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Moth language is broken and shows ,m when speaking with the prefix #2407

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randyfromrimworld opened this issue Oct 16, 2023 · 1 comment · Fixed by #2414
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Moth language is broken and shows ,m when speaking with the prefix #2407

randyfromrimworld opened this issue Oct 16, 2023 · 1 comment · Fixed by #2414
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@randyfromrimworld
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Reproduction:

Moth language is bugged when using the ,m prefix.
When speaking, the chat menu and the runetext will show ,m in the text, instead of disappearing as it does in other languages.
This does not occur when using the language menu to set a default language.

Example:
*say ,m we need to kill the captain!
Moth says, ",m we need to kill the captain!"
Intended:
*say ,m we need to kill the captain!
Moth says, "We need to kill the captain!"

@randyfromrimworld randyfromrimworld added the Bug Something isn't working label Oct 16, 2023
@randyfromrimworld randyfromrimworld changed the title [BUG] Moth language is broken and shows ,m when speaking with the prefix Oct 16, 2023
@CloudyNewt
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Seems like the issue is a shared language key. Should be easy enough to fix!

github-merge-queue bot pushed a commit that referenced this issue Oct 20, 2023
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request process. -->

## About The Pull Request

Resolves #2407 by
removing the overlap between mouse and moth language binds.

## Why It's Good For The Game

Squashes bugs (the nasty kind, not the lovable kind).
You can now #%,m once again without destroying your immersion. Rejoice!

## Changelog

:cl:
fix: moth language bind now works as intended
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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