diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index 2013c1e4e77e4..faf1f22a651af 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -5,6 +5,7 @@ icon = 'icons/obj/bodybag.dmi' icon_state = "bodybag_folded" w_class = WEIGHT_CLASS_SMALL + custom_materials = list(/datum/material/plastic = 4000) var/unfoldedbag_path = /obj/structure/closet/body_bag /obj/item/bodybag/attack_self(mob/user) diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index 5e0947d7e378f..f7f471a3d860c 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -1175,6 +1175,14 @@ build_path = /obj/item/storage/bag/trash category = list("initial","Tools","Tool Designs","Misc") +/datum/design/bodybag + name="Body Bag" + id="bodybag" + build_type = AUTOLATHE | PROTOLATHE + materials = list(/datum/material/plastic = 4000) + build_path = /obj/item/bodybag + category = list("initial","Medical","Misc") + /datum/design/fishing_rod_basic name = "Fishing Rod" id = "fishing rod"