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Outpost security section has a bad section of wall. #2707

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Zorazi-Teo-Daedalus opened this issue Feb 7, 2024 · 1 comment · Fixed by #2718
Closed

Outpost security section has a bad section of wall. #2707

Zorazi-Teo-Daedalus opened this issue Feb 7, 2024 · 1 comment · Fixed by #2718

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@Zorazi-Teo-Daedalus
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Issue reported from Round ID: 2189 (Shiptest)

Reporting client version: 515.1623

The Outpost security area has a single section of wall that feels like it was missed as an oversight, as the walls to either side are the invincible admin walls, but this one singular one is not.

image

@goober3
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goober3 commented Feb 7, 2024

vaguely unrelated but there's also a stray shutter in the section of rock beside the outpost brig.

github-merge-queue bot pushed a commit that referenced this issue Feb 28, 2024
…ost Fax Recipient, ERT Tweaks (#2718)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
title. Fixes #2707 

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/8ddf14d5-a002-4deb-9bba-0f60e0cb9b0c)


<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
I appreciate how mobile the place allows one to be, but being able to
barge into what is normally behind admin-only shutters is a bad idea.

Fixes good. Outpost officers should be able to access their own outpost.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Outpost Authority fax
add: ERT Spawns at NT Outpost
tweak: Indie ERTs should now spawn with outpost access
fix: The fake door leading to the indie outpost security's area has been
removed
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this issue Feb 28, 2024
…ost Fax Recipient, ERT Tweaks (shiptest-ss13#2718)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
title. Fixes shiptest-ss13#2707

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/8ddf14d5-a002-4deb-9bba-0f60e0cb9b0c)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
I appreciate how mobile the place allows one to be, but being able to
barge into what is normally behind admin-only shutters is a bad idea.

Fixes good. Outpost officers should be able to access their own outpost.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
add: Outpost Authority fax
add: ERT Spawns at NT Outpost
tweak: Indie ERTs should now spawn with outpost access
fix: The fake door leading to the indie outpost security's area has been
removed
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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