diff --git a/code/game/objects/effects/particles/smoke.dm b/code/game/objects/effects/particles/smoke.dm index 40edb4a52d6d..3326bbe2caa3 100644 --- a/code/game/objects/effects/particles/smoke.dm +++ b/code/game/objects/effects/particles/smoke.dm @@ -68,12 +68,3 @@ /particles/fog icon = 'icons/effects/particles/smoke.dmi' icon_state = list("chill_1" = 2, "chill_2" = 2, "chill_3" = 1) - -/particles/fog/breath - count = 1 - spawning = 1 - lifespan = 1 SECONDS - fade = 0.5 SECONDS - grow = 0.05 - spin = 2 - color = "#fcffffff" diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index c450d2a86040..14fd951e0e9a 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -495,7 +495,6 @@ // Even though breathing via internals TECHNICALLY exhales into the environment, we'll still block it if(breather.internal) return - emit_breath_particle(breather, /particles/fog/breath, part_count) if(!HAS_TRAIT(breather, TRAIT_RESISTHEAT)) // HEAT DAMAGE var/heat_modifier = breather.dna.species.heatmod