canUseTopic(src, BE_CLOSE) || !isturf(loc) || open) + return + else + toggle_lock(user) + +/obj/structure/cabinet/proc/hack_lock(mob/user) + to_chat(user, span_notice("Resetting circuitry...")) + playsound(src, 'sound/machines/locktoggle.ogg', 50, TRUE) + if(do_after(user, 20, target = src)) + to_chat(user, span_notice("You [locked ? "disable" : "re-enable"] the locking modules.")) + locked = !locked + update_appearance() + +/obj/structure/cabinet/verb/toggle_open() + set name = "Open/Close" + set category = "Object" + set src in oview(1) + + if(locked) + visible_message(span_warning("[name] won't budge!")) + return + else + open = !open + update_appearance() + return diff --git a/code/game/objects/structures/cabinet_types.dm b/code/game/objects/structures/cabinet_types.dm new file mode 100644 index 000000000000..347e1954ded4 --- /dev/null +++ b/code/game/objects/structures/cabinet_types.dm @@ -0,0 +1,10 @@ +/obj/structure/cabinet/fireaxe + name = "\improper fire axe cabinet" + desc = "There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if." + icon = 'icons/obj/wallmounts.dmi' + icon_state = "fireaxe" + anchored = TRUE + density = FALSE + stored_sprite = "axe" + allowed_type = /obj/item/melee/axe/fire + req_one_access_txt = "24" diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm deleted file mode 100644 index a164248a2bdd..000000000000 --- a/code/game/objects/structures/fireaxe.dm +++ /dev/null @@ -1,179 +0,0 @@ -/obj/structure/fireaxecabinet - name = "fire axe cabinet" - desc = "There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if." - icon = 'icons/obj/wallmounts.dmi' - icon_state = "fireaxe" - anchored = TRUE - density = FALSE - armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50) - max_integrity = 150 - integrity_failure = 0.33 - var/locked = TRUE - var/open = FALSE - var/obj/item/melee/axe/fire/fireaxe - -/obj/structure/fireaxecabinet/Initialize() - . = ..() - fireaxe = new - update_appearance() - -/obj/structure/fireaxecabinet/Destroy() - if(fireaxe) - QDEL_NULL(fireaxe) - return ..() - -/obj/structure/fireaxecabinet/attackby(obj/item/I, mob/user, params) - if(iscyborg(user) || I.tool_behaviour == TOOL_MULTITOOL) - toggle_lock(user) - else if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP && !broken) - if(obj_integrity < max_integrity) - if(!I.tool_start_check(user, amount=2)) - return - - to_chat(user, "You begin repairing [src].") - if(I.use_tool(src, user, 40, volume=50, amount=2)) - obj_integrity = max_integrity - update_appearance() - to_chat(user, "You repair [src].") - else - to_chat(user, "[src] is already in good condition!") - return - else if(istype(I, /obj/item/stack/sheet/glass) && broken) - var/obj/item/stack/sheet/glass/G = I - if(G.get_amount() < 2) - to_chat(user, "You need two glass sheets to fix [src]!") - return - to_chat(user, "You start fixing [src]...") - if(do_after(user, 20, target = src) && G.use(2)) - broken = 0 - obj_integrity = max_integrity - update_appearance() - else if(open || broken) - if(istype(I, /obj/item/melee/axe/fire) && !fireaxe) - var/obj/item/melee/axe/fire/F = I - if(F && F.wielded) - to_chat(user, "Unwield the [F.name] first.") - return - if(!user.transferItemToLoc(F, src)) - return - fireaxe = F - to_chat(user, "You place the [F.name] back in the [name].") - update_appearance() - return - else if(!broken) - toggle_open() - else - return ..() - -/obj/structure/fireaxecabinet/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - switch(damage_type) - if(BRUTE) - if(broken) - playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, TRUE) - else - playsound(loc, 'sound/effects/glasshit.ogg', 90, TRUE) - if(BURN) - playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE) - -/obj/structure/fireaxecabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) - if(open) - return - . = ..() - if(.) - update_appearance() - -/obj/structure/fireaxecabinet/obj_break(damage_flag) - if(!broken && !(flags_1 & NODECONSTRUCT_1)) - update_appearance() - broken = TRUE - playsound(src, 'sound/effects/glassbr3.ogg', 100, TRUE) - new /obj/item/shard(loc) - new /obj/item/shard(loc) - -/obj/structure/fireaxecabinet/deconstruct(disassembled = TRUE) - if(!(flags_1 & NODECONSTRUCT_1)) - if(fireaxe && loc) - fireaxe.forceMove(loc) - fireaxe = null - new /obj/item/stack/sheet/metal(loc, 2) - qdel(src) - -/obj/structure/fireaxecabinet/attack_hand(mob/user) - . = ..() - if(.) - return - if(open || broken) - if(fireaxe) - user.put_in_hands(fireaxe) - fireaxe = null - to_chat(user, "You take the fire axe from the [name].") - src.add_fingerprint(user) - update_appearance() - return - if(locked) - to_chat(user, "The [name] won't budge!") - return - else - open = !open - update_appearance() - return - -/obj/structure/fireaxecabinet/attack_paw(mob/living/user) - return attack_hand(user) - -/obj/structure/fireaxecabinet/attack_ai(mob/user) - toggle_lock(user) - return - -/obj/structure/fireaxecabinet/attack_tk(mob/user) - if(locked) - to_chat(user, "The [name] won't budge!") - return - else - open = !open - update_appearance() - return - -/obj/structure/fireaxecabinet/update_overlays() - . = ..() - if(fireaxe) - . += "axe" - if(open) - . += "glass_raised" - return - var/hp_percent = obj_integrity/max_integrity * 100 - if(broken) - . += "glass4" - else - switch(hp_percent) - if(-INFINITY to 40) - . += "glass3" - if(40 to 60) - . += "glass2" - if(60 to 80) - . += "glass1" - if(80 to INFINITY) - . += "glass" - - . += locked ? "locked" : "unlocked" - -/obj/structure/fireaxecabinet/proc/toggle_lock(mob/user) - to_chat(user, "Resetting circuitry...") - playsound(src, 'sound/machines/locktoggle.ogg', 50, TRUE) - if(do_after(user, 20, target = src)) - to_chat(user, "You [locked ? "disable" : "re-enable"] the locking modules.") - locked = !locked - update_appearance() - -/obj/structure/fireaxecabinet/verb/toggle_open() - set name = "Open/Close" - set category = "Object" - set src in oview(1) - - if(locked) - to_chat(usr, "The [name] won't budge!") - return - else - open = !open - update_appearance() - return diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm index 1be5f857e155..c0604dd5e09b 100644 --- a/code/game/objects/structures/tank_dispenser.dm +++ b/code/game/objects/structures/tank_dispenser.dm @@ -28,10 +28,10 @@ /obj/structure/tank_dispenser/update_overlays() . = ..() switch(oxygentanks) - if(1 to 3) + if(1 to 4) . += "oxygen-[oxygentanks]" - if(4 to TANK_DISPENSER_CAPACITY) - . += "oxygen-4" + if(5 to TANK_DISPENSER_CAPACITY) + . += "oxygen-5" switch(plasmatanks) if(1 to 4) . += "plasma-[plasmatanks]" diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index 5bce8014babe..abc69300c9c6 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -761,6 +761,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} icon = 'icons/obj/abductor.dmi' buildstacktype = /obj/item/stack/sheet/mineral/abductor icon_state = "bed" + swap_lying_with_dir = FALSE /obj/structure/table_frame/abductor name = "alien table frame" diff --git a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm index 9c65e50130cf..c073a7c3521c 100644 --- a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm +++ b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm @@ -608,7 +608,7 @@ This is here to make the tiles around the station mininuke change when it's arme /obj/item/disk/nuclear/Initialize() . = ..() - AddElement(/datum/element/bed_tuckable, 6, -6, 0) + AddElement(/datum/element/bed_tuckable, 6, -6, 0, FALSE, FALSE) if(!fake) SSpoints_of_interest.make_point_of_interest(src) diff --git a/code/modules/cargo/packs/tools.dm b/code/modules/cargo/packs/tools.dm index 25ed4aaab554..e4081a448e0b 100644 --- a/code/modules/cargo/packs/tools.dm +++ b/code/modules/cargo/packs/tools.dm @@ -146,3 +146,14 @@ contains = list(/obj/structure/reagent_dispensers/foamtank) crate_name = "foam tank crate" crate_type = /obj/structure/closet/crate/large + +/datum/supply_pack/tools/radfoamtank + name = "Radiation Foam Tank Crate" + desc = "Contains a tank of anti-radiation foam. Pressurized sprayer included!" + cost = 1500 + contains = list( + /obj/item/watertank/anti_rad, + /obj/structure/reagent_dispensers/foamtank/antirad + ) + crate_name = "foam tank crate" + crate_type = /obj/structure/closet/crate/large diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 69c15b1e3494..8f8e532577c0 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -29,7 +29,7 @@ GLOBAL_LIST_INIT(hallucination_list, list( if(!hallucination) return - hallucination-- + hallucination = max(hallucination - 1, 0) if(world.time < next_hallucination) return diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 3e0bed238bec..05e81421ac4f 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -8,7 +8,7 @@ name = "proto-magnetic crusher" desc = "A multipurpose disembarkation and self-defense tool designed by EXOCOM using an incomplete Nanotrasen prototype. \ Found in the grime-stained hands of wannabee explorers across the frontier, it cuts rock and hews flora using magnetic osscilation and a heavy cleaving edge." - force = 0 //You can't hit stuff unless wielded + force = 0 //You can't hit stuff unless it's wielded w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK throwforce = 5 @@ -28,33 +28,19 @@ var/charge_time = 15 var/detonation_damage = 20 var/backstab_bonus = 10 - var/wielded = FALSE // track wielded status on item - -/obj/item/kinetic_crusher/Initialize() - . = ..() - RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) - RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) /obj/item/kinetic_crusher/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 60, 110) //technically it's huge and bulky, but this provides an incentive to use it AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=15) -/// triggered on wield of two handed item -/obj/item/kinetic_crusher/proc/on_wield(obj/item/source, mob/user) - wielded = TRUE - -/// triggered on unwield of two handed item -/obj/item/kinetic_crusher/proc/on_unwield(obj/item/source, mob/user) - wielded = FALSE - /obj/item/kinetic_crusher/examine(mob/living/user) . = ..() . += "Induce magnetism in an enemy by striking them with a magnetospheric wave, then hit them in melee to force a waveform collapse for [force + detonation_damage] damage." . += "Does [force + detonation_damage + backstab_bonus] damage if the target is backstabbed, instead of [force + detonation_damage]." /obj/item/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user) - if(!wielded) + if(!HAS_TRAIT(src, TRAIT_WIELDED)) to_chat(user, "[src] is too heavy to use with one hand! You fumble and drop everything.") user.drop_all_held_items() return @@ -66,7 +52,7 @@ /obj/item/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams) . = ..() - if(!wielded) + if(!HAS_TRAIT(src, TRAIT_WIELDED)) return if(!proximity_flag && charged)//Mark a target, or mine a tile. var/turf/proj_turf = user.loc @@ -118,7 +104,7 @@ /obj/item/kinetic_crusher/update_icon_state() - item_state = "crusher[wielded]" // this is not icon_state and not supported by 2hcomponent + item_state = "crusher[HAS_TRAIT(src, TRAIT_WIELDED)]" // this is not icon_state and not supported by 2hcomponent return ..() /obj/item/kinetic_crusher/update_overlays() @@ -182,7 +168,7 @@ user.changeNext_move(CLICK_CD_MELEE * 2.0)//...slow swinga. /obj/item/kinetic_crusher/old/update_icon_state() - item_state = "crusherold[wielded]" // still not supported by 2hcomponent + item_state = "crusherold[HAS_TRAIT(src, TRAIT_WIELDED)]" // still not supported by 2hcomponent return ..() //100% original syndicate oc, plz do not steal. More effective against human targets then the typical crusher, with a bit of block chance. @@ -195,7 +181,7 @@ name = "magnetic cleaver" desc = "Designed by Syndicate Research and Development for their resource-gathering operations on hostile worlds. Syndicate Legal Ops would like to stress that you've never seen anything like this before. Ever." armour_penetration = 69//nice cut - force = 0 //You can't hit stuff unless wielded + force = 0 //You can't hit stuff unless HAS_TRAIT(src, TRAIT_WIELDED) w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK throwforce = 5 @@ -216,35 +202,40 @@ charge_time = 15 detonation_damage = 35 backstab_bonus = 15 - wielded = FALSE // track wielded status on item actions_types = list() + +/obj/item/kinetic_crusher/syndie_crusher/Initialize() + . = ..() + RegisterSignal(src, COMSIG_TWOHANDED_WIELD, PROC_REF(on_wield)) + RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, PROC_REF(on_unwield)) + /obj/item/kinetic_crusher/syndie_crusher/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 60, 150) AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=10) /// triggered on wield of two handed item -/obj/item/kinetic_crusher/syndie_crusher/on_wield(obj/item/source, mob/user) - . = ..() - wielded = TRUE +/obj/item/kinetic_crusher/syndie_crusher/proc/on_wield(obj/item/source, mob/user) + SIGNAL_HANDLER + icon_state = "crushersyndie1" playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE) - set_light_on(wielded) + set_light_on(HAS_TRAIT(src, TRAIT_WIELDED)) /// triggered on unwield of two handed item -/obj/item/kinetic_crusher/syndie_crusher/on_unwield(obj/item/source, mob/user) - . = ..() - wielded = FALSE +/obj/item/kinetic_crusher/syndie_crusher/proc/on_unwield(obj/item/source, mob/user) + SIGNAL_HANDLER + icon_state = "crushersyndie" playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE) - set_light_on(wielded) + set_light_on(HAS_TRAIT(src, TRAIT_WIELDED)) /obj/item/kinetic_crusher/syndie_crusher/update_icon_state() - item_state = "crushersyndie[wielded]" // this is not icon_state and not supported by 2hcomponent + item_state = "crushersyndie[HAS_TRAIT(src, TRAIT_WIELDED)]" // this is not icon_state and not supported by 2hcomponent return ..() /obj/item/kinetic_crusher/syndie_crusher/update_overlays() . = ..() - if(wielded) + if(HAS_TRAIT(src, TRAIT_WIELDED)) . += "[icon_state]_lit" diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 3ed2b86816ac..9a19e198a555 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -386,7 +386,7 @@ /mob/living/carbon/get_standard_pixel_y_offset(lying = 0) if(lying) - return -6 + return PIXEL_Y_OFFSET_LYING else return initial(pixel_y) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 94cc4f6f1e38..7fe0a5b07c3a 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -364,9 +364,6 @@ wielded_fully = TRUE return TRUE -/obj/item/gun/proc/is_wielded() - return wielded - /// triggered on unwield of two handed item /obj/item/gun/proc/on_unwield(obj/item/source, mob/user) wielded = FALSE @@ -374,6 +371,9 @@ zoom(user, forced_zoom = FALSE) user.remove_movespeed_modifier(/datum/movespeed_modifier/gun) +/obj/item/gun/proc/is_wielded() + return wielded + /obj/item/gun/Destroy() if(chambered) //Not all guns are chambered (EMP'ed energy guns etc) QDEL_NULL(chambered) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 11306b441f1e..e0d4e2a86606 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -2526,3 +2526,38 @@ description = "Bacteria native to the Saint-Roumain Militia home planet." color = "#5a4f42" taste_description = "sour" + +//anti rad foam +/datum/reagent/anti_radiation_foam + name = "Anti-Radiation Foam" + description = "A tried and tested foam, used for decontaminating nuclear disasters." + reagent_state = LIQUID + color = "#A6FAFF55" + taste_description = "bitter, foamy awfulness." + +/datum/reagent/anti_radiation_foam/expose_turf(turf/open/T, reac_volume) + if (!istype(T)) + return + + if(reac_volume >= 1) + var/obj/effect/particle_effect/foam/antirad/F = (locate(/obj/effect/particle_effect/foam/antirad) in T) + if(!F) + F = new(T) + else if(istype(F)) + F.lifetime = initial(F.lifetime) //the foam is what does the cleaning here + +/datum/reagent/anti_radiation_foam/expose_obj(obj/O, reac_volume) + O.wash(CLEAN_RAD) + +/datum/reagent/anti_radiation_foam/expose_mob(mob/living/M, method=TOUCH, reac_volume) + if(method in list(TOUCH, VAPOR)) + M.radiation = M.radiation - rand(max(M.radiation * 0.95, M.radiation)) //get the hose + M.ExtinguishMob() + ..() + + +/datum/reagent/anti_radiation_foam/on_mob_life(mob/living/carbon/M) + M.adjustToxLoss(0.5, 200) + M.adjust_disgust(4) + ..() + . = 1 diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index fafd67305c9c..54d2fc182398 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -58,6 +58,12 @@ reagent_id = /datum/reagent/firefighting_foam tank_volume = 500 +/obj/structure/reagent_dispensers/foamtank/antirad + name = "anti-radiation foam tank" + desc = "A tank full of decontamination foam" + reagent_id = /datum/reagent/anti_radiation_foam + tank_volume = 1000 + /obj/structure/reagent_dispensers/fueltank name = "fuel tank" desc = "A tank full of industrial welding fuel. Do not consume." diff --git a/html/changelogs/AutoChangeLog-pr-3136.yml b/html/changelogs/AutoChangeLog-pr-3136.yml deleted file mode 100644 index 1c06ebef6c3e..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3136.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Thera-Pissed -changes: - - {rscadd: 'New wasteplanet ruin, the abandoned Miskilamo shipbreaking yard!'} -delete-after: true diff --git a/html/changelogs/AutoChangeLog-pr-3345.yml b/html/changelogs/AutoChangeLog-pr-3345.yml new file mode 100644 index 000000000000..3da650007188 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3345.yml @@ -0,0 +1,6 @@ +author: tmtmtl30, Thgvr +changes: + - {rscadd: 'Added bunkbeds, which can now be crafted with metal or placed by mappers.'} + - {bugfix: Beds facing alternate directions now correctly support people buckling + to them and bedsheets being placed on top of them.} +delete-after: true diff --git a/html/changelogs/AutoChangeLog-pr-3350.yml b/html/changelogs/AutoChangeLog-pr-3350.yml deleted file mode 100644 index 8869478b429b..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3350.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: FalloutFalcon -changes: - - {bugfix: condiment packs are no longer invisible and missing names} -delete-after: true diff --git a/html/changelogs/AutoChangeLog-pr-3364.yml b/html/changelogs/AutoChangeLog-pr-3364.yml deleted file mode 100644 index 7c6b1f04c8a7..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3364.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: MassiveMen -changes: - - {rscadd: Added the fire axe to the black market uplink} -delete-after: true diff --git a/html/changelogs/AutoChangeLog-pr-3422.yml b/html/changelogs/AutoChangeLog-pr-3422.yml deleted file mode 100644 index 6bb9c3e4e60d..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3422.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Bjarl -changes: - - {rscdel: The Elephant Graveyard ruin has been taken out back} -delete-after: true diff --git a/html/changelogs/AutoChangeLog-pr-3428.yml b/html/changelogs/AutoChangeLog-pr-3428.yml deleted file mode 100644 index ecad99d43c1d..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3428.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: FalloutFalcon -changes: - - {bugfix: sawnoff weapons made from init now function correctly} -delete-after: true diff --git a/html/changelogs/AutoChangeLog-pr-3454.yml b/html/changelogs/AutoChangeLog-pr-3454.yml deleted file mode 100644 index 9e1b731951c9..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3454.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Bjarl -changes: - - {bugfix: m90 posters are real again} -delete-after: true diff --git a/html/changelogs/archive/2024-09.yml b/html/changelogs/archive/2024-09.yml index 0beabb6bcc8b..52b3cbfbf679 100644 --- a/html/changelogs/archive/2024-09.yml +++ b/html/changelogs/archive/2024-09.yml @@ -207,3 +207,14 @@ 2024-09-29: fighterslam: - balance: Modernizes and slightly buffs the Ranger. +2024-09-30: + Bjarl: + - rscdel: The Elephant Graveyard ruin has been taken out back + - bugfix: m90 posters are real again + FalloutFalcon: + - bugfix: sawnoff weapons made from init now function correctly + - bugfix: condiment packs are no longer invisible and missing names + MassiveMen: + - rscadd: Added the fire axe to the black market uplink + Thera-Pissed: + - rscadd: New wasteplanet ruin, the abandoned Miskilamo shipbreaking yard! diff --git a/html/changelogs/archive/2024-10.yml b/html/changelogs/archive/2024-10.yml new file mode 100644 index 000000000000..546d4d7ab402 --- /dev/null +++ b/html/changelogs/archive/2024-10.yml @@ -0,0 +1,10 @@ +2024-10-01: + Erika Fox: + - rscadd: Anti-Radiation Foam is now available at the outpost + - code_imp: Fireaxe cabinets have been repathed, and now function as a more general + cabinet object. please report any inconsistencies with behavior + Sadhorizon: + - tweak: You can now put knives in secbelts and the subtypes of secbelts. + - bugfix: You can now fit all knives in mining webbings. + SomeguyManperson: + - bugfix: hallucinations can no longer be permanent unless treated diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index 0aa256c631e4..bb63eb2b7f0e 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi index 1b156b9294f9..8479c100f1b0 100644 Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ diff --git a/shiptest.dme b/shiptest.dme index 0bff452a9161..53b8c061b5fa 100644 --- a/shiptest.dme +++ b/shiptest.dme @@ -1387,6 +1387,8 @@ #include "code\game\objects\structures\artstuff.dm" #include "code\game\objects\structures\barsigns.dm" #include "code\game\objects\structures\bedsheet_bin.dm" +#include "code\game\objects\structures\cabinet.dm" +#include "code\game\objects\structures\cabinet_types.dm" #include "code\game\objects\structures\catwalk.dm" #include "code\game\objects\structures\crateshelf.dm" #include "code\game\objects\structures\curtains.dm" @@ -1400,7 +1402,6 @@ #include "code\game\objects\structures\extinguisher.dm" #include "code\game\objects\structures\false_walls.dm" #include "code\game\objects\structures\fence.dm" -#include "code\game\objects\structures\fireaxe.dm" #include "code\game\objects\structures\fireplace.dm" #include "code\game\objects\structures\flora.dm" #include "code\game\objects\structures\fluff.dm"