-
-
Notifications
You must be signed in to change notification settings - Fork 544
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Outpost security section has a bad section of wall. #2707
Comments
vaguely unrelated but there's also a stray shutter in the section of rock beside the outpost brig. |
github-merge-queue bot
pushed a commit
that referenced
this issue
Feb 28, 2024
…ost Fax Recipient, ERT Tweaks (#2718) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request title. Fixes #2707 ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/8ddf14d5-a002-4deb-9bba-0f60e0cb9b0c) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I appreciate how mobile the place allows one to be, but being able to barge into what is normally behind admin-only shutters is a bad idea. Fixes good. Outpost officers should be able to access their own outpost. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Outpost Authority fax add: ERT Spawns at NT Outpost tweak: Indie ERTs should now spawn with outpost access fix: The fake door leading to the indie outpost security's area has been removed /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
MysticalFaceLesS
pushed a commit
to CeladonSS13/Shiptest
that referenced
this issue
Feb 28, 2024
…ost Fax Recipient, ERT Tweaks (shiptest-ss13#2718) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> title. Fixes shiptest-ss13#2707 ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/8ddf14d5-a002-4deb-9bba-0f60e0cb9b0c) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> I appreciate how mobile the place allows one to be, but being able to barge into what is normally behind admin-only shutters is a bad idea. Fixes good. Outpost officers should be able to access their own outpost. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: Outpost Authority fax add: ERT Spawns at NT Outpost tweak: Indie ERTs should now spawn with outpost access fix: The fake door leading to the indie outpost security's area has been removed /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Issue reported from Round ID: 2189 (Shiptest)
Reporting client version: 515.1623
The Outpost security area has a single section of wall that feels like it was missed as an oversight, as the walls to either side are the invincible admin walls, but this one singular one is not.
The text was updated successfully, but these errors were encountered: