From f0ad2ac0604e2454293ab3ade7a101339f389dca Mon Sep 17 00:00:00 2001 From: Sadhorizon <108196626+Sadhorizon@users.noreply.github.com> Date: Tue, 20 Aug 2024 10:39:54 +0200 Subject: [PATCH] Ranged frontersman with internals now drops the correct revolver type. (#3298) ## About The Pull Request Fixes #3297 ## Why It's Good For The Game Idk probably a good idea to have it fixed. ## Changelog :cl: fix: Ranged frontersman with internals now drops the correct revolver type. /:cl: --- .../mob/living/simple_animal/hostile/human/frontiersman.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm b/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm index ddae7a07397b..968e1f7b55ff 100644 --- a/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm +++ b/code/modules/mob/living/simple_animal/hostile/human/frontiersman.dm @@ -39,7 +39,7 @@ icon_state = "frontiersmanranged_mask" icon_living = "frontiersmanranged_mask" loot = list(/obj/effect/mob_spawn/human/corpse/frontier/ranged, - /obj/item/gun/ballistic/revolver, + /obj/item/gun/ballistic/revolver/syndicate, /obj/item/clothing/mask/gas/sechailer, /obj/item/tank/internals/emergency_oxygen/engi) atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)