From fb1ad299d54fcac18f54e9fd200840f1c6ec7165 Mon Sep 17 00:00:00 2001 From: Jedi-Toothpaste <53096233+Jedi-Toothpaste@users.noreply.github.com> Date: Fri, 4 Oct 2024 07:13:47 +0100 Subject: [PATCH] air alarms and more minor valor tweaks (#3452) ## About The Pull Request Fixes a few outlasting issues with the Valor that I forgot from the previous pass. - Namely, adding air alarms and scrubbers to each room where applicable. ![image](https://github.com/user-attachments/assets/ebaba7a1-7f11-45b2-b195-13b367bd632d) - Adding intercoms to High-Traffic Areas - Adding Firelocks under the Cargo Blast Doors. - Adds a Medical Webbing to the HC's Locker, since they don't spawn with one. Also, finally, FINALLY FIXES the WORST part of the Valor. This being the security laptop in the way of the windoor in the armoury. THIS GAME BREAKING FEATURE has FINALLY been fixed. ![image](https://github.com/user-attachments/assets/23f9ddbf-6c72-45f4-9024-dc74ce366c7d) ## Why It's Good For The Game Having intercoms around the high traffic areas, hangar, surgery, mess should be helpful. Crew on the Valor naturally congregate in the Cargo Bay while patients generally gather outside of Surgery. Having a full scrubber and vent network with Air Alarms is a no brainer, again. The firelock change was a request for better RP, as Valor crews tend to like opening the blast doors as if they're opening the way for the Subshuttle to land, I find this to be great fun, and I believe the Ship Designers in-universe would put in a secondary saefty measure incase the holofield fails. - Also people can get crushed in the doors if you trip the fire alarm, this is funny. ## Changelog :cl: add: Added extra intercoms in high traffic areas on the Valor Class add: Added Firelocks underneath the Cargo-Bay Doors on the Valor Class add: Air Alarms, Scrubbers and Vents to every applicable room /:cl: --- _maps/shuttles/inteq/inteq_valor.dmm | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/_maps/shuttles/inteq/inteq_valor.dmm b/_maps/shuttles/inteq/inteq_valor.dmm index dac3ac7a0ebb2..3f709a261b15f 100644 --- a/_maps/shuttles/inteq/inteq_valor.dmm +++ b/_maps/shuttles/inteq/inteq_valor.dmm @@ -149,6 +149,9 @@ }, /obj/structure/cable, /obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2, +/obj/structure/cable{ + icon_state = "2-8" + }, /turf/open/floor/plasteel/tech/grid, /area/ship/cargo) "bR" = ( @@ -1707,6 +1710,9 @@ /obj/structure/cable{ icon_state = "2-4" }, +/obj/structure/cable{ + icon_state = "1-4" + }, /turf/open/floor/plasteel/patterned/grid, /area/ship/hallway/central) "pt" = ( @@ -1971,6 +1977,9 @@ /obj/structure/cable{ icon_state = "1-8" }, +/obj/structure/cable{ + icon_state = "1-4" + }, /turf/open/floor/plasteel/dark, /area/ship/medical/surgery) "rX" = ( @@ -2272,10 +2281,6 @@ /obj/effect/decal/cleanable/dirt/dust, /obj/machinery/power/apc/auto_name/directional/south, /obj/structure/cable, -/obj/machinery/light_switch{ - dir = 1; - pixel_y = -20 - }, /turf/open/floor/plasteel/patterned/grid, /area/ship/hallway/port) "tZ" = ( @@ -4281,6 +4286,12 @@ /obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer2{ dir = 8 }, +/obj/structure/cable{ + icon_state = "2-8" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, /turf/open/floor/plasteel/patterned, /area/ship/cargo) "Nh" = (