diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 707f4805afe3..ca1a1a89b8c9 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -773,7 +773,7 @@ if(chambered && chambered.BB && can_trigger_gun(user)) chambered.BB.damage *= 3 //Check is here for safeties and such, brain will be removed after - if(!pre_fire(target, user, TRUE, params, BODY_ZONE_HEAD)) + if(!pre_fire(target, user, TRUE, FALSE, params, BODY_ZONE_HEAD)) // We're already in handle_suicide, hence the 4th parameter needs to be FALSE to avoid circular logic. Also, BODY_ZONE_HEAD because we want to damage the head as a whole. return var/obj/item/organ/brain/brain_to_blast = target.getorganslot(ORGAN_SLOT_BRAIN)